Abstract:
Embodiments of the invention provide a time-based bonus system that can be pre-configured to award a certain amount of money to players of networked gaming devices over a certain time period. The amount of bonus money in a bonus pool is predetermined by a casino or other gaming network operator. Additionally, the total amount of bonus money in a particular bonus pool can be divided into multiple smaller bonuses, which can be distributed to many players over the time period in which the bonus pool is operating.
Abstract:
In operation, when a special symbol appears on one of the base-game reels, the secondary game is initiated. The game incorporates a scripted bonus, meaning once the initiator symbol is hit then one of fifty scripts is selected that take the player through the predetermined bonus sequence on the top box. Each script includes multiple steps and requires player interaction in order to advance to the next step in the sequence. The top box includes a diamond playing field with twelve different bonus spots, eight showing numerical values between 5 and 500, one “Lose ½” spot, one “Double” spot, a “PayTime” spot, and a “Triple PayTime” spot. In a first embodiment of the invention, each time the player hits the spin button, the spots are flashed sequentially around the diamond with the flash rate eventually slowing down to heighten the anticipation (“spin with anticipation”), eventually coming to a stop to alight on the spot preselected by the bonus controller electronics. In a second embodiment of the game, the bonus spots are flashed randomly until the player hits the quick pick button at which point the preselected bonus spot is lit.
Abstract:
A method for providing incentive to players of networked slot machines includes a card reader associated with each machine and a card associated with each player. A player account accessible by a host computer on the network is created which associates the player's card with the account. A predetermined credit is applied to the player's account. In a complementary incentive, credit from the player's account is applied to the coin-in meter of a slot machine responsive to insertion of the player card into a card reader associated with the machine. In a matching incentive also implemented by the present invention, each time the player inserts a coin into the slot machine, an equal credit is debited from the player's account and applied to the coin-in meter of the machine. In both cases, the credit can only be used by the player to play the machines and cannot be cashed out by the player.
Abstract:
In operation, when a special symbol appears on one of the base-game reels, the secondary game is initiated. The player is prompted to hit the spin button, which causes the lamps behind each spinner position to light in sequence until the sequence stops to point at the winning cherry. The numerical value associated with the winning cherry is the potential award in bonus credits to the player. The player can opt out and claim the award or can continue to hit the spin button thereby accruing credits in the amount associated with each cherry. But after a cherry wins—i.e., the sequence stops on it—it becomes a “bust” cherry. If the sequence stops on a bust cherry in any subsequent spin, the accrued award is lost. In that event, a consolation prize is awarded. The concept behind the invention involves player decision making and input—that is, whether the player should press his or her luck for potentially increased payout where the chance of continuing with the secondary game becomes increasingly risky as safe payout spaces are converted to bust spaces.
Abstract:
A casino gaming machine includes a speaker structured to produce a game audio output having a volume, an ambient noise level (ambient noise level) detector structured to detect an ambient noise level proximate the gaming machine, and an dynamic volume controller configured to regulate the volume of the game audio output in relation to a detected ambient noise level. The gaming machine can produce a plurality of game audio outputs, wherein the game audio output volumes can be differentially adjusted in relation to a detected ambient noise level. Differential volume adjustment can be on the basis of a parameter, such as sound output class.
Abstract:
To self-limit play, a player selects a trigger event and an associated action. During play, the game is monitored for the trigger event. If the trigger event occurs, the associated action is performed.
Abstract:
An electronic display includes a plurality of electronically controlled display elements arranged to form a face which is curved around a horizontal axis. The display elements are mounted on display sections which are aligned along a common axis and fastened side-by-side to a chassis to create a display having a desired length. Each display section includes a frame having semi-circular sides which define a radius around the axis and a flexible printed circuit board which is curved around the radius and fastened to the frame. The display elements are preferably light emitting diodes which are fabricated in arrays and mounted to the printed circuit board with sockets. The light emitting diodes are electrically coupled through the printed circuit board to a display driver such as a programmable controller which selectively illuminates the display elements to form images on the curved face of the display.
Abstract:
A method and apparatus for signaling promotional operation of a gaming device using existing fluorescent illumination lamps. An illumination lamp on a gaming device is operated continuously during normal operation, then flashed to signal promotional operation. Alternatively, an illumination lamp can be dimmed during normal operation, then operated at full brightness during promotional operation. To achieve flashing and dimming operation, a conventional starter is removed from a socket in a fluorescent lamp fixture and replaced with a controllable starter that fits into the same socket. The starter has a pair of wire leads for receiving a control signal for flashing or dimming the lamp. The controllable starter includes a starter circuit having a switch connected between two power terminals of the starter. When the switch closes responsive to the control signal, it shorts circuits the lamp, thereby extinguishing the arc and allowing preheat current to flow in the heating filaments of the lamp. When the switch opens responsive to the control signal, an arc is struck. By repetitively opening and closing the starter switch, the lamp is made to flash. The lamp is dimmed by flashing the lamp a high enough frequency that the lamp appears to operate continuously. The brightness of the dimmed lamp is controlled by adjusting the duty cycle of the switch. Flashing and dimming operation is combined with multiple colored fluorescent lamps to signal promotional operation.
Abstract:
A plurality of gaming machines, such as slot machines or the like, are networked together in communication with a bonus server. The bonus server identifies each machine on the network and transmits a bonus token across the network to a machine control interface within a selected one of the machines. The bonus token is preferably a message packet containing the unique address of the gaming machine selected as well as various parameters which govern aspects of a bonus session initiated at the machine. Receipt of the bonus token signal at the machine causes additional lighting and sound effects beyond that enabled by the normal operation of the game. The bonus token also enables additional bonuses within the game that are awarded to a player of the selected machine. At the end of a bonus period, the bonus token is returned to the bonus server, processed to introduce new parameters, and then transmitted to a second one of the plurality of gaming machines at the proper time. The bonus token is passed in this way, periodically, from machine to machine to enhance the gaming experience of the lucky player of the selected gaming machine.