SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER
    1.
    发明申请
    SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER 有权
    使用鼓系统游戏控制器播放音乐视频游戏的系统和方法

    公开(公告)号:US20140309003A1

    公开(公告)日:2014-10-16

    申请号:US14316590

    申请日:2014-06-26

    IPC分类号: A63F13/00

    摘要: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.

    摘要翻译: 提供了一种使用鼓系统视频游戏控制器播放多播放器音乐视频游戏的系统和方法。 在一个实施例中,本发明涉及一种用于提供具有基于音乐的多玩家视频游戏的鼓独奏的方法。 在另一个实施例中,本发明涉及一种用于提供来自与基于音乐的多玩家视频游戏相关联的游戏中使用的一个或多个鼓传感器的模拟输入的系统。 在另一个实施例中,本发明涉及一种用于防止一个或多个滚筒传感器之间的干扰的方法。 在一个实施例中,本发明涉及一种用于将表示第一形式的视频游戏控制器的输入的数字信息以第二形式映射到第二形式的方法,该第二形式符合用于输入到执行音乐的视频游戏控制器的协议 基于多玩家视频游戏。

    Information processing apparatus, information processing method, and program
    2.
    发明授权
    Information processing apparatus, information processing method, and program 有权
    信息处理装置,信息处理方法和程序

    公开(公告)号:US08706274B2

    公开(公告)日:2014-04-22

    申请号:US12631681

    申请日:2009-12-04

    IPC分类号: G06F17/00

    摘要: An information processing apparatus is provided which includes a metadata extraction unit for analyzing an audio signal in which a plurality of instrument sounds are present in a mixed manner and for extracting, as a feature quantity of the audio signal, metadata changing along with passing of a playing time, and a player parameter determination unit for determining, based on the metadata extracted by the metadata extraction unit, a player parameter for controlling a movement of a player object corresponding to each instrument sound.

    摘要翻译: 提供了一种信息处理装置,其包括元数据提取单元,用于分析其中​​以混合方式存在多个乐器声音的音频信号,并且提取作为音频信号的特征量的元数据随着通过而变化 播放时间和播放器参数确定单元,用于基于由元数据提取单元提取的元数据确定用于控制对应于每个乐器声音的选手对象的移动的玩家参数。

    Game machine, game music output method, information storage medium, game program distribution device, and game program distribution method
    4.
    发明授权
    Game machine, game music output method, information storage medium, game program distribution device, and game program distribution method 有权
    游戏机,游戏音乐输出法,信息存储介质,游戏程序发布装置,游戏程序分发方法等

    公开(公告)号:US06991542B2

    公开(公告)日:2006-01-31

    申请号:US09778055

    申请日:2001-02-07

    IPC分类号: A63F9/24

    摘要: To output music other than original music, which is suitable to keep a player excited, in the place of a part of the original music, such as a beginning or ending thereof, which is unsuitable to serve as game music. When main part end timing TE arrives while outputting original music MO1, connection music MI2, correlated with original music MO2, which is next game music, begins playing. Subsequently, when original music reproduction start timing TP arrives while outputting the connection music MI2, reproduction of the original music MO2, correlated with the connection music MI2, begins

    摘要翻译: 为了输出适合于保持玩家兴奋的原始音乐以外的音乐,代替不适合作为游戏音乐的原始音乐的一部分,例如开始或结束。 当主部分结束定时TE在输出原始音乐MO 1时到达,与下一游戏音乐的原始音乐MO 2相关联的连接音乐MI2开始播放。 随后,当原始音乐再现开始时刻TP到达同时输出连接音乐MI2时,与连接音乐MI2相关联的原始音乐MO2的再现开始

    System and method for synchronizing a live musical performance with a reference performance
    5.
    发明申请
    System and method for synchronizing a live musical performance with a reference performance 有权
    用于将现场音乐表演与参考演出同步的系统和方法

    公开(公告)号:US20050252362A1

    公开(公告)日:2005-11-17

    申请号:US10846366

    申请日:2004-05-14

    摘要: In a music video game, a player's performance is digitally sampled while the player performs a musical composition. The player's performance is compared with a reference performance of the musical composition provided by the music video game. Performance feedback is presented to the player based on the results of the comparison. In some embodiments, sample times associated with digital samples of the player's live vocal performance are compared against timestamps of data records embedded or otherwise accompanying the reference performance audio track. Pitch and rhythm information is retrieved from the data record having a timestamp that most closely matches the sample time of interest. The pitch and rhythm data is used to compute pitch and rhythm errors, which are used to generate performance evaluation data. The performance evaluation data is used to present performance feedback to the player while the player is performing the musical composition.

