Abstract:
A computer-aided learning method and apparatus to learn materials. In one embodiment, the apparatus retrieves a user identifier entered by the user, and determines whether the user is a learning user or an institute user. If the user is a learning user, the apparatus allows the user to access information regarding learning materials, which could be a project for the user. Not only does the apparatus provide the user the freedom as to where and when to learn, and the guidance as to what to learn, the user does not have to pay. If the user is an institute user, the apparatus permits the user to learn materials regarding at least one learning user. The institute user might be interested to use the apparatus to recruit employees to fill job openings. The apparatus can also track and update information regarding the users.
Abstract:
A computer-aided learning method and apparatus for a learning user to learn materials inexpensively. Not only does the apparatus provide the user the freedom as to where and when to learn, and the guidance as to what to learn, the apparatus also reduces a significant hurdle to learning—money. The apparatus retrieves a user identifier entered by the user, and determines whether the user is a learning user or an institute user. If the user is a learning user, the apparatus allows the user to access information regarding learning materials. If the user is an institute user, the apparatus permits the user to access information regarding at least one learning user. The institute user might be interested to use the apparatus to recruit employees to fill job openings. A learning user pays significantly less than an institute user to access information, so as to encourage the learning user to work on learning materials. The apparatus can also track and update information regarding the users.
Abstract:
Method and system to help a student to focus on study materials on a computer by restricting the student from enjoying entertainment materials on the computer. The study materials are presented through a study program, and the entertainment materials are presented through an entertainment program. The entertainment program needs a device to entertain. The device can be a speaker or a position-pointing device, such as a mouse. The computer includes an access filter, which separates the programs from the device. The access filter can be modified to restrict coupling between the device and the entertainment program, but simultaneously allow coupling between the device and the study program. The restriction in the access filter can be removed under a predetermined condition, such as the amount of time the student has been working on the study materials, the student's performance in the study materials, and the time of day.