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公开(公告)号:US20180336658A1
公开(公告)日:2018-11-22
申请号:US16050829
申请日:2018-07-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
IPC: G06T1/20
Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10102603B2
公开(公告)日:2018-10-16
申请号:US14297201
申请日:2014-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
IPC: G06T1/20
Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10096079B2
公开(公告)日:2018-10-09
申请号:US14297231
申请日:2014-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US09495722B2
公开(公告)日:2016-11-15
申请号:US13902658
申请日:2013-05-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard B. Stenson , Christopher Ho , Mark E. Cerny , Steven Osman , Jun Murakawa , Dmitri Shtilman , Jason Scanlin
IPC: G06T1/20
CPC classification number: G06T1/20
Abstract: A method for processing graphics for a GPU program, translating instructions from a shading language into an intermediate language with a front end of a GPU compiler; translating the instructions from the intermediate language into a GPU object language with a back end of the GPU compiler; wherein the instructions in the shading language include instructions defining a layout of resources for the GPU program.
Abstract translation: 一种用于处理GPU程序的图形的方法,将指令从阴影语言转换成具有GPU编译器的前端的中间语言; 将来自中间语言的指令从GPU编译器的后端翻译成GPU对象语言; 其中所述着色语言中的指令包括定义GPU程序的资源布局的指令。
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公开(公告)号:US11232534B2
公开(公告)日:2022-01-25
申请号:US16990680
申请日:2020-08-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values generated by the vertex shader may be stored in a memory. The pixel shader may access the vertex parameter values stored in the memory. Accessing the vertex parameter values may include disabling or bypassing hardware that performs interpolation on vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US20190035050A1
公开(公告)日:2019-01-31
申请号:US16145003
申请日:2018-09-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
CPC classification number: G06T1/20 , G06T1/60 , G06T15/005
Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10134102B2
公开(公告)日:2018-11-20
申请号:US14297290
申请日:2014-06-05
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin , Michael Mantor
Abstract: A GPU is configured to read and process data produced by a compute shader via the one or more ring buffers and pass the resulting processed data to a vertex shader as input. The GPU is further configured to allow the compute shader and vertex shader to write through a cache. Each ring buffer is configured to synchronize the compute shader and the vertex shader to prevent processed data generated by the compute shader that is written to a particular ring buffer from being overwritten before the data is accessed by the vertex shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10740867B2
公开(公告)日:2020-08-11
申请号:US16050829
申请日:2018-07-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10733691B2
公开(公告)日:2020-08-04
申请号:US16145003
申请日:2018-09-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10176621B2
公开(公告)日:2019-01-08
申请号:US14297248
申请日:2014-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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