Systems and methods for applying a modification microservice to a game instance

    公开(公告)号:US12274946B2

    公开(公告)日:2025-04-15

    申请号:US17961187

    申请日:2022-10-06

    Abstract: A method for implementing a modification microservice with a game cloud system is described. The method includes executing a game instance of a game. The game instance is executed using a plurality of microservices assembled for the game instance. The method further includes accessing a modification microservice engineered to be executed with the game instance. The modification microservice adds a compute capability to the game instance. The modification microservice is executed outside of a server system in which the plurality of microservices is assembled for the game instance. Also, the modification microservice is accessed by one or more application programming interface (API) calls that obtain results data from said execution of the modification microservice. The one or more API calls are managed via a modification interface that manages the access to the modification microservice and use of the results data by the game instance.

    SCALABLE DATA CENTER PLATFORM FOR CLOUD GAMING AND METAVERSE

    公开(公告)号:US20240131425A1

    公开(公告)日:2024-04-25

    申请号:US17969579

    申请日:2022-10-18

    CPC classification number: A63F13/355 A63F13/48 A63F2300/538

    Abstract: A method for cloud gaming including receiving a request to instantiate an instance of a video game for a game play of a player. The method including establishing a cloud based game engine for executing game logic of the video game in the instance of the video game. The method including assembling microservices for the cloud based game engine to instantiate the instance of the video game. The method including establishing communication between the cloud based game engine and each of the microservices over a communication fabric. The method including executing the game logic in the instance of the video game using the cloud based game engine based on controller input associated with the game play. The method including monitoring demand for computing resources while executing the instance of the video game. The method including adjusting an allocation of computing resources for the set of microservices based on the demand.

    SYSTEMS AND METHODS FOR APPLYING A MODIFICATION MICROSERVICE TO A GAME INSTANCE

    公开(公告)号:US20240115957A1

    公开(公告)日:2024-04-11

    申请号:US17961187

    申请日:2022-10-06

    Abstract: A method for implementing a modification microservice with a game cloud system is described. The method includes executing a game instance of a game. The game instance is executed using a plurality of microservices assembled for the game instance. The method further includes accessing a modification microservice engineered to be executed with the game instance. The modification microservice adds a compute capability to the game instance. The modification microservice is executed outside of a server system in which the plurality of microservices is assembled for the game instance. Also, the modification microservice is accessed by one or more application programming interface (API) calls that obtain results data from said execution of the modification microservice. The one or more API calls are managed via a modification interface that manages the access to the modification microservice and use of the results data by the game instance.

    EDGE COMPUTE PROXY FOR CLOUD GAMING AND 5G
    5.
    发明公开

    公开(公告)号:US20230149807A1

    公开(公告)日:2023-05-18

    申请号:US18097719

    申请日:2023-01-17

    CPC classification number: A63F13/355

    Abstract: A method is provided, including the following operations: executing a cloud video game in a data center; streaming video generated by the executing cloud video game over a network to a client device that is connected to a base station; identifying an edge compute that is integrated into a computer near the base station, and further responsive to identifying the edge compute, then deploying a cloud gaming proxy to the edge compute; wherein streaming the video includes transmission of the video to the cloud gaming proxy, and wherein the cloud gaming proxy buffers the video for retransmission as needed.

    SCALABLE DATA CENTER PLATFORM FOR CLOUD GAMING AND METAVERSE

    公开(公告)号:US20240226730A9

    公开(公告)日:2024-07-11

    申请号:US17969579

    申请日:2022-10-19

    CPC classification number: A63F13/355 A63F13/48 A63F2300/538

    Abstract: A method for cloud gaming including receiving a request to instantiate an instance of a video game for a game play of a player. The method including establishing a cloud based game engine for executing game logic of the video game in the instance of the video game. The method including assembling microservices for the cloud based game engine to instantiate the instance of the video game. The method including establishing communication between the cloud based game engine and each of the microservices over a communication fabric. The method including executing the game logic in the instance of the video game using the cloud based game engine based on controller input associated with the game play. The method including monitoring demand for computing resources while executing the instance of the video game. The method including adjusting an allocation of computing resources for the set of microservices based on the demand.

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