Abstract:
A method, performed by an authoring system, of authoring content for a high-precision fire-dynamics-simulation (FDS) is provided. The authoring system selects a target object from an object DB storing a three-dimensional model of each object made to correspond to surface information indicating at least one material constituting a surface of the three-dimensional model and material information indicating fire attribute information of each material; arranges the selected target object in a three-dimensional space to author content for the FDS; converts the content for the FDS into an FDS input file used as an input for a simulator for the FDS; and outputs the FDS input file to the simulator.
Abstract:
An apparatus and method of producing stereoscopic subtitles by analyzing a three-dimensional (3D) space is disclosed, the apparatus including a camera position calculator to calculate a position of a first camera and a position of a second camera from a first image and a second image, respectively, a subtitle flat arranger to arrange a subtitle flat using a viewing direction of the first camera and a viewing direction of the second camera at the calculated positions, and a subtitle producer to produce subtitles using the subtitle flat.
Abstract:
The present invention provides a system and method for high-precision fire simulation-based virtual fire training interaction that features a fire suppression support virtual fire training interaction that combines a scientific fire simulation (FDS) result expression technology used for fire situation analysis and a real-time interaction technology processing dynamic changes in order to have more realistic training in virtual fire training such as fire suppression.
Abstract:
A method of converting a two-dimensional video to a three-dimensional video, the method comprising: comparing an image of an nth frame with an accumulated image until an n−1th frame in the two-dimensional video to calculate a difference in a color value for each pixel; generating a difference image including information on a change in a color value for each pixel of the nth frame; storing an accumulated image until the nth frame by accumulating the information on the change in the color value for each pixel until the nth frame; performing an operation for a pixel in which a change in a color value is equal to or larger than a predetermined level by using the difference image to generate a division image and a depth map image; and converting the image of the nth frame to a three-dimensional image by using the depth map image.
Abstract:
Provided is a system and method for providing a stereoscopic image by adjusting a depth value, the system including a depth value estimator to estimate a depth value of an object included in a first stereoscopic image from the stereoscopic image, a depth value adjusting unit to adjust the depth value in consideration of a display device, a stereoscopic image processing unit to process the first stereoscopic image to be a second stereoscopic image based on the adjusted depth value, and a stereoscopic image provider to provide the second stereoscopic image to the display device.
Abstract:
Disclosed are a system for producing stereoscopic images with a hole filling algorithm, and a method thereof. A system for producing stereoscopic images according to an exemplary embodiment of the present invention includes: a movement area detecting unit examining a movement area for an object moved in an image, detecting/tracking changes of the movement area by dividing a front view and a background of the movement area, and providing result information; a filling error processing unit filling a hole detected by the movement area detecting unit and correcting a filled filling region; and a stereoscopic image visualizing unit visualizing a stereoscopic image corrected by the filling error processing unit.
Abstract:
The present disclosure relates to a method and apparatus for a metaverse performance contents authoring system. A method according to an embodiment of the present disclosure may comprise generating one or more assets related to performance authoring on a metaverse-based platform; and registering the generated one or more assets in a management server linked with the metaverse-based performance authoring system. The one or more assets may be shared on the metaverse-based platform and applied to the performance authoring. The one or more assets may include at least one of the following assets. The following assets include performance prop assets related to objects, performance effect assets related to special effects, or performance environment assets related to an overall configuration used in a performance.
Abstract:
A fire-fighting virtual reality simulator allows the trainee to move in a virtual space in various complex virtual fire disaster situations and perform a suppression of a virtual fire and a confrontation training. An experience interactive simulator for providing a trainee with a floor movement that may occur in a fire disaster situation so that the trainee wearing HMD in a virtual fire-fighting training has the same sense of feeling as that in an actual fire-fighting training is provided. For the realistic content experience, a physical floor movement, such as tilting, falling, and shaking of the floor is reproduced using a base motion, thereby providing a floor movement that enables a sense of feeling similar to a fire disaster situation.
Abstract:
Provided is a method of removing noise from a sparse depth map. The method includes setting, as nodes, sample points in a sparse depth map including depth information at a certain position of an image plane, constructing a mesh by connecting the set nodes, and removing noise from the meshed node, based on connection information between the meshed node and neighboring nodes adjacent thereto and color information about a color image corresponding to the sparse depth map. A depth value is allocated to each of the sample points.