MULTI-SITE SCREEN INTERACTIONS
    2.
    发明申请
    MULTI-SITE SCREEN INTERACTIONS 有权
    多场屏幕交互

    公开(公告)号:US20150085065A1

    公开(公告)日:2015-03-26

    申请号:US14052675

    申请日:2013-10-11

    Abstract: A technology for interacting with a collaborative videoconferencing environment is disclosed. A display having a substantially “L-shaped” configuration allows for display of collaborative materials and video of remote participants simultaneously, which provides for a more natural interaction for a meeting participant interacting with the collaborative materials. Meeting participants in the collaborative videoconferencing environment, both locally and remote, can simultaneously interact with the same content as if they were in the same location.

    Abstract translation: 公开了一种与协作式视频会议环境进行交互的技术。 具有基本上“L形”构造的显示器允许同时显示远程参与者的协作材料和视频,这为与协作材料交互的会议参与者提供更自然的交互。 在本地和远程的协作视频会议环境中的会议参与者可以同时与相同的内容进行交互,就像它们在同一位置。

    Integrated developer environment for internet of things applications

    公开(公告)号:US10338895B2

    公开(公告)日:2019-07-02

    申请号:US15176746

    申请日:2016-06-08

    Abstract: In one embodiment, a graphical user interface (GUI) is established for an Internet of Things (IoT) integrated developer environment (IDE) with one or more visual developer tools. Real and/or virtual nodes are provided within the IoT IDE having connectivity and functionality, and a plurality are connected as a logical and executable graph for a flow-based programming framework virtualized across one or more IoT layers. The nodes may then be programmed based on respective connectivity and functionality, such that the logical and executable graph has real and/or virtual inputs, real and/or virtual processing functions, and real and/or virtual actions. Upon deploying the node programming to one or more corresponding platform emulators configured to execute the node programming, the logical and executable graph may be simulated by executing the node programming to produce the one or more actions based on the one or more inputs and the one or more processing functions.

    MEETING INTERACTIONS VIA A PERSONAL COMPUTING DEVICE
    5.
    发明申请
    MEETING INTERACTIONS VIA A PERSONAL COMPUTING DEVICE 审中-公开
    通过个人计算机设备进行会议交互

    公开(公告)号:US20150089394A1

    公开(公告)日:2015-03-26

    申请号:US14052647

    申请日:2013-10-11

    Abstract: A technology for interacting with a collaborative videoconferencing environment is disclosed. A display having a substantially “L-shaped” configuration allows for display of collaborative materials and video of remote participants simultaneously, which provides for a more natural interaction for a meeting participant interacting with the collaborative materials. Meeting participants can electronically retrieve or send materials to the collaborative meeting via interactions with their personal computing devices.

    Abstract translation: 公开了一种与协作式视频会议环境进行交互的技术。 具有基本上“L形”构造的显示器允许同时显示远程参与者的协作材料和视频,这为与协作材料交互的会议参与者提供更自然的交互。 会议参与者可以通过与他们的个人计算设备的交互来电子地检索或发送材料到协作会议。

    Autonomous mobile sensor movement path simulation with an integrated developer environment

    公开(公告)号:US10114618B2

    公开(公告)日:2018-10-30

    申请号:US15176946

    申请日:2016-06-08

    Abstract: According to one or more embodiments of the disclosure, autonomous mobile sensor movement path simulation with an integrated developer environment (IDE) is shown and described. In one embodiment, a computer operates an Internet of Things (IoT) IDE having a virtualized map view illustrating a locational relationship between objects of an IoT application within a represented physical space, where a mobile sensor is virtually represented within the IoT IDE and is configured with navigation control logic affected by external influences and controlled according to the IoT application. Virtualized external influences may be modelled within the IoT IDE that represent physical external influences within the physical space, and the navigation control logic of the mobile sensor may be operated within the IoT IDE according to the IoT application, the virtually represented mobile sensor configured to navigate within the virtual space based on the navigation control logic reacting to the virtual external influences.