    摘要翻译: 在音乐视频游戏中,玩家的演奏被数字采样,而玩家执行音乐作品。 玩家的表现与由音乐视频游戏提供的音乐作品的参考表演进行比较。 根据比较结果向玩家提供性能反馈。 在一些实施例中,将与玩家的实时声乐表演的数字样本相关联的采样时间与嵌入的或附带的参考演奏音轨的数据记录的时间戳进行比较。 从具有与感兴趣的采样时间最接近的时间戳的数据记录中检索音调和节奏信息。 音调和节奏数据用于计算音高和节奏错误,用于产生性能评估数据。 性能评估数据用于在播放器执行音乐作品时向玩家呈现性能反馈。

    Methods and apparatus for providing an interactive musical game
    6.
    发明授权
    Methods and apparatus for providing an interactive musical game 有权
    用于提供交互式音乐游戏的方法和装置

    公开(公告)号:US06835887B2

    公开(公告)日:2004-12-28

    申请号:US10090410

    申请日:2002-03-04

    申请人: John R. Devecka

    发明人: John R. Devecka

    IPC分类号: G10H132

    摘要: An interactive electronic drum system and training techniques suitable for use in a coin-operated environment such as an arcade are described. Electronic drum pads, audio speakers, a visual display, training lights and an overall control system are combined to simulate the excitement of a live drum or inactive musical jam session for a user. Positive feedback and, as necessary, instructive aid are provided to make the experience a positive one for both the novice and the expert player. Learning and playing a musical instrument becomes an intuitive, exciting experience and not a boring chore to be endured. Players can simulate the experience of playing in a rock band before a live and appreciative audience. In short, this interactive electronic drum system makes drums and the jamming experience widely accessible to the public.

    摘要翻译: 描述了适用于诸如商场的投币式操作环境中的交互式电子鼓系统和训练技术。 组合电子鼓垫,音频扬声器,视觉显示器,训练灯和整体控制系统,以模拟用户对现场鼓或无效音乐卡塞会话的兴奋。 提供积极的反馈,并在必要时提供辅导性帮助,使新手和专家队伍的经验都是积极的。 学习和演奏乐器成为一种直观,令人兴奋的体验,而不是无聊的烦恼。 玩家可以在现场和赏心悦目的观众之前模拟在摇滚乐队中玩耍的体验。 简而言之,这种交互式电子鼓系统使得鼓和干扰的体验可以被公众广泛使用。

    Game system allowing calibration of timing evaluation of a player operation and storage medium to be used for the same
    7.
    发明授权
    Game system allowing calibration of timing evaluation of a player operation and storage medium to be used for the same 有权
    游戏系统允许校准玩家操作的定时评估和用于其的存储介质

    公开(公告)号:US06638160B2

    公开(公告)日:2003-10-28

    申请号:US09886292

    申请日:2001-06-21

    申请人: Kensuke Yoshitomi

    发明人: Kensuke Yoshitomi

    IPC分类号: A63F1310

    摘要: A game system allows timing adjustment for reducing inaccuracy in timing evaluation of an operation performed by a player. The game system includes a storage device for storing reference data defining timing of at least one operation to be performed by a player on an input device associated with an elapsed time from a predetermined position serving as a reference, and an operation instruction device for instructing the player operation timing based on the reference data. An operation detection device detects actual timing of an operation performed on the input device by the player, and an evaluation device evaluates the detected operation by comparing the timing of the operation defined in the reference data and the detected timing. An adjustment value setting device allows the player to correct an evaluation result, and an adjustment execution device changes the operation timing with the predetermined position being used as a reference.

    摘要翻译: 游戏系统允许定时调整,以减少由玩家执行的操作的定时评估中的不精确性。 该游戏系统包括:存储装置,用于存储定义与从作为参考的预定位置起的经过时间相关联的输入装置上的玩家执行的至少一个操作的定时的参考数据;以及操作指示装置, 基于参考数据的播放器操作定时。 操作检测装置检测由玩家对输入装置执行的操作的实际定时,并且评估装置通过比较参考数据中定义的操作的定时和检测到的定时来评估检测到的操作。 调整值设定装置允许玩家校正评估结果,并且调整执行装置以作为参考的预定位置改变操作定时。

    Methods and apparatus for providing an interactive musical game
    8.
    发明申请
    Methods and apparatus for providing an interactive musical game 有权
    用于提供交互式音乐游戏的方法和装置

    公开(公告)号:US20020088337A1

    公开(公告)日:2002-07-11

    申请号:US10090410

    申请日:2002-03-04

    发明人: John R. Devecka

    IPC分类号: G10H001/32

    摘要: An interactive electronic drum system and training techniques suitable for use in a coin-operated environment such as an arcade are described. Electronic drum pads, audio speakers, a visual display, training lights and an overall control system are combined to simulate the excitement of a live drum or inactive musical jam session for a user. Positive feedback and, as necessary, instructive aid are provided to make the experience a positive one for both the novice and the expert player. Learning and playing a musical instrument becomes an intuitive, exciting experience and not a boring chore to be endured. Players can simulate the experience of playing in a rock band before a live and appreciative audience. In short, this interactive electronic drum system makes drums and the jamming experience widely accessible to the public.

