SENSING BALL GAME MACHINE
    1.
    发明申请
    SENSING BALL GAME MACHINE 审中-公开
    感应球游戏机

    公开(公告)号:US20140187299A1

    公开(公告)日:2014-07-03

    申请号:US13924080

    申请日:2013-06-21

    IPC分类号: A63F13/219

    摘要: A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.

    摘要翻译: 感测棒球游戏装置(10)具有连接到电视监视器(18)的游戏机(12)。 蝙蝠输入装置(32)设有加速度传感器。 通过红外线LED(34)将加速度信号发送到游戏机(12)的红外线接收部,由此游戏机(12)确定蝙蝠输入装置(32)的移动速度,计算出 球的移动参数被击球。 因此,根据参数,在游戏场景中移动击球。

    IMAGING DEVICE, ONLINE GAME SYSTEM, OPERATION OBJECT, INPUT METHOD, IMAGE ANALYSIS DEVICE, IMAGE ANALYSIS METHOD, AND RECORDING MEDIUM
    4.
    发明申请
    IMAGING DEVICE, ONLINE GAME SYSTEM, OPERATION OBJECT, INPUT METHOD, IMAGE ANALYSIS DEVICE, IMAGE ANALYSIS METHOD, AND RECORDING MEDIUM 审中-公开
    成像装置,在线游戏系统,操作对象,输入方法,图像分析装置,图像分析方法和记录介质

    公开(公告)号:US20110183751A1

    公开(公告)日:2011-07-28

    申请号:US12863764

    申请日:2009-01-22

    申请人: Hiromu Ueshima

    发明人: Hiromu Ueshima

    IPC分类号: A63F13/00 H04N5/225 A63F13/06

    摘要: The infrared light emitting diodes 11 intermittently emit infrared light. The infrared light are retroreflected by the retroreflection sheet 4 of the operation article 3-N, and it is input into the image sensor 21. The image sensor 21 generates the differential image between the image of the emitting period and the image of the non-emitting period. And the MCU 23 analyzes the differential image and detects the movement of the operation article 3-N and transmits the detection result (the trigger, the position, the area) to the terminal 5. The terminal 5-N uses the detection result received for the online game processing and transmits it to host computer 31.

    摘要翻译: 红外线发光二极管11间歇地发射红外光。 红外光被操作物品3-N的回射片4回射,并被输入到图像传感器21中。图像传感器21生成发光期间的图像和非发光元件的图像之间的差分图像, 发射期。 MCU23分析差分图像并检测操作物品3-N的移动,并将检测结果(触发,位置,区域)发送到终端5.终端5-N使用接收到的检测结果 在线游戏处理并将其发送到主机31。

    TIMING CONTROL DEVICE, INFORMATION PROCESSING DEVICE, AND OPERATION INSTRUCTION DEVICE
    6.
    发明申请
    TIMING CONTROL DEVICE, INFORMATION PROCESSING DEVICE, AND OPERATION INSTRUCTION DEVICE 审中-公开
    时序控制装置,信息处理装置和操作指令装置

    公开(公告)号:US20110118012A1

    公开(公告)日:2011-05-19

    申请号:US12532257

    申请日:2008-03-27

    申请人: Hiromu UESHIMA

    发明人: Hiromu UESHIMA

    IPC分类号: A63F13/10 A63F13/00

    摘要: A cycle B and a phase P of a stepping motion of a player are detected by a mat 2. It is assumed that a time X from time when an event EVn is set until time when the next event EVn+1 is set is B. A time Z from base time 0 of the clock tF until time when the event EVn is set is B−(R−P). The term R represents a remainder obtained by dividing a time TA by the cycle B. The time TA is a time until a moving object obj, which is generated in accordance with the setting of the event EVn, reaches a mat image 58. In this way, the moving object obj is controlled in accordance with the stepping motion of the player.

    摘要翻译: 播放器的步进运动的循环B和相位P由垫子2检测。假定从设定事件EVn的时间到设定下一个事件EVn + 1的时间为止的时间X. 从时钟tF的基准时间0到事件EVn被设置的时间的时间Z是B-(R-P)。 术语R表示通过将时间TA除以周期B而获得的余数。时间TA是直到根据事件EVn的设置生成的移动对象obj到达mat图像58的时间。在此 根据播放器的步进动作来控制移动物体obj。

    MEMORY TESTING APPARATUS, JUDGMENT TESTING APPARATUS, COMPARISON-FACULTY TESTING APPARATUS, COORDINATION TRAINING APPARATUS, AND WORKING MEMORY TRAINING APPARATUS
    7.
    发明申请
    MEMORY TESTING APPARATUS, JUDGMENT TESTING APPARATUS, COMPARISON-FACULTY TESTING APPARATUS, COORDINATION TRAINING APPARATUS, AND WORKING MEMORY TRAINING APPARATUS 审中-公开
    记忆体测试装置,判定测试装置,比较测试装置,协调培训装置和工作记忆培训装置

    公开(公告)号:US20100068686A1

    公开(公告)日:2010-03-18

    申请号:US12096792

    申请日:2006-12-11

    申请人: Hiromu UESHIMA

    发明人: Hiromu UESHIMA

    IPC分类号: G09B19/00

    摘要: By indicating order of inputting by two rackets RK1 and RK2 in a task displaying area 178 displayed on a television monitor 100 and having a user memorize the order, and further by having the user perform input operation at indicated timing, it is possible to test extent of short term memory of the user based on whether or not the input operation is performed using the indicated racket in the indicated order. Since the input operation is performed by swinging the rackets RK1 and RK2, it is possible to test the short term memory of the user while moving a body.

