CONCURRENT BINNING AND RENDERING
    1.
    发明申请

    公开(公告)号:US20200020067A1

    公开(公告)日:2020-01-16

    申请号:US16035372

    申请日:2018-07-13

    Abstract: A method, an apparatus, and a computer-readable medium may be configured to perform a binning pass for a first frame. The apparatus may be configured to perform a rendering pass for the first frame in parallel with the binning pass. The apparatus may be configured to enhance efficiency in performing a binning pass and a rendering pass for tile-based rendering, such that the binning pass and rendering pass are performed concurrently. The apparatus may be configured to perform the binning pass using a first hardware pipeline, and may be configured to perform the rendering pass using a second hardware pipeline.

    PATCHED SHADING IN GRAPHICS PROCESSING
    3.
    发明公开

    公开(公告)号:US20240104837A1

    公开(公告)日:2024-03-28

    申请号:US18447155

    申请日:2023-08-09

    CPC classification number: G06T15/80 G06T15/00 G06T15/005 G06T17/20

    Abstract: Aspects of this disclosure relate to a process for rendering graphics that includes performing, with a hardware unit of a graphics processing unit (GPU) designated for vertex shading, a vertex shading operation to shade input vertices so as to output vertex shaded vertices, wherein the hardware unit adheres to an interface that receives a single vertex as an input and generates a single vertex as an output. The process also includes performing, with the hardware unit of the GPU designated for vertex shading, a hull shading operation to generate one or more control points based on one or more of the vertex shaded vertices, wherein the one or more hull shading operations operate on at least one of the one or more vertex shaded vertices to output the one or more control points.

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