System and method for diagrams
    1.
    发明授权

    公开(公告)号:US10861200B1

    公开(公告)日:2020-12-08

    申请号:US16592761

    申请日:2019-10-03

    申请人: Luceo Sports, LLC

    发明人: Andrew Graham

    IPC分类号: G06T11/20 A63B24/00 G06T13/80

    摘要: A system and method for creating a diagram includes a display, a touch screen covering the display, and a processor coupled to the display and the touch screen. A memory coupled to the processor stores instructions that, when executed by the processor, cause the processor to generate a first diagram. The processor receives an input for selecting a surface and displays the surface on the display. The processor further detects the placement of a first object on the surface and detects a drawing of a first path of the first object from a first location to a second location. The processor is further configured to determine a first action associated with at least one of the first object, the first path, the first location, and the second location and draw on the surface a first diagram associated with the first action.

    Electronic Sports Playbook Memory Game System

    公开(公告)号:US20240005572A1

    公开(公告)日:2024-01-04

    申请号:US18352252

    申请日:2023-07-14

    申请人: Luceo Sports, LLC

    发明人: Andrew Graham

    IPC分类号: G06T11/20 A63B24/00 G06T13/80

    摘要: An electronic sports playbook and video annotation system includes a device with a memory coupled to a processor that stores instructions that, when executed by the processor, cause the processor to generate sports playbook content based on coordinate or image data. The processor is configured to detect an object (e.g., a player, etc.) on a surface (e.g., court image, or play image such as a static play drawing or video recording frame), detect a drawing of a path relating to the object (e.g., by user input device or with image processing, machine learning, or other heuristic techniques, etc.), and determine an action (e.g., a pass, dribble, cut, screen, handoff, etc.) associated with the object based on at least an attribute of the object (e.g., does the player have possession?, etc.) and detected path relating to the object. Devices may generate memory games from sports playbook content.

    Electronic sports playbook and video annotation system

    公开(公告)号:US11741645B1

    公开(公告)日:2023-08-29

    申请号:US17531420

    申请日:2021-11-19

    申请人: Luceo Sports, LLC

    发明人: Andrew Graham

    IPC分类号: G06T11/20 A63B24/00 G06T13/80

    摘要: An electronic sports playbook and video annotation system includes a device with a memory coupled to a processor that stores instructions that, when executed by the processor, cause the processor to generate sports playbook content based on coordinate or image data. The processor is configured to detect an object (e.g., a player, etc.) on a surface (e.g., court image, or play image such as a static play drawing or video recording frame), detect a drawing of a path relating to the object (e.g., by user input device or with image processing, machine learning, or other heuristic techniques, etc.), and determine an action (e.g., a pass, a dribbling, a cut, a screen, a handoff, etc.) associated with the object based on at least an attribute of the object (e.g., does the player have the ball?, etc.) and detected path relating to the object.

    Electronic sports playbook memory game system

    公开(公告)号:US12051136B2

    公开(公告)日:2024-07-30

    申请号:US18352252

    申请日:2023-07-14

    申请人: Luceo Sports, LLC

    发明人: Andrew Graham

    IPC分类号: G06T11/20 A63B24/00 G06T13/80

    摘要: An electronic sports playbook and video annotation system includes a device with a memory coupled to a processor that stores instructions that, when executed by the processor, cause the processor to generate sports playbook content based on coordinate or image data. The processor is configured to detect an object (e.g., a player, etc.) on a surface (e.g., court image, or play image such as a static play drawing or video recording frame), detect a drawing of a path relating to the object (e.g., by user input device or with image processing, machine learning, or other heuristic techniques, etc.), and determine an action (e.g., a pass, dribble, cut, screen, handoff, etc.) associated with the object based on at least an attribute of the object (e.g., does the player have possession?, etc.) and detected path relating to the object. Devices may generate memory games from sports playbook content.

    Electronic sports playbook distribution and management system

    公开(公告)号:US11182938B1

    公开(公告)日:2021-11-23

    申请号:US17081847

    申请日:2020-10-27

    申请人: Luceo Sports, LLC

    发明人: Andrew Graham

    IPC分类号: G06T11/20 G06T13/80 A63B24/00

    摘要: An electronic sports playbook distribution and management system includes a first device. A memory coupled to a processor of the first device stores instructions that, when executed by the processor, cause the processor to generate sports playbook content. The processor is configured to determine an action (e.g., a pass, a dribbling, a cut, a screen, etc.) associated with an object (e.g., a player, etc.) based on attributes of the object (e.g., does the player have the ball?, etc.) and the path (e.g., where does the path end?, etc.). The processor is further configured to transmit, to a server, a datafile of sports playbook content including at least (a) the object, (b) the path associated with the object, and (c) the action. The system may further include a second electronic device configured to obtain the sports playbook content from the server and display a graphical representation of the sports playbook content.