DETECTION OF STRUCTURED LIGHT FOR DEPTH SENSING

    公开(公告)号:US20200073531A1

    公开(公告)日:2020-03-05

    申请号:US16116505

    申请日:2018-08-29

    Applicant: Oculus VR, LLC

    Abstract: In one embodiment, a computing system may access a first image and a second image of at least a common portion of an environment while a light emission with a predetermined emission pattern is projected by a projector. The first and second images are respectively captured by a first and a second detector that are respectively separated from the projector by a first and a second distance. The system may determine that a first portion of the first image corresponds to a second portion of the second image. The system may compute, using triangulation, a first depth value associated with the first portion and a second depth value associated with the second portion. The system may determine that the first and second depth values match in accordance with one or more predetermined criteria, and generate a depth map of the environment based on at least one of the depth values.

    AUGMENTING A DEPTH MAP REPRESENTATION WITH A REFLECTIVITY MAP REPRESENTATION
    3.
    发明申请
    AUGMENTING A DEPTH MAP REPRESENTATION WITH A REFLECTIVITY MAP REPRESENTATION 有权
    使用反射率映射表示深入地图表示

    公开(公告)号:US20160335773A1

    公开(公告)日:2016-11-17

    申请号:US15153741

    申请日:2016-05-13

    Applicant: Oculus VR, LLC

    Abstract: A solution for generating a 3D representation of an object in a scene is provided. A depth map representation of the object is combined with a reflectivity map representation of the object to generate the 3D representation of the object. The 3D representation of the object provides more complete and accurate information of the object. An image of the object is illuminated by structured light and is captured. Pattern features rendered in the captured image of the object are analyzed to derive a depth map representation and a reflectivity map representation of the illuminated object. The depth map representation provides depth information while the reflectivity map representation provides surface information (e.g., reflectivity) of the illuminated object. The 3D representation of the object can be enhanced with additional illumination projected onto the object and additional images of the object.

    Abstract translation: 提供了一种用于在场景中生成对象的3D表示的解决方案。 将对象的深度图表示与对象的反射率映射表示组合以生成对象的3D表示。 对象的3D表示提供了对象的更完整和准确的信息。 物体的图像由结构化光照射并被捕获。 分析在对象的拍摄图像中呈现的图案特征以导出被照明对象的深度图表示和反射率图表示。 深度图表示提供深度信息,而反射率图表示提供照射对象的表面信息(例如,反射率)。 可以通过投射到对象上的附加照明和对象的附加图像来增强对象的3D表示。

    Sub-resolution optical detection
    4.
    发明授权
    Sub-resolution optical detection 有权
    分辨率光学检测

    公开(公告)号:US09523771B2

    公开(公告)日:2016-12-20

    申请号:US14595369

    申请日:2015-01-13

    Applicant: Oculus VR, LLC

    Abstract: A detector for optical detection of location within a volume, comprises a beam source for shining a structured light pattern on the volume and a digital detector having detection pixels of a given size. The light pattern, when shone into the volume and reflected back to the detection pixels, has a brightness distribution with a peak and a surrounding brightness structure. Now often the peak may be smaller than the pixel size although the overall distribution of the brightness extends over multiple pixels. The system includes an electronic processor for assessing a distribution of brightness among the neighboring pixels to infer a location of the peak within a region smaller than the size of the central pixel on which it falls, thus giving sub-pixel resolution.

    Abstract translation: 用于光学检测体积内的位置的检测器包括用于照射体积上的结构化光图案的光束源和具有给定尺寸的检测像素的数字检测器。 当光线照射到体积中并反射回检测像素时,光图案具有峰值和周围亮度结构的亮度分布。 现在通常,峰值可能小于像素大小,尽管亮度的整体分布在多个像素上延伸。 该系统包括用于评估相邻像素之间的亮度分布的电子处理器,以推断在小于其下降的中心像素的尺寸的区域内的峰的位置,从而给出子像素分辨率。

    Systems and methods for determining a safety boundary for a mobile artificial reality user

    公开(公告)号:US10535199B1

    公开(公告)日:2020-01-14

    申请号:US16011621

    申请日:2018-06-18

    Applicant: Oculus VR, LLC

    Abstract: The disclosed method may include (1) sensing, via a depth-sensing subsystem, a plurality of locations in three-dimensional space corresponding to physical surfaces in a real-world environment, (2) determining a dominant plane within the real-world environment, (3) defining a three-dimensional grid that is aligned with the dominant plane, (4) identifying, based on the plurality of locations relative to the dominant plane, a set of grid coordinates within the three-dimensional grid that are indicative of the physical surfaces, and (5) determining, based on the set of grid coordinates, a safety boundary to be employed by a head-mounted display system to notify a user of the head-mounted display system of the user's proximity to the physical surfaces. Various other methods, systems, and computer-readable media are also disclosed.

