Apparatus and method for optimized ray tracing

    公开(公告)号:US12198246B2

    公开(公告)日:2025-01-14

    申请号:US17729230

    申请日:2022-04-26

    Abstract: An apparatus and method for efficient ray tracing. For example, one embodiment of an apparatus comprises: a general purpose processor to generate a plurality of ray streams; a first hardware queue to receive the ray streams generated by the general purpose processor; a graphics processing unit (GPU) comprising a plurality of execution units (EUs) to process the ray streams from the first hardware queue; a second hardware queue to store graphics processing jobs submitted by the GPU; the general purpose processor to process the jobs submitted by the GPU and share results with the GPU.

    Selective rasterization
    8.
    发明授权

    公开(公告)号:US09659393B2

    公开(公告)日:2017-05-23

    申请号:US14047079

    申请日:2013-10-07

    Abstract: According to one embodiment, a given tile, made up of pixels or samples, may be of any shape, including a square shape. These pixels may contain colors, depths, stencil values, and other values. Each tile may be further augmented with a single bit, referred to herein as a render bit. In one embodiment, if the render bit is one, then everything is rendered as usual within the tile. However, if the render bit is zero, then nothing is rasterized to this tile and, correspondingly, depth tests, pixel shading, frame buffer accesses, and multi-sampled anti-aliasing (MSAA) resolves are not done for this tile. In other embodiments, some operations may be done nevertheless, but at least one operation is avoided based on the render bit. Of course, the render bits may be switched such that the bit zero indicates that everything should be rendered and the bit one indicates more limited rendering.

    Layered Reconstruction for Defocus and Motion Blur
    9.
    发明申请
    Layered Reconstruction for Defocus and Motion Blur 审中-公开
    散焦和运动模糊的分层重建

    公开(公告)号:US20170011545A1

    公开(公告)日:2017-01-12

    申请号:US15261893

    申请日:2016-09-10

    Abstract: Real-time light field reconstruction for defocus blur may be used to handle the case of simultaneous defocus and motion blur. By carefully introducing a few approximations, a very efficient sheared reconstruction filter is derived, which produces high quality images even for a very low number of input samples in some embodiments. The algorithm may be temporally robust, and is about two orders of magnitude faster than previous work, making it suitable for both real-time rendering and as a post-processing pass for high quality rendering in some embodiments.

    Abstract translation: 用于散焦模糊的实时光场重建可用于处理同时散焦和运动模糊的情况。 通过仔细地引入几个近似值,导出非常有效的剪切重建滤波器,即使在一些实施例中对于非常低数量的输入样本也可产生高质量图像。 该算法可以在时间上是稳健的,并且比以前的工作快两个数量级,使得它在一些实施例中适合于实时渲染和用于高质量渲染的后处理通行。

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