Glare and shadow mitigation by fusing multiple frames
    2.
    发明授权
    Glare and shadow mitigation by fusing multiple frames 有权
    通过融合多个帧来减轻眩光和阴影

    公开(公告)号:US09332156B2

    公开(公告)日:2016-05-03

    申请号:US13156526

    申请日:2011-06-09

    摘要: In one example, a method for glare and shadow mitigation by fusing multiple frames includes illuminating the target with light from a first illumination direction and capturing a first frame of the target with a camera while the target is illuminated in the first illumination direction. The method also includes illuminating the target with light from a second illumination direction and capturing a second frame of the target with the camera while the target is illuminated in the second illumination direction. The first frame and second frame are fused together to form a composite image that simultaneously mitigates glare and shadow areas.

    摘要翻译: 在一个示例中,通过融合多个帧来进行眩光和阴影减轻的方法包括利用来自第一照明方向的光照射目标,并且在目标被照射在第一照明方向上时用相机拍摄目标的第一帧。 该方法还包括利用来自第二照明方向的光照射目标,并且在第二照明方向上照射目标时,利用照相机捕获目标的第二帧。 第一帧和第二帧被融合在一起以形成同时减轻眩光和阴影区域的复合图像。

    Lattice-based screen design for N-color all-orders moire-free screen set
    3.
    发明授权
    Lattice-based screen design for N-color all-orders moire-free screen set 有权
    基于格子的屏幕设计,适用于N色全方位无云纹屏

    公开(公告)号:US08730547B2

    公开(公告)日:2014-05-20

    申请号:US13540898

    申请日:2012-07-03

    IPC分类号: H04N1/52 H04N1/58

    CPC分类号: H04N1/4058 H04N1/52

    摘要: A method and system to generate a moiré-free to all-orders N-color screen-set by a lattice-based screen design the method including choosing a lattice in frequency space with basis vectors u1 and u2 such that (∥{right arrow over (u)}1∥,∥{right arrow over (u)}2∥,∥{right arrow over (u)}1±{right arrow over (u)}2∥)>f min, where f min is the minimum moiré invisible to the human eye, and choosing a set of N pairs of fundamental frequency vectors on the vertices of this lattice to be the screen vectors.

    摘要翻译: 一种用于通过基于网格的屏幕来生成无阶跃的N阶彩色屏幕的方法和系统,该方法包括在基本向量u1和u2中选择频率空间中的格子,使得(∥{ (u)} 1∥,∥{右箭头(u)} 2∥,‖{右箭头(u)} 1 人眼不可见的最小波纹,以及在该格子的顶点上选择一组基本频率矢量N对作为屏幕向量。

    Color screen sets
    4.
    发明授权
    Color screen sets 有权
    彩色屏幕集

    公开(公告)号:US08472081B2

    公开(公告)日:2013-06-25

    申请号:US13011311

    申请日:2011-01-21

    IPC分类号: H04N1/405 H04N1/60 H04N1/46

    CPC分类号: H04N1/4058 H04N1/52

    摘要: A method for designing a screen set for color halftoning includes selecting a screen set that includes at least two screens. The screens are applied to a uniform color image so as to form a set of corresponding colorant halftones. The colorant halftones are superposed to form a color halftone. A spatial frequency spectrum of the color halftone is calculated. Maxima of the spatial frequency spectrum that occur at two effective frequencies are identified, the two effective frequencies being located in two adjacent quadrants of a complex spatial frequency space. A magnitude of each effective frequency is compared with a predetermined frequency magnitude. The screen set is accepted for future application for color halftoning only if both effective frequency magnitudes are greater than the predetermined frequency magnitude. Relating computer program product and data processing system are also disclosed.