    摘要翻译: 通过指示在电视监视器100上显示的任务显示区域178中的两个球拍RK1和RK2的输入顺序,并且具有用户存储该命令,并且还通过使用户在指定的时间进行输入操作,可以测试程度 基于用所指示的顺序使用所指示的球拍是否执行了输入操作的用户的短期记忆。 由于通过摆动球拍RK1和RK2进行输入操作,因此可以在移动身体的同时测试用户的短期存储器。

    Game system
    8.
    发明授权
    Game system 失效
    游戏系统

    公开(公告)号:US07635301B2

    公开(公告)日:2009-12-22

    申请号:US10511277

    申请日:2003-04-16

    申请人: Hiromu Ueshima

    发明人: Hiromu Ueshima

    摘要: A tennis game system includes a game machine connected to a television set via an AV cable, and a racket-shaped input device for inputting operation to the game machine. A game player instructs a ball striking player to strike a ball on a monitor screen by operating the racket-shaped input device. At this time, a game processor included in the game machine calculates a predicted return position of a ball returned by the opposite player, compares a current position of the ball striking player with the predicted return position, and judges whether the predicted return position is within a ball strikable range for the ball striking player. If a judgment means judges that the predicted return position is out of the ball strikable range, a ball striking position movement means, i.e. the game processor moves the ball striking position.

    摘要翻译: 网球游戏系统包括通过AV电缆连接到电视机的游戏机和用于向游戏机输入操作的球拍形输入装置。 玩家通过操作球拍形状的输入装置来指示击球玩家在监视器屏幕上击球。 此时,包含在游戏机中的游戏处理器计算由对方返回的球的预测返回位置,将击球选手的当前位置与预测返回位置进行比较,并判断预测返回位置是否在 一个球的可冲击范围为打击球员。 如果判断手段判断为预测的返回位置超出了球的能力范围,那么打击位置移动装置即游戏处理器移动击球位置。

    Drawing apparatus operable to display a motion path of an operation article
    9.
    发明授权
    Drawing apparatus operable to display a motion path of an operation article 失效
    绘图装置可操作以显示操作物品的运动路径

    公开(公告)号:US07554545B2

    公开(公告)日:2009-06-30

    申请号:US10980988

    申请日:2004-11-04

    申请人: Hiromu Ueshima

    发明人: Hiromu Ueshima

    IPC分类号: G06T11/20 G09G5/00

    摘要: The drawing apparatus images the operation article by intermittently emitting light to the operation article to derive a location of the operation article on the screen. The cursor is displayed at the location of the operation article on the screen. Therefore, the cursor follows movement of the operation article. Then, the star images are displayed on the motion path of the cursor. In this way, a motion path of the operation article can be displayed by operating the operation article in the air.

    摘要翻译: 绘图装置通过间歇地向操作物品发光来对操作制品进行成像,以在屏幕上导出操作物品的位置。 光标显示在屏幕上操作文章的位置。 因此,光标跟随操作物品的移动。 然后,星形图像显示在光标的运动路径上。 以这种方式,可以通过在空气中操作操作物品来显示操作物品的运动路径。

    Game for moving an object on a screen in response to movement of an operation article
    10.
    发明授权
    Game for moving an object on a screen in response to movement of an operation article 失效
    用于响应于操作物品的移动在屏幕上移动物体的游戏

    公开(公告)号:US07322889B2

    公开(公告)日:2008-01-29

    申请号:US10972284

    申请日:2004-10-22

    申请人: Hiromu Ueshima

    发明人: Hiromu Ueshima

    IPC分类号: A63F13/00

    摘要: Since a cursor displayed on a screen of a television monitor moves in conjunction with a motion of an operation article operated by a player, intuitive operation can be possible so that the player can play a game easily. A mermaid displayed on the screen follows the cursor when the player moves the cursor by operating the operation article. In this way, the player operates the mermaid indirectly and avoids obstacle objects and obstacle images.

    摘要翻译: 由于显示在电视监视器的屏幕上的光标与由玩家操作的操作物品的动作一起移动,所以直观的操作是可能的,使玩家可以容易地玩游戏。 当玩家通过操作操作物品移动光标时,屏幕上显示的美人鱼跟随光标。 以这种方式,玩家间接操作美人鱼,并避免障碍物和障碍物图像。