Gaming machine with carryover feature units associated with particular symbols
    1.
    发明授权
    Gaming machine with carryover feature units associated with particular symbols 有权
    具有与特定符号相关联的携带功能单元的游戏机

    公开(公告)号:US09576440B2

    公开(公告)日:2017-02-21

    申请号:US14246988

    申请日:2014-04-07

    申请人: GTECH Canada ULC

    发明人: Stefan Keilwert

    IPC分类号: G07F17/34 G07F17/32

    CPC分类号: G07F17/34 G07F17/326

    摘要: In a gaming machine having virtual reels, certain symbols are modified to identify feature units associated with that particular symbol. The feature units carry over for multiple games until extinguished by being used. If a symbol having one or more feature units is involved in a winning combination, the function associated with its feature units, such as an award multiplier, is applied to the player's award. The symbols adjacent to a winning combination of symbols, or the symbols in the winning combination, may be augmented with a feature unit. A symbol accumulating a certain number of feature units may become a wild symbol. By continuing to accumulate feature units over many games, the symbols progressively become more valuable, and the player is incentivized to keep playing the machine. When the player cashes out, the feature units are extinguished.

    摘要翻译: 在具有虚拟卷轴的游戏机中,修改某些符号以识别与该特定符号相关联的特征单元。 功能单元持续多个游戏,直到被使用熄灭。 如果具有一个或多个特征单元的符号涉及获胜组合,则与其特征单元相关联的功能(例如奖励乘数)被应用于玩家的奖励。 与获胜的组合符号相邻的符号或获胜组合中的符号可以用特征单元来增强。 累积一定数量的特征单元的符号可能变成野生符号。 通过继续在许多游戏中积累特征单元,符号逐渐变得更有价值,玩家被激励以继续播放机器。 当玩家兑现时,功能单元熄灭。

    THREE-DIMENSIONAL DISPLAY INTERACTION FOR GAMING SYSTEMS
    2.
    发明申请
    THREE-DIMENSIONAL DISPLAY INTERACTION FOR GAMING SYSTEMS 有权
    游戏系统的三维显示交互

    公开(公告)号:US20160005263A1

    公开(公告)日:2016-01-07

    申请号:US14821678

    申请日:2015-08-07

    申请人: GTECH Canada ULC

    摘要: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.

    摘要翻译: 提供了一种投注游戏装置,其包括三维(3D)显示装置,其被配置为为玩家创建用于投注游戏的3D场景的视觉幻觉,所述3D场景具有垂直于物理的z方向的感知深度 屏幕在x方向上具有宽度并且在y方向上具有高度; 配置成感测玩家的一个或多个解剖特征的物理位置的一个或多个传感器装置; 至少一个处理器; 以及存储处理器可执行指令的至少一个非暂时处理器可读存储介质。 所述处理器可执行指令在由所述至少一个处理器执行时,使所述至少一个处理器基于所感测到的所述玩家的解剖特征的物理位置来执行关于所述3D场景的各种调整。

    MULTI-TOUCH USER INTERFACE FOR SCALING REWARD VALUE WITH RANDOM FAILURE THRESHOLD FOR GAMING SYSTEM
    3.
    发明申请
    MULTI-TOUCH USER INTERFACE FOR SCALING REWARD VALUE WITH RANDOM FAILURE THRESHOLD FOR GAMING SYSTEM 有权
    多用户接口用于随机失败的游戏机系统

    公开(公告)号:US20160292969A1

    公开(公告)日:2016-10-06

    申请号:US14674444

    申请日:2015-03-31

    申请人: GTECH Canada ULC

    IPC分类号: G07F17/32

    摘要: A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.

    摘要翻译: 游戏系统和控制具有触摸屏的游戏系统的方法,其通过显示图形对象并在触摸屏上检测一对间隔开的用户输入触摸点来模拟技能游戏。 触摸点之间的距离的增加对应于在触摸屏上动画的物体上的应力的增加以及相关奖励的缩放。 选择故障阈值,并根据故障阈值测试应力的增加。 故障阈值可以至少部分随机化。 如果应力超过阈值,则显示故障事件。 如果触摸输入停止,用户可以选择接受当前的奖励值或继续。 物体可以是气泡,并且应力可能是气泡的膨胀,如果膨胀超过故障阈值,则导致气泡的爆裂。

    GESTURE INPUT INTERFACE FOR GAMING SYSTEMS

    公开(公告)号:US20160232742A1

    公开(公告)日:2016-08-11

    申请号:US15133069

    申请日:2016-04-19

    申请人: GTECH Canada ULC

    IPC分类号: G07F17/32

    摘要: Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

    Gesture input interface for gaming systems
    5.
    发明授权
    Gesture input interface for gaming systems 有权
    游戏系统的手势输入界面

    公开(公告)号:US09558610B2

    公开(公告)日:2017-01-31

    申请号:US14181533

    申请日:2014-02-14

    申请人: GTECH Canada ULC

    IPC分类号: G06F17/00 G07F17/32

    摘要: Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

    摘要翻译: 用于提供手势输入接口的系统,方法和装置。 在一些实施例中,由游戏系统呈现游戏的三维显示,其中至少一个游戏组件从显示设备的屏幕投影到屏幕和玩家之间的3维空间中。 游戏系统可以从至少一个非接触传感器设备接收指示玩家的至少一个解剖特征的位置的位置信息。 游戏系统可以结合游戏的状态分析指示玩家的至少一个解剖特征的位置的位置信息,以识别与至少一个游戏组件相关联的输入命令,并且可以引起动作 在游戏中被采取,基于与至少一个游戏组件相关联的输入命令来确定动作。