    摘要翻译: 一种用于设计用于彩色半色调的屏幕组的方法包括选择包括至少两个屏幕的屏幕组。 将屏幕应用于均匀的彩色图像,以便形成一组相应的着色剂半色调。 将着色剂半色调叠加以形成彩色半色调。 计算颜色半色调的空间频谱。 识别在两个有效频率处发生的空间频谱的最大值,两个有效频率位于复数空间频率空间的两个相邻象限中。 将每个有效频率的大小与预定频率幅度进行比较。 仅当有效频率大于预定频率幅度时,屏幕组才被接受用于彩色半色调的将来应用。 还公开了关于计算机程序产品和数据处理系统。

    GLARE AND SHADOW MITIGATION BY FUSING MULTIPLE FRAMES
    5.
    发明申请
    GLARE AND SHADOW MITIGATION BY FUSING MULTIPLE FRAMES 有权
    通过多个框架进行融合和减少光泽

    公开(公告)号:US20120314103A1

    公开(公告)日:2012-12-13

    申请号:US13156526

    申请日:2011-06-09

    IPC分类号: H04N5/262

    摘要: In one example, a method for glare and shadow mitigation by fusing multiple frames includes illuminating the target with light from a first illumination direction and capturing a first frame of the target with a camera while the target is illuminated in the first illumination direction. The method also includes illuminating the target with light from a second illumination direction and capturing a second frame of the target with the camera while the target is illuminated in the second illumination direction. The first frame and second frame are fused together to form a composite image that simultaneously mitigates glare and shadow areas.

    摘要翻译: 在一个示例中,通过融合多个帧来进行眩光和阴影减轻的方法包括利用来自第一照明方向的光照射目标,并且在目标被照射在第一照明方向上时用相机拍摄目标的第一帧。 该方法还包括利用来自第二照明方向的光照射目标,并且在第二照明方向上照射目标时,利用照相机捕获目标的第二帧。 第一帧和第二帧被融合在一起以形成同时减轻眩光和阴影区域的复合图像。

    Creating an image to be printed using halftone blending
    6.
    发明授权
    Creating an image to be printed using halftone blending 有权
    使用半色调混合创建要打印的图像

    公开(公告)号:US08848249B2

    公开(公告)日:2014-09-30

    申请号:US13194764

    申请日:2011-07-29

    IPC分类号: H04N1/405 H04N1/40 G06K15/00

    CPC分类号: H04N1/4055

    摘要: A method for creating an image to be printed is provided. A first halftone pattern and a second halftone pattern for respective first and second periodic clustered dot halftone regions of the image are selected. The regions have respective frequencies and one of the frequencies is higher than the other frequency. A transition region is determined. The transition region includes a boundary between the two regions and includes additional portions of the two regions beyond the boundary. The two halftone patterns are blended with each other in the transition region based on a blending ratio of the two halftones where the blending ratio changes as a function of distance between the edges of the transition region.

    摘要翻译: 提供了一种用于创建要打印的图像的方法。 选择图像的第一和第二周期性聚类点半色调区域的第一半色调图案和第二半色调图案。 这些区域具有相应的频率,并且一个频率高于另一个频率。 确定过渡区域。 过渡区域包括两个区域之间的边界并且包括超出边界的两个区域的附加部分。 基于两个半色调的混合比,两个半色调图案在过渡区域中彼此混合,其中共混比随着过渡区域的边缘之间的距离而变化。

    SYMBOL COMPRESSION USING CONDITIONAL ENTROPY ESTIMATION
    7.
    发明申请
    SYMBOL COMPRESSION USING CONDITIONAL ENTROPY ESTIMATION 有权
    使用条件熵估计的符号压缩

    公开(公告)号:US20140037210A1

    公开(公告)日:2014-02-06

    申请号:US13563426

    申请日:2012-07-31

    IPC分类号: G06K9/36 G06K9/34

    摘要: The present disclosure includes a system and method for symbol compression using conditional entropy estimation. One method for symbol compression using conditional entropy estimation includes approximating a quantity of symbol encoding bits for a number of symbols using a conditional entropy estimation. Dictionary entries are generated from the number of symbols so as to minimize a total bit-stream quantity. The total bit-stream quantity includes at least the approximated quantity of symbol encoding bits and a quantity of dictionary entries encoding bits. The symbols are encoded using the dictionary entries as a reference.