    VIRTUALIZED THINGS FROM PHYSICAL OBJECTS FOR AN INTERNET OF THINGS INTEGRATED DEVELOPER ENVIRONMENT
    7.
    发明申请
    VIRTUALIZED THINGS FROM PHYSICAL OBJECTS FOR AN INTERNET OF THINGS INTEGRATED DEVELOPER ENVIRONMENT 审中-公开
    综合开发商环境互联网物理对象的虚拟化

    公开(公告)号:US20160359664A1

    公开(公告)日:2016-12-08

    申请号:US15176831

    申请日:2016-06-08

    Abstract: According to one or more embodiments of the disclosure, virtualized things from physical objects for an Internet of Things (IoT) integrated developer environment (IDE) is shown and described. In particular, in one embodiment, a computer operates an Internet of Things (IoT) integrated developer environment (IDE), which discovers user devices within a computer network that are configured to participate with the IoT IDE. The IoT IDE may then determine a set of participating user devices, and connects to that set of participating user devices to establish a respective virtualized functionality for each participating user device of the set. Accordingly, an IoT application within the IoT IDE may be simulated where the simulating relays input and/or output (I/O) messages between the IoT IDE and the set of participating user devices according to their corresponding established functionality.

    Abstract translation: 根据本公开的一个或多个实施例,示出并描述了用于物联网(IoT)集成开发者环境(IDE)的物理对象的虚拟化物体。 特别地,在一个实施例中,计算机操作物联网(IoT)集成开发者环境(IDE),其发现配置为与IoT IDE一起参与的计算机网络内的用户设备。 然后,IoT IDE可以确定一组参与的用户设备,并且连接到该组参与用户设备以为该组的每个参与用户设备建立相应的虚拟化功能。 因此,可以模拟IoT IDE内的IoT应用,其中模拟中继根据它们相应的建立功能在IoT IDE和参与用户设备组之间输入和/或输出(I / O)消息。

    PHYSICAL SPACE MAP OVERLAY AND INTERACTION FOR AN INTERNET OF THINGS INTEGRATED DEVELOPER ENVIRONMENT
    8.
    发明申请
    PHYSICAL SPACE MAP OVERLAY AND INTERACTION FOR AN INTERNET OF THINGS INTEGRATED DEVELOPER ENVIRONMENT 审中-公开
    综合开发商环境互联网的物理空间地图覆盖和互动

    公开(公告)号:US20160357522A1

    公开(公告)日:2016-12-08

    申请号:US15176789

    申请日:2016-06-08

    CPC classification number: G06F8/34 G06F16/29

    Abstract: In one embodiment, an Internet of Things (IoT) integrated developer environment (IDE) operates to represent an IoT application, where the IoT IDE determines whether to display on a graphical user interface (GUI) a logical view and/or map view, where the logical view illustrates logical connectivity between nodes of the IoT application, and the map view illustrates a locational relationship of the nodes within a represented physical space. The IoT IDE determines which select nodes of the logical view to display in the map view, where each node in the map view is in the logical view, and displays the logical view and/or map view on the GUI, with all nodes shown in the logical view and select nodes shown in the map view. Additionally, the IoT IDE propagates any changes received by the IoT IDE in one view into the other view when the change would affect the other view.

    Abstract translation: 在一个实施例中,物联网(IoT)集成开发者环境(IDE)用于表示IoT应用,其中IoT IDE确定是否在图形用户界面(GUI)上显示逻辑视图和/或地图视图,其中 逻辑视图示出了IoT应用程序的节点之间的逻辑连接,并且映射视图示出了所表示的物理空间内的节点的位置关系。 IoT IDE确定在地图视图中显示的逻辑视图的哪些选择节点,其中地图视图中的每个节点都在逻辑视图中,并在GUI上显示逻辑视图和/或地图视图,其中显示所有节点 在地图视图中显示的逻辑视图和选择节点。 此外,当更改会影响其他视图时,IoT IDE会将IoT IDE在一个视图中接收的任何更改传播到另一个视图。

    Classes of meeting participant interaction
    10.
    发明授权
    Classes of meeting participant interaction 有权
    会议参与者互动类

    公开(公告)号:US09298342B2

    公开(公告)日:2016-03-29

    申请号:US14052665

    申请日:2013-10-11

    Abstract: A technology for interacting with a collaborative videoconferencing environment is disclosed. A display having a substantially “L-shaped” configuration allows for display of collaborative materials and video of remote participants simultaneously, which provides for a more natural interaction for a meeting participant interacting with the collaborative materials. Meeting participants in the collaborative videoconferencing environment can be classified based on position with respect to the environment, or their likely interaction profile. The technology can configure a meeting experience based on the classification of the meeting participant.

    Abstract translation: 公开了一种与协作式视频会议环境进行交互的技术。 具有基本上“L形”构造的显示器允许同时显示远程参与者的协作材料和视频,这为与协作材料交互的会议参与者提供更自然的交互。 合作视频会议环境中的会议参与者可以根据与环境的位置或其可能的交互简档进行分类。 该技术可以根据会议参与者的分类配置会议体验。

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