DISTRIBUTED EXTENDED REALITY (XR) COMPUTING OPTIMIZATION BETWEEN EDGE NODE AND ONE OR MORE CONNECTED XR CLIENT DEVICES

    公开(公告)号:US20250168218A1

    公开(公告)日:2025-05-22

    申请号:US18518023

    申请日:2023-11-22

    Abstract: Methods and systems are described for distributed extended reality (XR) computing optimization for an edge node connectable to a client device and an XR content server across a network. XR computing is apportioned to the edge node and the client device so that a wide variety of client devices, from light to heavy, are accommodated based on metrics of the edge node, the client device, the XR content server, and the network. Some of the apportionments include extraction of feature descriptors by the client device to avoid transmitting full image data from the client device to the edge node. The feature descriptors are used for tracking initialization and frame to frame tracking. Overall system performance is improved delivering an improved user experience. Related apparatuses, devices, techniques, and articles are also described.

    SYSTEMS AND METHODS FOR ADAPTING CONTENT TO THE HAPTIC CAPABILITIES OF THE CLIENT DEVICE

    公开(公告)号:US20240427419A1

    公开(公告)日:2024-12-26

    申请号:US18214279

    申请日:2023-06-26

    Abstract: Systems and methods are presented herein for requesting a version of media content from a server that includes haptic feedback rending criteria compatible with the haptics capabilities of a client device. At a server, a request is received for a media asset for interaction on a haptic enabled client device, wherein the media asset comprises haptic feedback rendering criteria. Based on the request, haptic feedback capabilities of the haptic enabled client device associated with the request is determined. The haptic feedback capabilities of the haptic enabled client device are compared to the haptic feedback rendering criteria of one or more versions of the media asset available via the server. In response to the comparing, a version of the media asset comprising haptic feedback rendering criteria compatible with the haptic feedback capabilities of the haptic enabled client device is transmitted from the server to the haptic enabled client device.

    DISTRIBUTED EXTENDED REALITY (XR) COMPUTING OPTIMIZATION BETWEEN EDGE NODE AND ONE OR MORE CONNECTED XR CLIENT DEVICES

    公开(公告)号:US20250165306A1

    公开(公告)日:2025-05-22

    申请号:US18518017

    申请日:2023-11-22

    Abstract: Methods and systems are described for distributed extended reality (XR) computing optimization for an edge node connectable to a client device and an XR content server across a network. XR computing is apportioned to the edge node and the client device so that a wide variety of client devices, from light to heavy, are accommodated based on metrics of the edge node, the client device, the XR content server, and the network. Some of the apportionments include extraction of feature descriptors by the client device to avoid transmitting full image data from the client device to the edge node. The feature descriptors are used for tracking initialization and frame to frame tracking. Overall system performance is improved delivering an improved user experience. Related apparatuses, devices, techniques, and articles are also described.

    SYSTEMS AND METHODS FOR BALANCING HAPTICS AND GRAPHICS RENDERING PROCESSING WITH CONTENT ADAPTATION

    公开(公告)号:US20240427420A1

    公开(公告)日:2024-12-26

    申请号:US18214283

    申请日:2023-06-26

    Abstract: Systems and methods are presented herein for balancing rendering of haptics and graphics of a version of media content from a server at a client device. At a server, a request is received for a media asset for interaction on a haptic enabled device. Based on the request, haptic feedback settings of the haptic enabled device associated with the request are determined. The server transmits to the haptic enabled device a version of the media asset comprising haptic feedback rendering criteria compatible with the haptic enabled device. The version of the media asset is comprised of graphics and haptics rendering criteria transmittable over a current network connection strength between the server and the haptic enabled device and also incorporates user interaction data. The haptic enabled device renders the version of the media asset based on the haptic feedback settings.

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