Data processing system, data processing method, and computer program

    公开(公告)号:US12141889B2

    公开(公告)日:2024-11-12

    申请号:US17627253

    申请日:2020-04-07

    Abstract: A data processing system includes a GPU and a switching instruction section. The GPU performs in a time-divided manner a process of generating a plurality of pieces of data corresponding to a plurality of applications executed in parallel. In the case where the GPU completes a process of generating one unit of data that is data corresponding to a first application and that is to be handed over to subsequent processing sections, the switching instruction section instructs the GPU to switch to a process of generating an image corresponding to a second application different from the first application.

    DERIVING APPLICATION-SPECIFIC OPERATING PARAMETERS FOR BACKWARDS COMPATIBLITY

    公开(公告)号:US20210157610A1

    公开(公告)日:2021-05-27

    申请号:US17170692

    申请日:2021-02-08

    Abstract: Performance of a legacy application may be characterized for subsequent adjustment of operating parameters when running the legacy application on a newer system. The legacy application is run on an older system and one or more key performance metrics that must be met when the legacy application is run on the newer system are determined along with other performance information useful for later adjustment of operating parameters of the newer system when running the legacy application on the newer system.

    Scheme for compressing vertex shader output parameters

    公开(公告)号:US10740867B2

    公开(公告)日:2020-08-11

    申请号:US16050829

    申请日:2018-07-31

    Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Fragment shaders perform vertex shader computations

    公开(公告)号:US10733691B2

    公开(公告)日:2020-08-04

    申请号:US16145003

    申请日:2018-09-27

    Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Using compute shaders as front end for vertex shaders

    公开(公告)号:US10176621B2

    公开(公告)日:2019-01-08

    申请号:US14297248

    申请日:2014-06-05

    Abstract: A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    SCHEME FOR COMPRESSING VERTEX SHADER OUTPUT PARAMETERS

    公开(公告)号:US20180336658A1

    公开(公告)日:2018-11-22

    申请号:US16050829

    申请日:2018-07-31

    Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

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