-
公开(公告)号:US20240029726A1
公开(公告)日:2024-01-25
申请号:US17870510
申请日:2022-07-21
Inventor: Benaisha Patel , Alessandra Luizello , Olga Rudi
Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.
-
2.
公开(公告)号:US20240033619A1
公开(公告)日:2024-02-01
申请号:US17875330
申请日:2022-07-27
Inventor: Alessandra Luizello , Steven Osman
IPC: A63F13/285 , A63F13/79 , A63F13/67 , G06N20/00
CPC classification number: A63F13/285 , A63F13/79 , A63F13/67 , G06N20/00 , A63F2300/1037
Abstract: A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including identifying an effect that is generated for at least one video frame in the plurality of video frames based on the game state data. The method including translating the effect to a haptic response presentable to the player simultaneous with the at least one video frame, wherein the haptic response is communicating a gaming experience that is rendered by the effect in the at least one video frame.
-
公开(公告)号:US20240173618A1
公开(公告)日:2024-05-30
申请号:US18060550
申请日:2022-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Ellana Fortuna , Yvette Chen , Alessandra Luizello , Andrew Perrine , Jeremy Ambers , Elizabeth Osborne , Marvin Barrera
Abstract: A parallelepiped-shaped body has a flat top surface on which a user draws computer simulation controller buttons with a layout and spacing best fitting the user's physical needs. The user connects wires in the body to random GPIOs and maps the drawn buttons to desired game controller functions using an off-the-shelf controller connected to an MCU by pressing drawn buttons on the body along with corresponding buttons on the off-the-shelf controller, establishing which drawn button has which game controller function.
-
公开(公告)号:US20240024787A1
公开(公告)日:2024-01-25
申请号:US17870021
申请日:2022-07-21
Inventor: Celeste Bean , Alessandra Luizello , Genie-Rose Luluquisin , Benaisha Patel , Olga Rudi
IPC: A63F13/86 , A63F13/48 , A63F13/358
CPC classification number: A63F13/86 , A63F13/48 , A63F13/358 , A63F2300/535 , A63F13/847
Abstract: The present technology provides solutions for spectator-based interactions in a virtual esports environment. A method can include establishing an interactive session associated with the virtual esports environment, the interactive session including a plurality of user devices, wherein a subset of the user devices is associated with designated players, and another subset of the user devices is associated with designated spectators; receiving data from one of the user devices over a communication network, the data indicating a spectator action performed by a spectator associated with the user device; identifying that the spectator action is associated with one of the players in the virtual esports environment; and modifying the virtual esports environment based on the spectator action and the association with the identified player.
-
公开(公告)号:US12183340B2
公开(公告)日:2024-12-31
申请号:US17870510
申请日:2022-07-21
Inventor: Benaisha Patel , Alessandra Luizello , Olga Rudi
Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.
-
-
-
-