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公开(公告)号:US12138530B2
公开(公告)日:2024-11-12
申请号:US17004139
申请日:2020-08-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Goldman
IPC: A63F13/218 , A63F13/24 , G06F3/041
Abstract: Data processing apparatus comprises a control device having one or more user-operable controls; a pressure detector to detect user pressure applied while operating the one or more user-operable controls; and a processor to initiate a data processing action in response to a detection of user pressure of at least a threshold amount greater than that required to operate the one or more user controls.
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公开(公告)号:US20250018583A1
公开(公告)日:2025-01-16
申请号:US18761441
申请日:2024-07-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Maria Chiara Monti , Daniel Goldman , Kalila Adir Shapiro
IPC: B25J13/08 , B25J9/16 , B62D57/032
Abstract: A data processing apparatus comprises image processing circuitry to generate images for display comprising a virtual body comprising one or more virtual limbs, image analysis circuitry to generate virtual body configuration information indicative of one or more first sets of joint positions for the virtual body in one or more of the images, and a machine learning model to receive the virtual body configuration information and trained to map at least one first set of joint positions for the virtual body to a second set of joint positions for a robotic device comprising a plurality of joints, wherein the processing device is configured to output control information in dependence on the second set of joint positions for controlling one or more actuators of the robotic device.
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公开(公告)号:US11439901B2
公开(公告)日:2022-09-13
申请号:US16731251
申请日:2019-12-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Goldman
IPC: A63F13/00 , A63F13/428 , A63F13/213 , A63F13/58 , G06T7/73 , G06K9/62 , G06T11/00 , G06V20/40
Abstract: A method of obtaining data from a video game includes: inputting a video image of the video game comprising at least one avatar, detecting a pose of the avatar in the video image, assigning one or more avatar-status boxes to one or more portions of the avatar, determining, based on the pose of the avatar, a position of at least one avatar-status box with respect to the avatar using a correlation between avatar poses and avatar-status boxes, producing avatar-status data for the avatar indicative of the position of the at least one avatar-status box with respect to the avatar in the video image, generating one or more indicator images for the avatar in accordance with the avatar-status data, and augmenting the video image of the video game comprising at least the avatar with one or more of the indicator images in response to the pose of the avatar, in which the step of determining the position of the at least one avatar-status box with respect to the avatar includes providing, to a correlation unit trained to determine correlations between avatar poses and avatar-status boxes, an input comprising at least data indicative of the pose of the avatar, and obtaining from the correlation unit data indicative of a position of the at least one avatar-status box with respect to the avatar, responsive to that input, and each avatar-status box has a corresponding classification indicative of a type of in-game interaction associated with the avatar-status box.
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公开(公告)号:US20230377270A1
公开(公告)日:2023-11-23
申请号:US18317279
申请日:2023-05-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sahin Serdar Kocdemir , Daniel Goldman , Anthony William Dann
IPC: G06T17/20
CPC classification number: G06T17/20 , G06T2210/56
Abstract: A data processing apparatus includes: an input unit configured to receive data corresponding to at least part of a mesh, where the at least part of the mesh includes a plurality of vertices, where each vertex corresponds to a location within a virtual space, and a plurality of polygons, where each polygon includes a perimeter comprising three or more lines, where each of the three or more lines intersects two of the plurality of vertices; a generating unit configured to, in a first phase, generate, based on the received data, two or more seed points, where each seed point corresponds to a location within the virtual space, and in a second phase, where the second phase is different from the first phase, generate two or more meshlets, where each meshlet includes a subset of the at least part of the mesh, where each meshlet is generated in dependence upon the location of a respective one of the generated seed points; and an output unit configured to output data corresponding to one or more of the generated meshlets.
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公开(公告)号:US20210060414A1
公开(公告)日:2021-03-04
申请号:US17004139
申请日:2020-08-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Goldman
IPC: A63F13/218 , G06F3/041 , A63F13/24
Abstract: Data processing apparatus comprises a control device having one or more user-operable controls; a pressure detector to detect user pressure applied while operating the one or more user-operable controls; and a processor to initiate a data processing action in response to a detection of user pressure of at least a threshold amount greater than that required to operate the one or more user controls.
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公开(公告)号:US20200215434A1
公开(公告)日:2020-07-09
申请号:US16731251
申请日:2019-12-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Goldman
IPC: A63F13/428 , G06T7/73 , G06K9/00 , G06T11/00 , G06K9/62 , A63F13/58 , A63F13/213
Abstract: A method of obtaining data from a video game includes: inputting a video image of the video game comprising at least one avatar, detecting a pose of the avatar in the video image, assigning one or more avatar-status boxes to one or more portions of the avatar, determining, based on the pose of the avatar, a position of at least one avatar-status box with respect to the avatar using a correlation between avatar poses and avatar-status boxes, producing avatar-status data for the avatar indicative of the position of the at least one avatar-status box with respect to the avatar in the video image, generating one or more indicator images for the avatar in accordance with the avatar-status data, and augmenting the video image of the video game comprising at least the avatar with one or more of the indicator images in response to the pose of the avatar, in which the step of determining the position of the at least one avatar-status box with respect to the avatar includes providing, to a correlation unit trained to determine correlations between avatar poses and avatar-status boxes, an input comprising at least data indicative of the pose of the avatar, and obtaining from the correlation unit data indicative of a position of the at least one avatar-status box with respect to the avatar, responsive to that input, and each avatar-status box has a corresponding classification indicative of a type of in-game interaction associated with the avatar-status box.
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公开(公告)号:US20240388750A1
公开(公告)日:2024-11-21
申请号:US18662373
申请日:2024-05-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Israel Pereira Jimenez , Daniel Goldman
IPC: H04N21/25 , A63F13/86 , H04N21/218 , H04N21/2187 , H04N21/4223 , H04N21/433
Abstract: An apparatus includes communication circuitry and processing circuitry. The communication circuitry is configured to receive, from a requesting device, a stream-recommendation request associated with a player profile, and the processing circuitry responsive to the stream-recommendation request to select, from a list of available game streams, one or more available game streams. The processing circuitry is configured to generate a stream recommendation indicating the selected one or more available game streams. The processing circuitry is configured to select the one or more available game streams in dependence on the player profile.
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