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公开(公告)号:US20230017522A1
公开(公告)日:2023-01-19
申请号:US17373704
申请日:2021-07-12
Applicant: QUALCOMM Incorporated
Inventor: Sreyas KURUMANGHAT , Kalyan Kumar BHIRAVABHATLA , Andrew Evan GRUBER , Tao WANG , Baoguang YANG , Pavan Kumar AKKARAJU
Abstract: The present disclosure relates to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may configure a portion of a GPU to include at least one depth processing block, the at least one depth processing block being associated with at least one depth buffer. The apparatus may also identify one or more depth passes of each of a plurality of graphics workloads, the plurality of graphics workloads being associated with a plurality of frames. Further, the apparatus may process each of the one or more depth passes in the portion of the GPU including the at least one depth processing block, each of the one or more depth passes being processed by the at least one depth processing block, the one or more depth passes being associated with the at least one depth buffer.
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公开(公告)号:US20210209827A1
公开(公告)日:2021-07-08
申请号:US16733919
申请日:2020-01-03
Applicant: QUALCOMM Incorporated
IPC: G06T15/00
Abstract: The present disclosure relates to methods and apparatus for graphics processing. Aspects of the present disclosure can determine at least some shading data for each of a plurality of patches. Further, aspects of the present disclosure can store the at least some shading data for each of the plurality of patches in a GMEM. Additionally, aspects of the present disclosure can communicate the at least some shading data for each of the plurality of patches. In some aspects, the present disclosure can configure the GMEM for storing the at least some shading data for each of a plurality of patches. Aspects of the present disclosure can also calculate when the GMEM has stored a maximum amount of shading data. Moreover, aspects of the present disclosure can divide each of the plurality of patches into one or more sub-patches when the GMEM has stored the maximum amount of shading data.
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