3d conversations in an artificial reality environment

    公开(公告)号:US11676330B2

    公开(公告)日:2023-06-13

    申请号:US17688023

    申请日:2022-03-07

    IPC分类号: G06T15/20 G06F3/16 H04N7/15

    CPC分类号: G06T15/20 G06F3/165 H04N7/157

    摘要: A 3D conversation system can facilitate 3D conversations in an augmented reality environment, allowing conversation participants to appear as if they are face-to-face. The 3D conversation system can accomplish this with a pipeline of data processing stages, which can include calibrate, capture, tag and filter, compress, decompress, reconstruct, render, and display stages. Generally, the pipeline can capture images of the sending user, create intermediate representations, transform the representations to convert from the orientation the images were taken from to a viewpoint of the receiving user, and output images of the sending user, from the viewpoint of the receiving user, in synchronization with audio captured from the sending user. Such a 3D conversation can take place between two or more sender/receiving systems and, in some implementations can be mediated by one or more server systems. In various configurations, stages of the pipeline can be customized based on a conversation context.

    3D conversations in an artificial reality environment

    公开(公告)号:US11967014B2

    公开(公告)日:2024-04-23

    申请号:US18311276

    申请日:2023-05-03

    IPC分类号: G06T15/20 G06F3/16 H04N7/15

    CPC分类号: G06T15/20 G06F3/165 H04N7/157

    摘要: A 3D conversation system can facilitate 3D conversations in an augmented reality environment, allowing conversation participants to appear as if they are face-to-face. The 3D conversation system can accomplish this with a pipeline of data processing stages, which can include calibrate, capture, tag and filter, compress, decompress, reconstruct, render, and display stages. Generally, the pipeline can capture images of the sending user, create intermediate representations, transform the representations to convert from the orientation the images were taken from to a viewpoint of the receiving user, and output images of the sending user, from the viewpoint of the receiving user, in synchronization with audio captured from the sending user. Such a 3D conversation can take place between two or more sender/receiving systems and, in some implementations can be mediated by one or more server systems. In various configurations, stages of the pipeline can be customized based on a conversation context.