Messenger MSQRD—mask indexing
    1.
    发明授权

    公开(公告)号:US11081142B2

    公开(公告)日:2021-08-03

    申请号:US16829264

    申请日:2020-03-25

    Applicant: Facebook, Inc.

    Abstract: Exemplary embodiments relate to the creation of a media effect index for group video conversations. Media effect application (e.g., in the form of graphical overlays, filters, sounds, etc.) may be tracked in a timeline during a chat session. The resulting index may be used to create a highlights reel, which may serve as an index into a live show or may be used to determine the best time to insert materials into a recording of the conversation. The index may be used to automatically detect events in the video feed, to allow viewers to skip ahead to exciting moments (e.g., represented by clusters of applications of particular types of media effects), to determine where each participant spoke in a discussion, or to provide a common “watch together” experience while multiple users watch a common video. An analysis of the index may be used for research or consumer testing.

    Predicting demographic information of an online system user based on online system login status

    公开(公告)号:US11062361B1

    公开(公告)日:2021-07-13

    申请号:US16269408

    申请日:2019-02-06

    Applicant: Facebook, Inc.

    Abstract: An online system using attributes of users to select content for presentation to the users predicts one or more attributes of users whose attributes are unavailable to the online system. For a user with one or more attributes unavailable to the online system, the online system applies a model to attributes of additional users to predict one or more attributes of the user. Attributes of the additional user use in the prediction may include demographic information and interactions with content by the additional users. The online system may determine an accuracy of the model by using the model to predict attributes for users whose attributes are known to the online system and comparing the predicted attributes to the known attributes. If the model's accuracy is less than a threshold value, the online system discontinues using the model to predict attributes of users.

    Interface for a video call
    4.
    发明授权

    公开(公告)号:US10116898B2

    公开(公告)日:2018-10-30

    申请号:US15356105

    申请日:2016-11-18

    Applicant: Facebook, Inc.

    Abstract: Exemplary embodiments relate to techniques for displaying participants in an interface during a group call, and is particularly well-suited to use with small displays. A full-size call interface may be shrunk down into a chathead that makes good use of limited screen real estate, especially when being used on a mobile device. On the smaller chathead, the dominant user is shown, and a roster of users is shrunk and may exhibit reduced functionality. The chathead may be moved around the screen, and other applications may continue to run in the space not occupied by the chathead.

    CUSTOMIZED GRAPHICS FOR VIDEO CONVERSATIONS
    5.
    发明申请

    公开(公告)号:US20180295324A1

    公开(公告)日:2018-10-11

    申请号:US15479370

    申请日:2017-04-05

    Applicant: Facebook, Inc.

    CPC classification number: H04N5/44504 H04N7/147 H04N7/152

    Abstract: An online system customizes video conversations between users of the online system. During a video conversation, the online system presents a composite view to the participating users. The composite view may include visual representations of the users, a background graphic, or other types of graphics such as masks and props that the users can wear or interact with in the environment of the video conversation. The visual representations may be generated based on a live video feed of the users or include avatars of the users. The online system can determine the graphics based on information about the users. For instance, the online system determines a background graphic showing a location that the users have each visited. Upon viewing the background graphic, the users may be encouraged to interact with the background graphic or other graphics included in the composite view, which can promote an engaging video conversation experience.

    Methods and Systems for Notifying Callee Availability

    公开(公告)号:US20180152530A1

    公开(公告)日:2018-05-31

    申请号:US15362787

    申请日:2016-11-28

    Applicant: Facebook, Inc.

    CPC classification number: H04L67/22 H04L51/043 H04L51/32 H04L67/02 H04L67/24

    Abstract: Exemplary embodiments relate to techniques for connecting two users when a caller places a call but a callee rejects the call or fails to answer in a predetermined period of time. The calling application may terminate the call attempt and request status updates regarding the called party to determine when the callee is available for a follow-up call. The system may gain insight into when a user is available based on the user's presence in a messaging or social networking app, activity in a third-party application unrelated to the call, or the power status of the user's device. When it is determined that the callee is available, a notification may be sent to the caller informing the caller that it is a good time to call back. The techniques may also be used in reverse, informing the callee of when the caller is available for a return call.

    Methods and Systems for Displaying Relevant Participants in a Video Communication

    公开(公告)号:US20180146160A1

    公开(公告)日:2018-05-24

    申请号:US15356071

    申请日:2016-11-18

    Applicant: Facebook, Inc.

    CPC classification number: H04N7/147 G06F3/0488 H04N7/15

    Abstract: Exemplary embodiments relate to techniques for selecting which users should be shown in an interface during a group call, and for presenting the users on (potentially small) displays. According to some embodiments, a most-relevant speaker is selected for display on each call participants' screen. When deciding which user to display in the primary window of a video call, a dominant or relevant user is selected. A dominant user may be selected based on the audio energy represented by the audio packets for the user's device; alternatively dominant user selection may be implemented using artificial intelligence or machine learning, allowing for better differentiation between speaking and noise. On each user's display that does not belong to the relevant user, the current relevant user is shown. On the current relevant user's display, the previous relevant user is shown.

    Methods and Systems for Tracking Media Effects in a Media Effect Index

    公开(公告)号:US20180144775A1

    公开(公告)日:2018-05-24

    申请号:US15356017

    申请日:2016-11-18

    Applicant: Facebook, Inc.

    Abstract: Exemplary embodiments relate to the creation of a media effect index for group video conversations. Media effect application (e.g., in the form of graphical overlays, filters, sounds, etc.) may be tracked in a timeline during a chat session. The resulting index may be used to create a highlights reel, which may serve as an index into a live show or may be used to determine the best time to insert materials into a recording of the conversation. The index may be used to automatically detect events in the video feed, to allow viewers to skip ahead to exciting moments (e.g., represented by clusters of applications of particular types of media effects), to determine where each participant spoke in a discussion, or to provide a common “watch together” experience while multiple users watch a common video. An analysis of the index may be used for research or consumer testing.

    Media effect application
    10.
    发明授权

    公开(公告)号:US11019284B1

    公开(公告)日:2021-05-25

    申请号:US16726374

    申请日:2019-12-24

    Applicant: Facebook, Inc.

    Abstract: Exemplary embodiments relate to the application of media effects, such as visual overlays, sound effects, etc. to a video conversation. A media effect may be applied as a reaction to an occurrence in the conversation, such as in response to an emotional reaction detected by emotion analysis of information associated with the video. Effect application may be controlled through gestures, such as applying different effects with different gestures, or canceling automatic effect application using a gesture. Effects may also be applied in group settings, and may affect multiple users. A real-time data channel may synchronize effect application across multiple participants. When broadcasting a video stream that includes effects, the three channels may be sent to an intermediate server, which stitches the three channels together into a single video stream; the single video stream may then be sent to a broadcast server for distribution to the broadcast recipients.

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