Operation instruction system and computer readable storage medium to be used for the same
    1.
    发明授权
    Operation instruction system and computer readable storage medium to be used for the same 有权
    操作指导系统和计算机可读存储介质用于此

    公开(公告)号:US06915488B2

    公开(公告)日:2005-07-05

    申请号:US09867022

    申请日:2001-05-29

    摘要: A display device system for driving a display having one of a plurality of predetermined sizes provides a scalable instruction picture to instruct an operator in operation of input devices. The system includes a device for accepting an operator input selecting a scaling factor to adjust the size of the instruction picture such that indicators in the instruction picture are arranged at spacings substantially equal to spacing of the input devices. In an embodiment, the size of the instruction picture is only adjusted in a width wise horizontal direction. Furthermore, scaling indicators corresponding to a plurality of predetermined display sizes are optionally provided to permit the user to select a scaling factor corresponding to the display.

    摘要翻译: 用于驱动具有多个预定尺寸之一的显示器的显示装置系统提供可伸缩指令画面,以指示操作者操作输入装置。 该系统包括用于接受操作员输入的设备,其选择缩放因子以调整指令图像的大小,使得指令图片中的指示符以基本上等于输入设备的间隔的间隔排列。 在一个实施例中,指令图片的大小仅在宽度方向上被调整。 此外,可选地提供对应于多个预定显示尺寸的缩放指示符,以允许用户选择与显示相对应的缩放因子。

    Music playing game apparatus, performance guiding image display method, and readable storage medium storing performance guiding image forming program
    2.
    发明授权
    Music playing game apparatus, performance guiding image display method, and readable storage medium storing performance guiding image forming program 有权
    音乐演奏游戏装置,演奏导向图像显示方法,以及存储演奏指导图像形成程序的可读存储介质

    公开(公告)号:US06390923B1

    公开(公告)日:2002-05-21

    申请号:US09695461

    申请日:2000-10-24

    IPC分类号: A63F924

    摘要: A music playing game apparatus comprises background music reproducing unit; display unit for displaying an image stored in the storage medium; control unit for reading a content of recorded information in a storage medium storing a plurality of simulated music instruments played by a player and for executing a predetermined operation to the display unit and the background music reproducing unit upon receiving an operation signal from the simulated music instrument. The control unit includes a pattern storage unit for storing operation instruction pattern to instruct an operation of the simulated music instrument; a sound information storage unit for storing playing sounds of the simulated music instrument; a display control unit for reading out the operation instruction pattern corresponding to the background music to be reproduced, and for displaying the operation instruction; playing sound output unit for outputting a playing sound from the sound information storage unit at a time of operation of the music instrument in accordance with the operation instruction pattern displayed on the display control unit.

    摘要翻译: 音乐播放游戏装置包括背景音乐再现单元; 显示单元,用于显示存储在存储介质中的图像; 控制单元,用于在存储玩家播放的多个模拟乐器的存储介质中读取记录信息的内容,并且用于在从模拟乐器接收到操作信号时向显示单元和背景音乐再现单元执行预定操作 。 控制单元包括用于存储指示模拟乐器的操作的操作指令模式的模式存储单元; 声音信息存储单元,用于存储模拟乐器的演奏声音; 显示控制单元,用于读出与要再现的背景音乐相对应的操作指令模式,并显示操作指令; 播放声音输出单元,用于根据显示在显示控制单元上的操作指令模式,在乐器操作时从声音信息存储单元输出播放声音。

    Game system and computer-readable recording medium
    3.
    发明授权
    Game system and computer-readable recording medium 有权
    游戏系统和计算机可读记录介质

    公开(公告)号:US06347998B1

    公开(公告)日:2002-02-19

    申请号:US09603251

    申请日:2000-06-26

    IPC分类号: A63F1300

    摘要: In a game system, performance data which stipulates sequences of manipulations and allocation of sound effects for the manipulations can be set practically. The game system has memory device which stores performance data stipulating manipulations of a controller provided in correspondence with a predetermined musical piece; the performance data comprises information specifying a manipulation timing relating to at least one timing manipulation member provided on the controller, and information specifying which one of a plurality of selection manipulation members provided on the controller is to be manipulated in correspondence with the manipulation of the timing manipulation member; either one of the information specifying the manipulation timing included in the performance data and the information specifying the selection manipulation member can be edited independently of the other based on a command supplied via the controller by a player.

    摘要翻译: 在游戏系统中,实际上可以设定规定操作顺序和声音效果分配的演奏数据。 游戏系统具有存储装置,存储规定对应于预定乐曲提供的控制器的操作的演奏数据; 性能数据包括指定与设置在控制器上的至少一个定时操作构件相关的操作定时的信息,以及指定要对控制器设置的多个选择操作构件中的哪个选择操作构件对应于时序的操纵进行操作的信息 操纵部件 可以基于由玩家通过控制器提供的命令,独立地编辑指定演奏数据中包括的操作定时的信息和指定选择操作部件的信息之一。

    Game system allowing calibration of timing evaluation of a player operation and storage medium to be used for the same
    4.
    发明授权
    Game system allowing calibration of timing evaluation of a player operation and storage medium to be used for the same 有权
    游戏系统允许校准玩家操作的定时评估和用于其的存储介质

    公开(公告)号:US06638160B2

    公开(公告)日:2003-10-28

    申请号:US09886292

    申请日:2001-06-21

    申请人: Kensuke Yoshitomi

    发明人: Kensuke Yoshitomi

    IPC分类号: A63F1310

    摘要: A game system allows timing adjustment for reducing inaccuracy in timing evaluation of an operation performed by a player. The game system includes a storage device for storing reference data defining timing of at least one operation to be performed by a player on an input device associated with an elapsed time from a predetermined position serving as a reference, and an operation instruction device for instructing the player operation timing based on the reference data. An operation detection device detects actual timing of an operation performed on the input device by the player, and an evaluation device evaluates the detected operation by comparing the timing of the operation defined in the reference data and the detected timing. An adjustment value setting device allows the player to correct an evaluation result, and an adjustment execution device changes the operation timing with the predetermined position being used as a reference.

    摘要翻译: 游戏系统允许定时调整,以减少由玩家执行的操作的定时评估中的不精确性。 该游戏系统包括:存储装置,用于存储定义与从作为参考的预定位置起的经过时间相关联的输入装置上的玩家执行的至少一个操作的定时的参考数据;以及操作指示装置, 基于参考数据的播放器操作定时。 操作检测装置检测由玩家对输入装置执行的操作的实际定时,并且评估装置通过比较参考数据中定义的操作的定时和检测到的定时来评估检测到的操作。 调整值设定装置允许玩家校正评估结果,并且调整执行装置以作为参考的预定位置改变操作定时。