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公开(公告)号:US11694381B2
公开(公告)日:2023-07-04
申请号:US17200604
申请日:2021-03-12
Applicant: Baobab Studios Inc.
Inventor: Nathaniel Christopher Dirksen , Michael Scott Hutchinson , Eric Richard Darnell , Lawrence David Cutler , Daniel Tomas Steamer , Apostolos Lerios
IPC: G06T15/00 , G06T13/40 , G06F17/16 , G06T17/20 , H04N19/463 , G06T19/20 , G06T13/20 , G06T17/05 , G06T19/00 , G06T15/04 , H04L65/4053 , H04N19/124 , H04N19/46 , G06K9/62 , G06T9/00 , G10L19/038 , G10L19/00
CPC classification number: G06T13/40 , G06F17/16 , G06K9/6223 , G06K9/6247 , G06T9/001 , G06T13/20 , G06T15/04 , G06T17/05 , G06T17/20 , G06T19/003 , G06T19/006 , G06T19/20 , G10L19/038 , H04L65/4053 , H04N19/124 , H04N19/46 , H04N19/463 , G06T2210/12 , G06T2219/2021 , G10L19/00
Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
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公开(公告)号:US20210125306A1
公开(公告)日:2021-04-29
申请号:US17078071
申请日:2020-10-22
Applicant: Baobab Studios Inc.
Inventor: Mikhail Stanislavovich Solovykh , Wei Wang , Nathaniel Christopher Dirksen , Lawrence David Cutler , Apostolos Lerios
IPC: G06T3/00 , H04N21/81 , H04N21/854
Abstract: Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in an animation creation application. A plurality of shots that correspond to two-dimensional content can be generated from an edit cut of content captured by the at least one virtual camera in the animation creation application. Data associated with a two-dimensional version of the computer-based experience can be generated in a real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.
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公开(公告)号:US12086917B2
公开(公告)日:2024-09-10
申请号:US17153779
申请日:2021-01-20
Applicant: Baobab Studios Inc.
Inventor: Nathaniel Christopher Dirksen , Michael Scott Hutchinson , Eric Richard Darnell , Lawrence David Cutler , Daniel Tomas Steamer , Apostolos Lerios
IPC: G06T15/00 , G06F17/16 , G06F18/2135 , G06F18/23213 , G06T9/00 , G06T13/20 , G06T13/40 , G06T15/04 , G06T17/05 , G06T17/20 , G06T19/00 , G06T19/20 , G06V10/762 , G06V10/77 , G10L19/038 , H04L65/4053 , H04N19/124 , H04N19/46 , H04N19/463 , G10L19/00
CPC classification number: G06T13/40 , G06F17/16 , G06F18/2135 , G06F18/23213 , G06T9/001 , G06T13/20 , G06T15/04 , G06T17/05 , G06T17/20 , G06T19/003 , G06T19/006 , G06T19/20 , G06V10/763 , G06V10/7715 , G10L19/038 , H04L65/4053 , H04N19/124 , H04N19/46 , H04N19/463 , G06T2210/12 , G06T2219/2021 , G10L19/00
Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
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公开(公告)号:US20240193823A1
公开(公告)日:2024-06-13
申请号:US18584906
申请日:2024-02-22
Applicant: Baobab Studios Inc.
Inventor: Mikhail Stanislavovich Solovykh , Wei Wang , Nathaniel Christopher Dirksen , Lawrence David Cutler , Apostolos Lerios
IPC: G06T11/00 , G06T3/067 , G06T13/80 , G11B27/02 , H04N5/222 , H04N21/2343 , H04N21/81 , H04N21/854
CPC classification number: G06T11/00 , G06T3/067 , G06T13/80 , H04N5/2224 , H04N21/234336 , H04N21/8146 , H04N21/816 , H04N21/854 , G06T2200/24 , G06T2213/08 , G11B27/02
Abstract: Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.
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公开(公告)号:US11636640B2
公开(公告)日:2023-04-25
申请号:US17200604
申请日:2021-03-12
Applicant: Baobab Studios Inc.
Inventor: Nathaniel Christopher Dirksen , Michael Scott Hutchinson , Eric Richard Darnell , Lawrence David Cutler , Daniel Tomas Steamer , Apostolos Lerios
IPC: G06T15/00 , G06T13/40 , G06F17/16 , G06T17/20 , H04N19/463 , G06T19/20 , G06T13/20 , G06T17/05 , G06T19/00 , G06T15/04 , H04L65/4053 , H04N19/124 , H04N19/46 , G06K9/62 , G06T9/00 , G10L19/038 , G10L19/00
Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
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公开(公告)号:US10937219B2
公开(公告)日:2021-03-02
申请号:US16045563
申请日:2018-07-25
Applicant: Baobab Studios Inc.
Inventor: Nathaniel Christopher Dirksen , Michael Scott Hutchinson , Eric Richard Darnell , Lawrence David Cutler , Daniel Tomas Steamer , Apostolos Lerios
IPC: G06T15/00 , G06T13/40 , G06F17/16 , G06T17/20 , H04N19/463 , G06T19/20 , G06T13/20 , G06T17/05 , G06T19/00 , G06T15/04 , H04L29/06 , H04N19/124 , H04N19/46 , G06K9/62 , G06T9/00 , G10L19/038 , G10L19/00
Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
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公开(公告)号:US20230005192A1
公开(公告)日:2023-01-05
申请号:US17866183
申请日:2022-07-15
Applicant: Baobab Studios Inc.
Inventor: Mikhail Stanislavovich Solovykh , Wei Wang , Nathaniel Christopher Dirksen , Lawrence David Cutler , Apostolos Lerios
IPC: G06T11/00 , G06T13/80 , H04N5/222 , G06T3/00 , H04N21/81 , H04N21/854 , H04N21/2343
Abstract: Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.
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公开(公告)号:US20210201552A1
公开(公告)日:2021-07-01
申请号:US17200604
申请日:2021-03-12
Applicant: Baobab Studios Inc.
Inventor: Nathaniel Christopher Dirksen , Michael Scott Hutchinson , Eric Richard Darnell , Lawrence David Cutler , Daniel Tomas Steamer , Apostolos Lerios
IPC: G06T13/40 , G06T19/00 , G06K9/62 , H04N19/46 , G06T19/20 , H04N19/463 , G06F17/16 , H04N19/124 , G06T17/05 , H04L29/06 , G10L19/038 , G06T15/04 , G06T13/20 , G06T17/20 , G06T9/00
Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
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公开(公告)号:US20210125382A1
公开(公告)日:2021-04-29
申请号:US17078062
申请日:2020-10-22
Applicant: Baobab Studios Inc.
Inventor: Mikhail Stanislavovich Solovykh , Wei Wang , Nathaniel Christopher Dirksen , Lawrence David Cutler , Apostolos Lerios
Abstract: Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.
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公开(公告)号:US20190035131A1
公开(公告)日:2019-01-31
申请号:US16045476
申请日:2018-07-25
Applicant: Baobab Studios Inc.
Inventor: Michael Scott Hutchinson , Lawrence David Cutler , Apostolos Lerios
IPC: G06T13/40 , G06T15/04 , G06K9/62 , G06T9/00 , G06T17/20 , H04N19/46 , H04N19/124 , G10L19/038
Abstract: Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.
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