Automated discovery of gaming preferences

    公开(公告)号:US09084932B2

    公开(公告)日:2015-07-21

    申请号:US13738790

    申请日:2013-01-10

    Abstract: Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.

    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS
    3.
    发明申请
    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS 有权
    游戏系统的对象检测和交互

    公开(公告)号:US20150363996A1

    公开(公告)日:2015-12-17

    申请号:US14746621

    申请日:2015-06-22

    CPC classification number: G07F17/3209 G07F17/3211

    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.

    Abstract translation: 提供了一种投注游戏装置,其包括三维(3D)显示装置; 至少一个处理器被编程为使3D显示装置显示用于游戏的3D场景,所述3D场景包括其中显示多个虚拟游戏组件的虚拟3D空间; 以及至少一个非接触式传感器装置,其被配置为感测物理3D空间中的物理对象的位置和形状,并且生成指示物理3D空间中物理对象的位置和形状的3D信息。 在一些实施例中,至少一个处理器被编程为:更新3D场景中的虚拟对象的3D模型,对应于物理对象的虚拟对象; 并且检测虚拟对象与3D场景中的至少一个虚拟游戏组件之间的交互。

    Gesture input interface for gaming systems
    4.
    发明授权
    Gesture input interface for gaming systems 有权
    游戏系统的手势输入界面

    公开(公告)号:US09558610B2

    公开(公告)日:2017-01-31

    申请号:US14181533

    申请日:2014-02-14

    CPC classification number: G07F17/3209 G07F17/3211 G07F17/3244

    Abstract: Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

    Abstract translation: 用于提供手势输入接口的系统,方法和装置。 在一些实施例中,由游戏系统呈现游戏的三维显示,其中至少一个游戏组件从显示设备的屏幕投影到屏幕和玩家之间的3维空间中。 游戏系统可以从至少一个非接触传感器设备接收指示玩家的至少一个解剖特征的位置的位置信息。 游戏系统可以结合游戏的状态分析指示玩家的至少一个解剖特征的位置的位置信息,以识别与至少一个游戏组件相关联的输入命令,并且可以引起动作 在游戏中被采取,基于与至少一个游戏组件相关联的输入命令来确定动作。

    Systems and methods for remote gaming using game recommender
    5.
    发明授权
    Systems and methods for remote gaming using game recommender 有权
    使用游戏推荐器进行远程游戏的系统和方法

    公开(公告)号:US09295908B2

    公开(公告)日:2016-03-29

    申请号:US13941062

    申请日:2013-07-12

    Abstract: A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue's system recommends other games to the player via the player's tablet either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player's credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.

    Abstract translation: 移动游戏设备可以是玩家自己的个人平板电脑,智能电话,PDA等,具有经由互联网安装的用于执行远程游戏会话的应用程序。 所有游戏功能都由与移动设备通信的固定游戏终端进行,例如通过使用WiFi或其他无线协议。 移动设备作为用户界面来操作。 当玩家在移动设备上玩一个游戏时,场地的系统通过玩家的平板电脑根据玩家的过去的游戏历史,玩家使用玩家跟踪卡,或者基于实时游戏,向游戏者推荐其他游戏 如果玩家是匿名的 当玩家选择不同的游戏时,系统自动将通信传送到不同的游戏终端并传送玩家的积分。 游戏终端可以是游戏机,其中每个游戏机执行不同的游戏。

    Automated discovery of gaming preferences
    6.
    发明授权
    Automated discovery of gaming preferences 有权
    自动发现游戏偏好

    公开(公告)号:US09079098B2

    公开(公告)日:2015-07-14

    申请号:US13738780

    申请日:2013-01-10

    Abstract: Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.

    Abstract translation: 公开了用于游戏偏好的自动发现和基于游戏选择的游戏优选的提供的系统和方法。 系统和方法可以实时操作,并且可以检测和分析表示各种游戏特征和/或游戏玩家行为的数据,并且将数据与预定的模型,简档或游戏玩家类型进行匹配。 然后可以基于对数据的分析将游戏选择呈现给玩家。 还披露了分析和分类游戏玩家行为的系统和方法,包括在基于群集模型的分析中挖掘数据,以识别和开发模型,个人资料或游戏玩家类型,并选择要为每个识别模型提供的游戏 ,配置文件或游戏玩家类型。 可以为每个识别的模型,简档或游戏玩家类型提供不同的游戏集合。

    Systems and methods for carrying out an uninterrupted game
    7.
    发明授权
    Systems and methods for carrying out an uninterrupted game 有权
    执行不间断游戏的系统和方法

    公开(公告)号:US09280868B2

    公开(公告)日:2016-03-08

    申请号:US13951838

    申请日:2013-07-26

    Abstract: A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.

    Abstract translation: 移动游戏设备可以是玩家自己的个人平板电脑,智能电话,PDA等,具有经由互联网安装的用于执行远程游戏会话的应用程序。 所有游戏功能都由与移动设备通信的固定游戏终端进行,例如通过使用WiFi。 移动设备作为用户界面来操作。 如果通信链接在游戏过程中暂时中断,则移动设备将创建游戏持续的外观,例如通过继续旋转卷轴,直到重新建立通信。 一旦移动设备从游戏终端接收到最终结果,卷轴将停止。 玩家可以暂停游戏以暂时停止最小游戏频率规则。 移动设备可以在游戏终端之间切换。 对于3D视频,可能会为移动设备调整原始格式。 游戏终端可以是游戏机。

    Faults and performance issue prediction
    8.
    发明授权
    Faults and performance issue prediction 有权
    故障和性能问题预测

    公开(公告)号:US09084937B2

    公开(公告)日:2015-07-21

    申请号:US13755718

    申请日:2013-01-31

    Abstract: Systems and methods for an online predictive diagnostic and prognostic maintenance system are disclosed. The systems and methods may be configured for use with networked gaming machines. The systems and methods may operate in real time and may detect and analyze data representing various indicators of machine performance or a current or future decrease in machine performance. The data may represent or be used to predict machine performance and risk of failure and to identify necessary or recommended repair, maintenance or other performance issues. In another embodiment systems and methods are disclosed for automated analysis of data regarding machine operation and generation of rules related to predicting the future performance, repair and maintenance needs of machines.

    Abstract translation: 公开了在线预测诊断和预后维护系统的系统和方法。 系统和方法可以被配置为与网络游戏机一起使用。 系统和方法可以实时操作,并且可以检测和分析表示机器性能的各种指标或机器性能的当前或未来减少的数据。 数据可能表示或用于预测机器性能和故障风险,并确定必要或建议的维修,维护或其他性能问题。 在另一个实施例中,公开了用于自动分析关于机器操作的数据的系统和方法以及与预测机器的未来性能,修理和维护需求相关的规则的生成。

    GESTURE INPUT INTERFACE FOR GAMING SYSTEMS

    公开(公告)号:US20160232742A1

    公开(公告)日:2016-08-11

    申请号:US15133069

    申请日:2016-04-19

    CPC classification number: G07F17/3209 G07F17/3211 G07F17/3244

    Abstract: Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

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