Apparatus and methods for wireless gaming communications
    1.
    发明申请
    Apparatus and methods for wireless gaming communications 有权
    无线游戏通信的装置和方法

    公开(公告)号:US20060058102A1

    公开(公告)日:2006-03-16

    申请号:US10937990

    申请日:2004-09-10

    CPC classification number: G07F17/3241 G07F17/3223 G07F17/323

    Abstract: A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.

    Abstract translation: 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。

    Personal gaming device and method of presenting a game
    2.
    发明申请
    Personal gaming device and method of presenting a game 有权
    个人游戏装置和呈现游戏的方法

    公开(公告)号:US20050130728A1

    公开(公告)日:2005-06-16

    申请号:US10871876

    申请日:2004-06-17

    Abstract: A mobile game device for selective display of one or more pre-purchased games of chance thereon. The game device includes a removable communication interface adapted to communicate with a central gaming system to selectively receive gaming data controlling the play and outcome of the pre-purchased game of chance, generated at a first time. The game device further includes a display screen, and one or more input mechanisms. A game device microprocessor device is provided which is configured to: commence play, selectively activated by operation of the one or more input mechanisms, of the pre-purchased games of chance using the gaming data at a selected second time after the first time; and selectively display on the display screen the generated outcome of the game of chance.

    Abstract translation: 一种用于选择性地显示一个或多个预购游戏机会的移动游戏设备。 游戏装置包括适于与中央游戏系统进行通信的可拆卸通信接口,以选择性地接收控制在第一时间产生的预购游戏机会的游戏和结果的游戏数据。 游戏装置还包括显示屏,以及一个或多个输入机构。 提供一种游戏装置微处理器装置,其被配置为:在所述第一次之后的选定的第二时间,使用所述游戏数据,开始预先购买的机会游戏的所述一个或多个输入机构的选择性地启动; 并且在显示屏幕上选择性地显示生成的机会游戏的结果。

    TOKEN AUTHENTICATION
    3.
    发明申请
    TOKEN AUTHENTICATION 有权
    TOKEN认证

    公开(公告)号:US20070094721A1

    公开(公告)日:2007-04-26

    申请号:US11567109

    申请日:2006-12-05

    CPC classification number: G07F17/3251 G06Q50/34 G07F1/06 G07F17/32

    Abstract: Methods and devices are described that authenticate portable tokens, such as plastic tokens used in casinos on card tables. The systems and methods assign authentication data to a token. The authentication data is verified when a person tries to redeem value on the token. A person's authentication data may be acquired via an interface provided by a gaming machine, for example, and the authentication data stored so that the authentication information is later be read when someone tries to redeem value on the token. Only a person who presents the tokens and authentication data could then negotiate such tokens.

    Abstract translation: 描述了验证便携式令牌的方法和设备,例如卡表上的赌场中使用的塑料令牌。 系统和方法将认证数据分配给令牌。 当人尝试兑换令牌上的值时,会验证身份验证数据。 例如,可以通过由游戏机提供的接口获取个人的认证数据,并且存储所述认证数据,使得当有人尝试兑换令牌上的值时,稍后将读取认证信息。 只有提出令牌和认证数据的人才能协商这样的令牌。

    Method and apparatus for previewing a game
    4.
    发明申请
    Method and apparatus for previewing a game 有权
    用于预览游戏的方法和装置

    公开(公告)号:US20050003883A1

    公开(公告)日:2005-01-06

    申请号:US10910407

    申请日:2004-08-02

    CPC classification number: G07F17/32 G07F17/3262

    Abstract: A portable sample play device, such as a player tracking card or other player-carried device, allows players or users of a gaming machine to view, and/or participate in, sample or preview play of a game. The portable sample play device can be a smart card that stores all necessary information itself, or a known magnetic stripe card that simply stores rudimentary information. Additionally, such a sample or preview can include many different modes of play. For instance, the gaming machine can display a preview of link progressive play, along with the progressive jackpot. It can also display the special bonus modes of various games, demonstrating to the player various special prizes than can be won. Such preview play can be interactive, allowing player participation, or passive, simply illustrating sample play without allowing user interaction. Preview play can also include full, nominal, zero, or other payouts if so desired.

    Abstract translation: 诸如玩家跟踪卡或其他玩家携带设备的便携式样本播放设备允许游戏机的玩家或用户查看和/或参与游戏的抽样或预览游戏。 便携式样品播放装置可以是存储所有必需信息的智能卡,也可以是仅存储初步信息的已知磁条卡。 此外,这样的样本或预览可以包括许多不同的播放模式。 例如,游戏机可以显示连续进行播放的预览以及渐进累积奖金。 它还可以显示各种游戏的特殊奖励模式,向玩家展示各种特别奖品,可以赢得。 这样的预览播放​​可以是交互式的,允许播放器参与或被动,简单地说明示例播放而不允许用户交互。 如果需要,预览播放也可以包括完整,名义,零或其他支付。

    Virtual leash for personal gaming device
    5.
    发明申请
    Virtual leash for personal gaming device 有权
    用于个人游戏设备的虚拟皮带

    公开(公告)号:US20060035707A1

    公开(公告)日:2006-02-16

    申请号:US11155702

    申请日:2005-06-16

    Abstract: Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.

