Seamless forward-reverse video loops

    公开(公告)号:US10176845B2

    公开(公告)日:2019-01-08

    申请号:US15678497

    申请日:2017-08-16

    Applicant: Apple Inc.

    Abstract: Techniques and devices for creating a Forward-Reverse Loop output video and other output video variations. A pipeline may include obtaining input video and determining a start frame within the input video and a frame length parameter based on a temporal discontinuity minimization. The selected start frame and the frame length parameter may provide a reversal point within the Forward-Reverse Loop output video. The Forward-Reverse Loop output video may include a forward segment that begins at the start frame and ends at the reversal point and a reverse segment that starts after the reversal point and plays back one or more frames in the forward segment in a reverse order. The pipeline for the generating Forward-Reverse Loop output video may be part of a shared resource architecture that generates other types of output video variations, such as AutoLoop output videos and Long Exposure output videos.

    Gaze detection in a 3d mapping environment
    6.
    发明申请
    Gaze detection in a 3d mapping environment 审中-公开
    在3d映射环境中注视检测

    公开(公告)号:US20160370860A1

    公开(公告)日:2016-12-22

    申请号:US15256654

    申请日:2016-09-05

    Applicant: Apple Inc.

    CPC classification number: G06F3/013 G06F3/017 G06F2203/0381

    Abstract: A method includes receiving a sequence of three-dimensional (3D) maps of at least a part of a body of a user of a computerized system and extracting, from the 3D map, 3D coordinates of a head of the user. Based on the 3D coordinates of the head, a direction of a gaze performed by the user and an interactive item presented in the direction of the gaze on a display coupled to the computerized system are identified. An indication is extracted from the 3D maps an indication that the user is moving a limb of the body in a specific direction, and the identified interactive item is repositioned on the display responsively to the indication.

    Abstract translation: 一种方法包括接收计算机化系统的用户的身体的至少一部分的三维(3D)映射序列,并从3D映射提取用户的头部的3D坐标。 基于头部的3D坐标,识别由用户执行的注视方向和在与计算机化系统耦合的显示器上的凝视方向呈现的交互项。 从3D中提取的指示映射用户正在沿特定方向移动身体的肢体的指示,并且所识别的交互项目响应于该指示被重新定位在显示器上。

    THREE DIMENSIONAL USER INTERFACE SESSION CONTROL USING DEPTH SENSORS
    7.
    发明申请
    THREE DIMENSIONAL USER INTERFACE SESSION CONTROL USING DEPTH SENSORS 有权
    使用深度传感器的三维用户界面会话控制

    公开(公告)号:US20160349853A1

    公开(公告)日:2016-12-01

    申请号:US15233969

    申请日:2016-08-11

    Applicant: APPLE INC.

    CPC classification number: G06F3/017 G06F3/005 G06F3/011 G06F3/0304 G06F3/04815

    Abstract: A method, including receiving, by a computer executing a non-tactile three dimensional (3D) user interface, a set of multiple 3D coordinates representing a gesture by a hand positioned within a field of view of a sensing device coupled to the computer, the gesture including a first motion in a first direction along a selected axis in space, followed by a second motion in a second direction, opposite to the first direction, along the selected axis. Upon detecting completion of the gesture, the non-tactile 3D user interface is transitioned from a first state to a second state.

    Abstract translation: 一种方法,包括通过执行非触觉三维(3D)用户界面的计算机接收表示通过位于耦合到计算机的感测装置的视场内的手的手势的一组多个3D坐标, 手势包括沿着所选轴在空间中的第一方向的第一运动,随后沿着所选择的轴在与第一方向相反的第二方向上的第二运动。 当检测到手势完成时,非触觉3D用户界面从第一状态转变到第二状态。

    Three dimensional user interface session control using depth sensors
    8.
    发明申请
    Three dimensional user interface session control using depth sensors 有权
    三维用户界面会话控制使用深度传感器

    公开(公告)号:US20150248171A1

    公开(公告)日:2015-09-03

    申请号:US14714297

    申请日:2015-05-17

    Applicant: Apple Inc.

    CPC classification number: G06F3/017 G06F3/005 G06F3/011 G06F3/0304 G06F3/04815

    Abstract: A method, including receiving, by a computer executing a non-tactile three dimensional (3D) user interface, a set of multiple 3D coordinates representing a gesture by a hand positioned within a field of view of a sensing device coupled to the computer, the gesture including a first motion in a first direction along a selected axis in space, followed by a second motion in a second direction, opposite to the first direction, along the selected axis. Upon detecting completion of the gesture, the non-tactile 3D user interface is transitioned from a first state to a second state.

    Abstract translation: 一种方法,包括通过执行非触觉三维(3D)用户界面的计算机接收表示通过位于耦合到计算机的感测装置的视场内的手的手势的一组多个3D坐标, 手势包括沿着所选轴在空间中的第一方向的第一运动,随后沿着所选择的轴在与第一方向相反的第二方向上的第二运动。 当检测到手势完成时,非触觉3D用户界面从第一状态转变到第二状态。

    Gesture based user interface
    10.
    发明授权

    公开(公告)号:US10928921B2

    公开(公告)日:2021-02-23

    申请号:US16550423

    申请日:2019-08-26

    Applicant: APPLE INC.

    Abstract: A gesture based user interface includes a movement monitor configured to monitor a user's hand and to provide a signal based on movements of the hand. A processor is configured to provide at least one interface state in which a cursor is confined to movement within a single dimension region responsive to the signal from the movement monitor, and to actuate different commands responsive to the signal from the movement monitor and the location of the cursor in the single dimension region.

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