Abstract:
A method and device for processing graphics data include generating primitives including objects in an image, classifying tiles dividing the image into scalable tile groups, generating a coverage pattern identifying primitives that are covered on tiles included in each scalable tile group, generating a bin stream including the coverage pattern corresponding to the each scalable tile groups, and performing rendering for each tile of the tiles using the bin stream.
Abstract:
Provided are a graphics pipeline method and apparatus. For each of plural screen pixels, locations of one or more sampling are determined based on a set pattern to modify an image to be rendered. A pixel corresponding to a set primitive is generated at a determined location of a sampling point, of the one or more sampling points. The image is rendered using the generated pixel.
Abstract:
A cache memory apparatus including a cache memory including a bank, a partition configuration unit configured to divide the cache memory into partitions by allocating the bank to a texture among textures for rendering, and a controller configured to receive a partition ID, of texture data requested by a device that performs the rendering, determine whether the requested texture data is stored in a partition corresponding to the partition ID among the plurality of partitions, and output the requested texture data to the device based on a result of the determination.
Abstract:
A method of determining a level of detail (LOD) for a texturing includes: acquiring texture coordinate data on pixels included in an upper block; determining a reference quad among quads included in the upper block; determining a similarity between the determined reference quad and the upper block using texture coordinates of the determined reference quad and the upper block; and determining LODs of remaining quads among the quads included in the upper block to be the same as an LOD of the determined reference quad in response to the determining of the similarity including determining that the determined reference quad and the upper block are similar.
Abstract:
Provided are methods and apparatuses for adjusting the processing sequence of draw commands for rendering images. The rendering method including determining, at a processing sequence determiner, previous draw commands that are identical to current draw commands; determining a processing sequence of the current draw commands based on depth information of the determined previous draw commands; and performing a Z-test on the current draw commands based on the processing sequence, and performing shading based on a result of the Z-test.
Abstract:
A texture cache architecture facilitates access of compressed texture data in non-power of two formats, such as the Adaptive Scalable Texture Compression (ASTC) codec. In one implementation, the texture cache architecture includes a controller, a first buffer, a second buffer, and a texture decompressor. A first buffer stores one or more blocks of compressed texel data fetched, in response to a first request, from a first texture cache, where the one or more blocks of compressed texel data including at least requested texel data. The second buffer stores decompressed one or more blocks of compressed texel data and provides the decompressed requested texel data as output to a second texture cache. The one or more blocks of compressed texel data stored by the first buffer includes second texel data in addition to the requested texel data.
Abstract:
A method of determining a layout of textures includes acquiring a pattern of using textures when pixel shading is performed, based on shader codes, determining a layout of the textures based on the acquired pattern, and storing the textures in a memory according to the determined layout. Also provided is a corresponding apparatus.
Abstract:
A rendering method includes receiving an input including pixel pattern information of a device configured to display a rendered image, generating a pixel pattern of the rendered image using the received input indicating pixel pattern information, and outputting a pixel value of the rendered image into a frame buffer using the generated pixel pattern.
Abstract:
A texture cache architecture includes a first texture cache to store compressed texel data and a second texture cache to store decompressed texel data. A controller schedules accesses to access texel data from the first or second texture cache. The second texture cache permits decompressed texel data to be reused for more than one texel access request.
Abstract:
An image processing method includes receiving a bitstream comprising a first encoding unit and a second encoding unit; acquiring from the bitstream a reference value for decoding of the first coding unit, a weight value for performing interpolation using the reference value to determine one or more sample values, and an index indicating one of the one or more sample values; decoding the first encoding unit using the index and a result of interpolation performed using the reference value and the weight value; and decoding the second encoding unit from the bitstream using the interpolation result used in the decoding of the first encoding unit.