    Abstract translation: 公开了用于在手持式个人游戏设备(“PGD”)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。

    Apparatus for pre-determined game outcomes
    6.
    发明申请
    Apparatus for pre-determined game outcomes 审中-公开
    预先确定的游戏结果的装置

    公开(公告)号:US20060068895A1

    公开(公告)日:2006-03-30

    申请号:US10937989

    申请日:2004-09-10

    CPC classification number: G07F17/323 G07F17/32 G07F17/3232

    Abstract: A portable memory apparatus may include a player identification and game outcomes associated with the player identification. The portable memory apparatus may communicatively couple with a gaming apparatus, provide a game outcome to the gaming apparatus, and communicatively decouple from the gaming apparatus. A gaming apparatus may include a display unit, an input device and a controller operatively coupled to the display unit and the input device. The controller may be programmed to cause the input device to read game outcome data stored in a portable memory, to determine an outcome based on the game outcome data, to display the outcome on the display unit, to determine if the outcome is a winning outcome, to determine a value payout if the outcome is a winning outcome, and to cause the input device to update the portable memory with data relating to the outcome or the value payout.

    Abstract translation: 便携式存储装置可以包括与玩家识别相关联的玩家识别和游戏结果。 便携式存储装置可以与游戏装置通信地耦合,向游戏装置提供游戏结果,并且与游戏装置通信地解耦。 游戏设备可以包括显示单元,输入设备和可操作地耦合到显示单元和输入设备的控制器。 控制器可以被编程为使得输入设备读取存储在便携式存储器中的游戏结果数据,以基于游戏结果数据确定结果,以在显示单元上显示结果,以确定结果是否是获胜结果 ,以确定结果是获胜结果的价值支付,并且使得输入设备用与结果相关的数据或价值支付来更新便携式存储器。

    Location and user identification for online gaming
    8.
    发明申请
    Location and user identification for online gaming 有权
    在线游戏的位置和用户识别

    公开(公告)号:US20060095790A1

    公开(公告)日:2006-05-04

    申请号:US10981435

    申请日:2004-11-03

    Abstract: The present invention provides methods and devices for determining the location, identity and age of a user who desires to initiate a gaming session from an uncontrolled environment such as a home, a gaming kiosk or a hotel room. In some implementations, the user's location is determined in part by reference to a database of land telephone lines and corresponding addresses. The location may be verified by reference to a location determined by other methods, e.g., by determining the location of an Internet service provider's network device that is near a user's host device. In other implementations, the user's location is determined by information provided by a cellular telephone network. The user may be asked to input a confirmation number and/or make an oral response during a telephone call to a telephone number associated with the uncontrolled environment. These the oral response may be analyzed to verify the user's identity. The user may also be prompted to make statements verifying his or her identity, age, a maximum amount available for wagering or other statements, which are preferably recorded and stored.

    Abstract translation: 本发明提供了用于确定希望从不受控制的环境(例如家庭,游戏亭或酒店房间)发起游戏会话的用户的位置,身份和年龄的方法和装置。 在一些实现中,用户的位置部分地通过参考陆地电话线路的数据库和对应的地址来确定。 可以通过参考由其他方法确定的位置来验证位置,例如通过确定在用户的主机设备附近的因特网服务提供商的网络设备的位置。 在其他实现中,用户的位置由蜂窝电话网络提供的信息确定。 可以要求用户在与不受控制的环境相关联的电话号码的电话呼叫期间输入确认号码和/或进行口头响应。 这些口头响应可以被分析以验证用户的身份。 也可以提示用户进行证明他或她的身份,年龄,可用于投注的最大数量或其他陈述的陈述,这些优选被记录和存储。

    Matching bonusing method using a player tracking card
    10.
    发明申请
    Matching bonusing method using a player tracking card 有权
    使用玩家跟踪卡匹配奖励方式

    公开(公告)号:US20050153773A1

    公开(公告)日:2005-07-14

    申请号:US10754186

    申请日:2004-01-08

    Abstract: Methods and apparatus are disclosed for providing a bonus award to a gaming player for using a player tracking account associated with a gaming establishment. Provision of a bonus award is based on the access to a player tracking account. Specifically, once a gaming system detects that a gaming player has accessed a player tracking account associated with the gaming establishment, the gaming system can determine whether the player accessed the player tracking account in a manner meeting one or more bonus award criteria. For instance, the bonus award criteria can include accessing a player tracking account within a limited period of time allotted for awarding the bonus award, accessing a player tracking account according to a specified sequence with respect to accesses by other gaming players, or some other criterion. If the player accessed the player tracking account in a manner meeting the bonus award criterion or criteria, then a bonus award is provided to the gaming player for using the player tracking account.

    Abstract translation: 公开了用于向游戏玩家提供奖励奖励以使用与游戏机构相关联的玩家跟踪账户的方法和装置。 提供奖金是基于访问玩家追踪帐户的。 具体来说,一旦游戏系统检测到游戏玩家已经访问了与游戏机构相关联的玩家跟踪帐户,则游戏系统可以确定玩家是否以满足一个或多个奖励奖励标准的方式访问玩家跟踪账户。 例如,奖励奖励标准可以包括在有限的时间段内访问玩家追踪账户,用于授予奖励奖励,根据与其他游戏玩家的访问相关的指定顺序访问玩家跟踪账户或一些其他标准 。 如果玩家以满足奖励奖励标准或标准的方式访问玩家跟踪帐户,则向游戏玩家提供使用玩家追踪账户的奖金奖励。

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