    摘要翻译: 本公开包括使用条件熵估计的符号压缩的系统和方法。 使用条件熵估计的符号压缩的一种方法包括使用条件熵估计来近似多个符号的符号编码比特的量。 从符号数生成字典条目,以便最小化总比特流量。 总比特流量至少包括符号编码比特的近似数量和编码比特的字典条目数量。 使用字典条目作为参考来对符号进行编码。

    Video compression using perceptual modeling

    公开(公告)号:US10148982B2

    公开(公告)日:2018-12-04

    申请号:US14391242

    申请日:2012-07-27

    摘要: Disclosed are techniques for video stream compression. A motion predicted frame and a current frame of video data are converted from a source color space to a perceptual color space. A delta (Δ) frame is calculated between the current frame and the motion predicted frame. Input color difference values between the current frame and the motion predicted frame are determined and mapped to a normalized output to create a tone mapped color difference image. The tone mapped color difference image and Δ frame are multiplied to obtain a weighted Δ frame. Δ loss is calculated as the difference between the weighted Δ frame and the Δ frame. A variance map of the motion predicted frame is multiplied by the Δ loss to obtain a Δ preservation map. The weighted Δ frame and Δ preservation map are summed to obtain a modified Δ frame which may be transformed, quantized and encoded.

    Improved Video Compression using Perceptual Modeling
    9.
    发明申请
    Improved Video Compression using Perceptual Modeling 审中-公开
    使用感知建模改进视频压缩

    公开(公告)号:US20150334422A1

    公开(公告)日:2015-11-19

    申请号:US14391242

    申请日:2012-07-27

    摘要: Disclosed are techniques for video stream compression. A motion predicted frame and a current frame of video data are converted from a source color space to a perceptual color space. A delta (Δ) frame is calculated between the current frame and the motion predicted frame. Input color difference values between the current frame and the motion predicted frame are determined and mapped to a normalized output to create a tone mapped color difference image. The tone mapped color difference image and Δ frame are multiplied to obtain a weighted Δ frame. Δ loss is calculated as the difference between the weighted Δ frame and the Δ frame. A variance map of the motion predicted frame is multiplied by the Δ loss to obtain a Δ preservation map. The weighted Δ frame and Δ preservation map are summed to obtain a modified Δ frame which may be transformed, quantized and encoded.

    摘要翻译: 公开了用于视频流压缩的技术。 视频数据的运动预测帧和当前帧从源色彩空间转换为感知色彩空间。 在当前帧和运动预测帧之间计算增量(&Dgr)帧。 确定当前帧与运动预测帧之间的输入色差值并映射到归一化输出以产生色调映射色差图像。 色调映射色差图像和&Dgr; 帧乘以获得加权&Dgr; 帧。 &Dgr 损失计算为加权&Dgr之间的差额; 框架和&Dgr; 帧。 运动预测帧的方差图乘以&Dgr; 损失获得&Dgr; 保存地图。 加权&Dgr 框架和&Dgr 保存地图相加得到修改后的Dgr; 可以进行变换,量化和编码的帧。

    LATTICE-BASED SCREEN DESIGN FOR N-COLOR ALL-ORDERS MOIRE-FREE SCREEN SET
    10.
    发明申请
    LATTICE-BASED SCREEN DESIGN FOR N-COLOR ALL-ORDERS MOIRE-FREE SCREEN SET 有权
    基于LATTICE的屏幕设计,用于N-COLOR ALL-ORDERS无电视屏幕

    公开(公告)号:US20140009770A1

    公开(公告)日:2014-01-09

    申请号:US13540898

    申请日:2012-07-03

    IPC分类号: H04N1/60

    CPC分类号: H04N1/4058 H04N1/52

    摘要: A method and system to generate a moiré-free to all-orders N-color screen-set by a lattice-based screen design the method including choosing a lattice in frequency space with basis vectors u1 and u2 such that (∥{right arrow over (u)}1∥,∥{right arrow over (u)}2∥,∥{right arrow over (u)}1±{right arrow over (u)}2∥)>f min, where f min is the minimum moiré invisible to the human eye, and choosing a set of N pairs of fundamental frequency vectors on the vertices of this lattice to be the screen vectors.

    摘要翻译: 一种用于通过基于网格的屏幕来生成无阶跃的N阶彩色屏幕的方法和系统,该方法包括在基本向量u1和u2中选择频率空间中的格子,使得(∥{ (u)} 1∥,∥{右箭头(u)} 2∥,‖{右箭头(u)} 1 人眼不可见的最小波纹,以及在该格子的顶点上选择一组基本频率矢量N对作为屏幕向量。