    METHOD, SYSTEM AND DEVICE FOR NAVIGATING IN A VIRTUAL REALITY ENVIRONMENT
    6.
    发明申请
    METHOD, SYSTEM AND DEVICE FOR NAVIGATING IN A VIRTUAL REALITY ENVIRONMENT 有权
    用于在虚拟现实环境中导航的方法,系统和设备

    公开(公告)号:US20160180595A1

    公开(公告)日:2016-06-23

    申请号:US14975486

    申请日:2015-12-18

    Applicant: Oculus VR, LLC

    Abstract: A method, a system, and a device for navigating in a virtual reality scene, using body parts gesturing and posturing are provided herein. The method may include: projecting a synthetic 3D scene, into both eyes of a user, via a near eye display, so as to provide a virtual reality view to the user; identifying at least one gesture or posture carried out by at least one body part of said user; measuring at least one metric of a vector associated with the detected gesture or posture; applying a movement or action of said user in virtual reality environment, based on the measured metrics; and modifying the virtual reality view so as to reflect the movement or action of said user in the virtual reality environment.

    Abstract translation: 本文提供了一种用于在虚拟现实场景中导航的方法,系统和设备,使用身体部位的手势和姿势。 该方法可以包括:通过近眼显示将合成3D场景投射到用户的两只眼睛中,以向用户提供虚拟现实视图; 识别由所述用户的至少一个身体部分执行的至少一个手势或姿势; 测量与检测到的手势或姿势相关联的向量的至少一个度量; 基于测量的度量在虚拟现实环境中应用所述用户的移动或动作; 以及修改虚拟现实视图,以便反映所述用户在虚拟现实环境中的移动或动作。

    Three Dimensional Depth Mapping Using Dynamic Structured Light
    7.
    发明申请
    Three Dimensional Depth Mapping Using Dynamic Structured Light 审中-公开
    使用动态结构光的三维深度映射

    公开(公告)号:US20160286202A1

    公开(公告)日:2016-09-29

    申请号:US15030851

    申请日:2014-10-23

    Applicant: OCULUS VR, LLC

    Abstract: Apparatus for generating a dynamic structured light pattern for optical tracking in three-dimensional space, comprises an array of lasers, such as a VCSEL laser array, to project light in a pattern into a three-dimensional space; and an optical element or elements arranged in cells. The cells are aligned with subsets of the laser array, and each cell individually applies a modulation, in particular an intensity modulation, to light from the laser or lasers of the subset, to provide a distinguishable and separately controllable part of the dynamic structured light pattern. A method of generating a structured light pattern is disclosed, in which light is provided from an array of lasers, and light is individually projected from subsets of the array of lasers to provide differentiated parts of the structured light pattern.

    Abstract translation: 用于生成用于三维空间中的光学跟踪的动态结构光图案的装置包括诸如VCSEL激光器阵列的激光阵列,以将图案中的光投射到三维空间中; 以及布置在单元中的光学元件。 这些单元与激光器阵列的子集对准,并且每个单元分别对来自该子集的激光器或激光器的光进行调制,特别是强度调制,以提供动态结构光图案的可区分和可单独控制的部分 。 公开了一种产生结构光图案的方法,其中从激光阵列提供光,并且从激光阵列的子集中单独地投射光,以提供结构化光图案的不同部分。

    DEPTH MAPPING WITH A HEAD MOUNTED DISPLAY USING STEREO CAMERAS AND STRUCTURED LIGHT
    8.
    发明申请
    DEPTH MAPPING WITH A HEAD MOUNTED DISPLAY USING STEREO CAMERAS AND STRUCTURED LIGHT 有权
    使用立体相机和结构照明的头部安装显示器的深度映射

    公开(公告)号:US20160274679A1

    公开(公告)日:2016-09-22

    申请号:US15077540

    申请日:2016-03-22

    Applicant: Oculus VR, LLC

    Abstract: A tracking system generates a structured light pattern in a local area. The system includes an array of lasers that generate light. The array of lasers includes a plurality of lasers and an optical element. The plurality of lasers are grouped into at least two subsets of lasers, and each of the at least two subsets of lasers is independently switchable. The optical element includes a plurality of cells that are each aligned with a respective subset of the array of lasers. Each cell receives light from a corresponding laser of the array of lasers, and each cell individually applies a modulation to the received light passing through the cell to form a corresponding portion of the structured light pattern that is projected onto a local area.

    Abstract translation: 跟踪系统在局部区域中生成结构化的光图案。 该系统包括产生光的激光阵列。 激光器阵列包括多个激光器和光学元件。 多个激光器被分组成至少两个激光器子集,并且所述至少两个激光器子集中的每一个是可独立切换的。 光学元件包括多个单元,每个单元与激光阵列的相应子集对准。 每个单元接收来自激光阵列的相应激光器的光,并且每个单元单独地对通过单元的接收光施加调制,以形成投射到局部区域上的结构化光图案的对应部分。

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