Scan based configuration control in a gaming environment
    2.
    发明授权
    Scan based configuration control in a gaming environment 有权
    在游戏环境中进行基于扫描的配置控制

    公开(公告)号:US07909699B2

    公开(公告)日:2011-03-22

    申请号:US10187102

    申请日:2002-06-27

    CPC classification number: G07F17/3248 G07F17/32 G07F17/323

    Abstract: This invention provides automated systems and methods for configuring and reconfiguring gaming machines and games playable on a gaming machine. The automated systems and methods employ a complementary gaming machine configuration device, such as a paper-based ticket, and interface operably associated with a gaming machine, such as a note acceptor or bill validator that receives and reads the paper-based ticket. The gaming machine configuration device stores game parameter configuration information in the form of configuration indicia. The indicia may contain the content required to effect configuration directly or may do so indirectly by containing a reference to a location where a set of configuration parameters have been stored. This location may reside within the gaming machine or external to it, but accessible via. a communications link. The interface reads the indicia from the configuration device, and provides a signal to a processor responsible for managing the gaming machine. The processor has access to software or memory that stores associations between the configuration indicia and configuration and reconfiguration commands for the parameters. The processor and software are then designed or configured to convert the signal provided by the interface to commands that act on appropriate mechanisms of the gaming machine to configure or reconfigure the games and/or gaming machine components responsible for expression of the affected game parameters.

    Abstract translation: 本发明提供了用于配置和重新配置游戏机和可在游戏机上播放的游戏的自动化系统和方法。 自动化系统和方法使用互补游戏机配置设备,例如基于纸张的票据,以及可操作地与游戏机(例如接收和读取纸张票据的票据接收者或票据验证器)相关联的界面。 游戏机配置装置以配置标记的形式存储游戏参数配置信息。 标记可以包含直接实现配置所需的内容,或者可以通过包含对已经存储了一组配置参数的位置的引用来间接地进行配置。 该位置可以驻留在游戏机内部或其外部,但可通过该通道访问。 通信链接。 该界面从配置设备读取标记,并向负责管理游戏机的处理器提供信号。 处理器可以访问存储配置标记和配置之间的关联的软件或存储器,以及参数的重新配置命令。 处理器和软件然后被设计或配置成将由接口提供的信号转换成对游戏机的适当机构作用的命令,以配置或重新配置负责表达受影响的游戏参数的游戏和/或游戏机组件。

    Game machine user interface using a non-contact eye motion recognition device
    5.
    发明授权
    Game machine user interface using a non-contact eye motion recognition device 有权
    游戏机用户界面使用非接触式眼动识别装置

    公开(公告)号:US07815507B2

    公开(公告)日:2010-10-19

    申请号:US10871068

    申请日:2004-06-18

    CPC classification number: G06F3/013 G07F17/32 G10L17/00

    Abstract: A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.

    Abstract translation: 描述具有非接触式用户接口的游戏机和用于使用非接触式用户界面接收对游戏机的输入的方法。 所描述的游戏机可以接收与玩家相关联的玩家跟踪信息,玩家跟踪信息可以包括与玩家相关联的个性化信息。 游戏机可以在非接触式接口装置处接收由播放器提供的信号。 接下来,游戏机可以对信号进行解码。

    Gaming machine user interface
    7.
    发明申请
    Gaming machine user interface 有权
    游戏机用户界面

    公开(公告)号:US20050282603A1

    公开(公告)日:2005-12-22

    申请号:US10871068

    申请日:2004-06-18

    CPC classification number: G06F3/013 G07F17/32 G10L17/00

    Abstract: A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.

    Abstract translation: 描述具有非接触式用户接口的游戏机和用于使用非接触式用户界面接收对游戏机的输入的方法。 所描述的游戏机可以接收与玩家相关联的玩家跟踪信息,玩家跟踪信息可以包括与玩家相关联的个性化信息。 游戏机可以在非接触式接口装置处接收由播放器提供的信号。 接下来,游戏机可以对信号进行解码。

    GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME
    10.
    发明申请
    GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME 有权
    游戏系统和方法提供多玩家奖金赎回游戏

    公开(公告)号:US20090124327A1

    公开(公告)日:2009-05-14

    申请号:US11937986

    申请日:2007-11-09

    Abstract: A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event.

    Abstract translation: 一种游戏系统和方法,包括可以参与共享次级或奖励游戏的多个游戏设备和可操作以与所述多个游戏设备进行通信的控制器。 所述多个游戏装置中的至少一个被编程为在发生第一触发事件时产生和累加收集器。 在游戏设备中的一个发生第二触发事件时,控制器使得游戏设备的玩家可以在奖励事件中兑换一定数量的累积收集器。 控制器还使得玩家能够邀请来自多个游戏设备的其他游戏设备来兑换累积的收集器并参与所述奖励事件。 在奖金活动中获得较高奖励的每个玩家的赔率随着奖金事件中积累的收藏者总数而增加。

Patent Agency Ranking