Abstract:
A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.
Abstract:
A gaming apparatus may comprise a display unit, a value input device, a single-write data storage device, and a controller operatively coupled to the display unit, the value input device and the data storage device. The controller may comprise a processor and a memory, and may be programmed to cause said display unit to generate a game display relating to one of the following games: poker, blackjack, slots, keno or bingo, to communicate data representing operational events on said gaming apparatus to said single-write data storage device, to determine a value payout associated with an outcome of a game, and to issue a ticket voucher comprising at least a portion of said operational event data and said value payout.
Abstract:
A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.
Abstract:
A remote gaming system and method provides for portable memory devices having predetermined game play outcomes for play on PGDs. The portable memory device having a memory to store at least one predetermined game play outcome for a wager-based game, a processor coupled to the memory, and a biometric sensor. The biometric sensor to measure at least one biometric data from a user to access the wager-based game. A remote gaming server may be in electronic communication with the PGDs or portable memory device to store the predetermined game play outcomes for the wager-based game on the portable memory device.
Abstract:
A gaming system includes a first gaming device, a second gaming device and an outcome display shared by the first and second gaming devices. The outcome display includes multiple symbols, the symbols in combination with an available amount defining mathematically a portion of the available amount to be provided to a player playing one of the gaming devices.
Abstract:
A disclosed a player tracking unit provides a touch screen display with a touch screen controller integrated into the touch screen sensor assembly. Game service interfaces may be presented on the touch screen display that allow a user to obtain one or more game services. With the touch screen sensor, a user may navigate through the game service interface and supply information required to obtain a game service.
Abstract:
A disclosed a player tracking unit provides a touch screen display with a touch screen controller integrated into the touch screen sensor assembly. Game service interfaces may be presented on the touch screen display that allow a user to obtain one or more game services. With the touch screen sensor, a user may navigate through the game service interface and supply information required to obtain a game service.
Abstract:
A disclosed a player tracking unit provides a touch screen display with a touch screen controller integrated into the touch screen sensor assembly. Game service interfaces may be presented on the touch screen display that allow a user to obtain one or more game services. With the touch screen sensor, a user may navigate through the game service interface and supply information required to obtain a game service.
Abstract:
A mobile game device for selective display of one or more pre-purchased games of chance thereon. The game device includes a removable communication interface adapted to communicate with a central gaming system to selectively receive gaming data controlling the play and outcome of the pre-purchased game of chance, generated at a first time. The game device further includes a display screen, and one or more input mechanisms. A game device microprocessor device is provided which is configured to: commence play, selectively activated by operation of the one or more input mechanisms, of the pre-purchased games of chance using the gaming data at a selected second time after the first time; and selectively display on the display screen the generated outcome of the game of chance.
Abstract:
A gaming device includes an award distributor having a plurality of sections having first and second coordinates, a symbol group and a plurality of modifier groups including the sections, a plurality of awards associated with the sections in the symbol group and a plurality of award percentages associated with the sections in the modifier groups, an illumination device associated with the sections, a section indicator associated with the award distributor and a processor in communication with the award distributor. The gaming device determines the first coordinate of one of the modifier groups and then spins the award wheel to determine the second coordinate of one of the sections in the indicated modifier group, which indicates the section. The section indicator also indicates a section including an award in the symbol group. The indicated award is multiplied by the indicated award percentage to provide an activation award to the player.