摘要:
A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.
摘要:
Each time stepping motion of a player by a stepper 1 is detected, one firework object 214 appears on a television monitor 100 and then disappears. Each a predetermined number of times of the stepping motion of the player is detected, a more spectacular firework object than that of one step is displayed. If the player performs the stepping motion by frequency as a quota shown in a quota display section 212, this screen is finished.
摘要:
A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A hat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.
摘要:
The infrared light emitting diodes 11 intermittently emit infrared light. The infrared light are retroreflected by the retroreflection sheet 4 of the operation article 3-N, and it is input into the image sensor 21. The image sensor 21 generates the differential image between the image of the emitting period and the image of the non-emitting period. And the MCU 23 analyzes the differential image and detects the movement of the operation article 3-N and transmits the detection result (the trigger, the position, the area) to the terminal 5. The terminal 5-N uses the detection result received for the online game processing and transmits it to host computer 31.
摘要:
In an automatic recording mode, an action sensor 6 detects acceleration depending on motion of a user 9 in a three-dimensional space, displays the number of steps as computed on the basis of the detected acceleration on an LCD 35 as equipped therewith, and records it. In a manual recording mode, the action sensor 6 records behavior information and body information as inputted by the user 9. In a communication mode, the action sensor 6 transmits the information recorded in the automatic recording mode and the manual recording mode to a cartridge 4 while the cartridge 4 visualizes the information. In the communication mode, the action sensor 6 inputs the acceleration information to the cartridge 4 in real time, and provide the user 9 with various contents using a video image to be displayed on a television monitor 5 in cooperation with the cartridge 4.
摘要:
A cycle B and a phase P of a stepping motion of a player are detected by a mat 2. It is assumed that a time X from time when an event EVn is set until time when the next event EVn+1 is set is B. A time Z from base time 0 of the clock tF until time when the event EVn is set is B−(R−P). The term R represents a remainder obtained by dividing a time TA by the cycle B. The time TA is a time until a moving object obj, which is generated in accordance with the setting of the event EVn, reaches a mat image 58. In this way, the moving object obj is controlled in accordance with the stepping motion of the player.
摘要:
By indicating order of inputting by two rackets RK1 and RK2 in a task displaying area 178 displayed on a television monitor 100 and having a user memorize the order, and further by having the user perform input operation at indicated timing, it is possible to test extent of short term memory of the user based on whether or not the input operation is performed using the indicated racket in the indicated order. Since the input operation is performed by swinging the rackets RK1 and RK2, it is possible to test the short term memory of the user while moving a body.
摘要:
A tennis game system includes a game machine connected to a television set via an AV cable, and a racket-shaped input device for inputting operation to the game machine. A game player instructs a ball striking player to strike a ball on a monitor screen by operating the racket-shaped input device. At this time, a game processor included in the game machine calculates a predicted return position of a ball returned by the opposite player, compares a current position of the ball striking player with the predicted return position, and judges whether the predicted return position is within a ball strikable range for the ball striking player. If a judgment means judges that the predicted return position is out of the ball strikable range, a ball striking position movement means, i.e. the game processor moves the ball striking position.
摘要:
The drawing apparatus images the operation article by intermittently emitting light to the operation article to derive a location of the operation article on the screen. The cursor is displayed at the location of the operation article on the screen. Therefore, the cursor follows movement of the operation article. Then, the star images are displayed on the motion path of the cursor. In this way, a motion path of the operation article can be displayed by operating the operation article in the air.
摘要:
Since a cursor displayed on a screen of a television monitor moves in conjunction with a motion of an operation article operated by a player, intuitive operation can be possible so that the player can play a game easily. A mermaid displayed on the screen follows the cursor when the player moves the cursor by operating the operation article. In this way, the player operates the mermaid indirectly and avoids obstacle objects and obstacle images.