    THREE-DIMENSIONAL, MULTI-VIEW DISPLAYS AND RELATED TECHNIQUES
    6.
    发明申请
    THREE-DIMENSIONAL, MULTI-VIEW DISPLAYS AND RELATED TECHNIQUES 审中-公开
    三维,多显示和相关技术

    公开(公告)号:US20160086423A1

    公开(公告)日:2016-03-24

    申请号:US14509174

    申请日:2014-10-08

    申请人: GTECH Canada ULC

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: A method of displaying stereoscopic 3D images of a casino game apparatus is provided. Positions of heads of two or more viewers of a display device are determined. Viewpoints of the two or more viewers are determined based, at least in part, on the head positions. Stereoscopic 3D images depicting the casino game apparatus from approximately the viewpoints of the two or more viewers are generated. A first stereoscopic image of the game apparatus from the first viewpoint is displayed with a set of pixels configured to be visible to the first viewer. A second stereoscopic image of the game apparatus from the second viewpoint is displayed with a set of pixels configured to be visible to the second viewer. The first and second stereoscopic images of the game apparatus are displayed simultaneously to the first and second viewers based, at least in part, on the first and second viewpoints.

    摘要翻译: 提供一种显示娱乐场游戏装置的立体3D图像的方法。 确定显示装置的两个或多个观看者的头部的位置。 至少部分地基于头部位置确定两个或更多观看者的观点。 产生从大约两个或更多个观看者的角度描绘娱乐场游戏装置的立体3D图像。 以第一视点的游戏装置的第一立体图像显示,被配置为对第一观看者可见的一组像素。 显示第二视点的游戏装置的第二立体图像,其中一组像素被配置为对第二观看者可见。 至少部分地基于第一和第二视点,将游戏装置的第一和第二立体图像同时显示给第一和第二观看者。

    THREE-DIMENSIONAL DISPLAYS AND RELATED TECHNIQUES
    7.
    发明申请
    THREE-DIMENSIONAL DISPLAYS AND RELATED TECHNIQUES 审中-公开
    三维显示和相关技术

    公开(公告)号:US20160086422A1

    公开(公告)日:2016-03-24

    申请号:US14493815

    申请日:2014-09-23

    申请人: GTECH Canada ULC

    IPC分类号: G07F17/32

    摘要: Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface.

    摘要翻译: 提供三维显示和相关技术。 提供一种生成娱乐场游戏装置的立体3D图像的方法。 可以将虚拟3D环境中的第一静态2D图像应用于虚拟3D环境的第一视图中的表面的第一纹理。 第二静态2D图像可以作为虚拟3D环境的第二视图中的表面的第二纹理施加到虚拟3D环境中的表面。 可以生成娱乐场游戏装置的立体3D图像,立体3D图像包括虚拟3D环境的第一视图,其中将第一静态2D图像作为第一纹理应用于表面,虚拟3D环境的第二视图 第二个静态2D图像作为第二个纹理应用于表面。

    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS
    8.
    发明申请
    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS 有权
    游戏系统的对象检测和交互

    公开(公告)号:US20150363996A1

    公开(公告)日:2015-12-17

    申请号:US14746621

    申请日:2015-06-22

    申请人: GTECH Canada ULC

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3209 G07F17/3211

    摘要: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.

    摘要翻译: 提供了一种投注游戏装置,其包括三维(3D)显示装置; 至少一个处理器被编程为使3D显示装置显示用于游戏的3D场景,所述3D场景包括其中显示多个虚拟游戏组件的虚拟3D空间; 以及至少一个非接触式传感器装置,其被配置为感测物理3D空间中的物理对象的位置和形状,并且生成指示物理3D空间中物理对象的位置和形状的3D信息。 在一些实施例中,至少一个处理器被编程为:更新3D场景中的虚拟对象的3D模型,对应于物理对象的虚拟对象; 并且检测虚拟对象与3D场景中的至少一个虚拟游戏组件之间的交互。

    GAMING MACHINE WITH CARRYOVER FEATURE UNITS ASSOCIATED WITH PARTICULAR SYMBOLS
    9.
    发明申请
    GAMING MACHINE WITH CARRYOVER FEATURE UNITS ASSOCIATED WITH PARTICULAR SYMBOLS 有权
    具有特殊符号的加载特征单元的游戏机

    公开(公告)号:US20150287267A1

    公开(公告)日:2015-10-08

    申请号:US14246988

    申请日:2014-04-07

    申请人: Gtech Canada ULC

    发明人: Stefan Keilwert

    IPC分类号: G07F17/32 G07F17/34

    CPC分类号: G07F17/34 G07F17/326

    摘要: In a gaming machine having virtual reels, certain symbols are modified to identify feature units associated with that particular symbol. The feature units carry over for multiple games until extinguished by being used. If a symbol having one or more feature units is involved in a winning combination, the function associated with its feature units, such as an award multiplier, is applied to the player's award. The symbols adjacent to a winning combination of symbols, or the symbols in the winning combination, may be augmented with a feature unit. A symbol accumulating a certain number of feature units may become a wild symbol. By continuing to accumulate feature units over many games, the symbols progressively become more valuable, and the player is incentivized to keep playing the machine. When the player cashes out, the feature units are extinguished.

    摘要翻译: 在具有虚拟卷轴的游戏机中,修改某些符号以识别与该特定符号相关联的特征单元。 功能单元持续多个游戏,直到被使用熄灭。 如果具有一个或多个特征单元的符号涉及获胜组合,则与其特征单元相关联的功能(例如奖励乘数)被应用于玩家的奖励。 与获胜的组合符号相邻的符号或获胜组合中的符号可以用特征单元来增强。 累积一定数量的特征单元的符号可能变成野生符号。 通过继续在许多游戏中积累特征单元,符号逐渐变得更有价值,玩家被激励以继续播放机器。 当玩家兑现时,功能单元熄灭。