    摘要翻译: 描述了适用于诸如商场的投币式操作环境中的交互式电子鼓系统和训练技术。 组合电子鼓垫,音频扬声器,视觉显示器,训练灯和整体控制系统,以模拟用户对现场鼓或无效音乐卡塞会话的兴奋。 提供积极的反馈,并在必要时提供辅导性帮助,使新手和专家队伍的经验都是积极的。 学习和演奏乐器成为一种直观,令人兴奋的体验,而不是无聊的烦恼。 玩家可以在现场和赏心悦目的观众之前模拟在摇滚乐队中玩耍的体验。 简而言之,这种交互式电子鼓系统使得鼓和干扰的体验可以被公众广泛使用。

    Hand-operated dancing machine
    9.
    发明授权
    Hand-operated dancing machine 失效
    手动跳舞机

    公开(公告)号:US06417436B1

    公开(公告)日:2002-07-09

    申请号:US09693266

    申请日:2000-10-20

    申请人: Kim Beyoung-Wook

    发明人: Kim Beyoung-Wook

    IPC分类号: A63J1700

    摘要: A hand-operated dancing machine wherein hand-operated percussion instruments are configured in an electronic manner to be operated for entertainment and generate a variety of sounds such as a tambourine sound, bongo sound, conga sound, etc., so that the user can frequently use the upper half of his body while he plays various games. The dancing machine comprises a plurality of tub input units for inputting corresponding hit signals from the user's hands, an auxiliary input unit for inputting a hit signal from the user's feet, a coin manager for managing the input of coins, a graphic controller for controlling the configuration of an image on a screen of a monitor, a sound controller for controlling the arrangement of percussion instruments' sounds and music through a speaker, an illumination controller for controlling the intensity of illumination of decoration lamps, and a central processing unit for centrally controlling the graphic controller, sound controller and illumination controller in response to output signals from the tub input units or an output signal from the auxiliary input unit for the control of the image configuration, the percussion instruments' sounds and music arrangement and the illumination intensity.

    摘要翻译: 一种手动打击乐器,其手动打击乐器以电子方式配置以进行娱乐操作并产生各种声音,例如手鼓音,双音,康卡声等,使得用户可以频繁地 当他玩各种游戏时,使用他身体的上半部分。 跳舞机包括多个输入单元,用于输入用户手中的相应命中信号,用于输入用户脚的命中信号的辅助输入单元,用于管理硬币输入的硬币管理器,用于控制硬币的图形控制器 监视器屏幕上的图像的配置,用于通过扬声器控制打击乐器的声音和音乐的布置的声音控制器,用于控制装饰灯的照明强度的照明控制器,以及用于集中控制的中央处理单元 图形控制器,声音控制器和照明控制器,以响应来自桶输入单元的输出信号或来自辅助输入单元的输出信号,用于控制图像配置,打击乐器的声音和音乐布置以及照明强度。

    Operation instruction system and computer readable storage medium to be used for the same
    10.
    发明申请
    Operation instruction system and computer readable storage medium to be used for the same 有权
    操作指导系统和计算机可读存储介质用于此

    公开(公告)号:US20020054127A1

    公开(公告)日:2002-05-09

    申请号:US09867022

    申请日:2001-05-29

    IPC分类号: G09G005/00

    摘要: An operation instruction system comprising a device for causing a display device to display, in a display area thereof, an operation instruction picture associated with an operation object range defined in at least a portion of an input device, a device for generating a visual change in the operation instruction picture to instruct an operator in an operation position of the input device, and a device for changing a ratio of the operation instruction picture in the display area in accordance with an instruction from the operator.

    摘要翻译: 一种操作指令系统,包括用于使显示设备在其显示区域中显示与在输入设备的至少一部分中定义的操作对象范围相关联的操作指令画面的设备,用于生成视觉变化的设备 用于指示操作者在输入装置的操作位置的操作指令图像,以及根据来自操作者的指令来改变显示区域中的操作指令图像的比率的装置。