摘要:
In a gaming machine having virtual reels, certain symbols are modified to identify feature units associated with that particular symbol. The feature units carry over for multiple games until extinguished by being used. If a symbol having one or more feature units is involved in a winning combination, the function associated with its feature units, such as an award multiplier, is applied to the player's award. The symbols adjacent to a winning combination of symbols, or the symbols in the winning combination, may be augmented with a feature unit. A symbol accumulating a certain number of feature units may become a wild symbol. By continuing to accumulate feature units over many games, the symbols progressively become more valuable, and the player is incentivized to keep playing the machine. When the player cashes out, the feature units are extinguished.
摘要:
A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
摘要:
A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.
摘要:
Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
摘要:
Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
摘要:
A method of displaying stereoscopic 3D images of a casino game apparatus is provided. Positions of heads of two or more viewers of a display device are determined. Viewpoints of the two or more viewers are determined based, at least in part, on the head positions. Stereoscopic 3D images depicting the casino game apparatus from approximately the viewpoints of the two or more viewers are generated. A first stereoscopic image of the game apparatus from the first viewpoint is displayed with a set of pixels configured to be visible to the first viewer. A second stereoscopic image of the game apparatus from the second viewpoint is displayed with a set of pixels configured to be visible to the second viewer. The first and second stereoscopic images of the game apparatus are displayed simultaneously to the first and second viewers based, at least in part, on the first and second viewpoints.
摘要:
Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface.
摘要:
A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.
摘要:
In a gaming machine having virtual reels, certain symbols are modified to identify feature units associated with that particular symbol. The feature units carry over for multiple games until extinguished by being used. If a symbol having one or more feature units is involved in a winning combination, the function associated with its feature units, such as an award multiplier, is applied to the player's award. The symbols adjacent to a winning combination of symbols, or the symbols in the winning combination, may be augmented with a feature unit. A symbol accumulating a certain number of feature units may become a wild symbol. By continuing to accumulate feature units over many games, the symbols progressively become more valuable, and the player is incentivized to keep playing the machine. When the player cashes out, the feature units are extinguished.