Method for implementing a secondary game in a gaming machine
    3.
    发明授权
    Method for implementing a secondary game in a gaming machine 失效
    在游戏机中实现二次游戏的方法

    公开(公告)号:US07033272B1

    公开(公告)日:2006-04-25

    申请号:US10120213

    申请日:2002-04-09

    Applicant: Shannon Mason

    Inventor: Shannon Mason

    CPC classification number: G07F17/3267 G07F17/32

    Abstract: In operation, when a special symbol appears on one of the base-game reels, the secondary game is initiated. The game incorporates a scripted bonus, meaning once the initiator symbol is hit then one of fifty scripts is selected that take the player through the predetermined bonus sequence on the top box. Each script includes multiple steps and requires player interaction in order to advance to the next step in the sequence. The top box includes a diamond playing field with twelve different bonus spots, eight showing numerical values between 5 and 500, one “Lose ½” spot, one “Double” spot, a “PayTime” spot, and a “Triple PayTime” spot. In a first embodiment of the invention, each time the player hits the spin button, the spots are flashed sequentially around the diamond with the flash rate eventually slowing down to heighten the anticipation (“spin with anticipation”), eventually coming to a stop to alight on the spot preselected by the bonus controller electronics. In a second embodiment of the game, the bonus spots are flashed randomly until the player hits the quick pick button at which point the preselected bonus spot is lit.

    Abstract translation: 在操作中,当一个基本游戏卷轴上出现特殊符号时,启动辅助游戏。 该游戏包含一个脚本奖金,这意味着一旦发起者符号被击中,则选择了五十个脚本中的一个,使玩家通过顶盒上的预定奖励顺序。 每个脚本包括多个步骤,并要求玩家进行交互,以便前进到序列中的下一个步骤。 顶盒包括一个具有十二个不同红点的钻石游乐场,八个显示数值在五到五百之间,一个“失去1/2”点,一个“双”点,“PayTime”点和“三重PayTime”点。 在本发明的第一实施例中,每当玩家击中旋转按钮时,斑点依次围绕钻石闪光,闪光速率最终减慢,以提高预期(“预期旋转”),最终停止 由奖金控制器电子装置预先选定的现场。 在游戏的第二实施例中,奖励点被随机闪现,直到玩家击中快速选择按钮,此时预选奖励点被点亮。

    Method for providing incentive to play gaming devices connected by a network to a host computer
    4.
    发明申请
    Method for providing incentive to play gaming devices connected by a network to a host computer 审中-公开
    用于提供激励来玩游戏设备的方法,所述游戏设备通过网络连接到主计算机

    公开(公告)号:US20050101374A1

    公开(公告)日:2005-05-12

    申请号:US10895195

    申请日:2004-07-19

    Applicant: John Acres

    Inventor: John Acres

    Abstract: A method for providing incentive to players of networked slot machines includes a card reader associated with each machine and a card associated with each player. A player account accessible by a host computer on the network is created which associates the player's card with the account. A predetermined credit is applied to the player's account. In a complementary incentive, credit from the player's account is applied to the coin-in meter of a slot machine responsive to insertion of the player card into a card reader associated with the machine. In a matching incentive also implemented by the present invention, each time the player inserts a coin into the slot machine, an equal credit is debited from the player's account and applied to the coin-in meter of the machine. In both cases, the credit can only be used by the player to play the machines and cannot be cashed out by the player.

    Abstract translation: 用于向联网老虎机的玩家提供激励的方法包括与每个机器相关联的读卡器和与每个玩家相关联的卡。 创建由网络上的主机可访问的玩家帐户,其将玩家的卡片与帐户相关联。 预定的抵免额应用于玩家的账户。 在补充激励下,响应于将玩家卡插入到与机器相关联的读卡器中,来自玩家账户的信用被应用于老虎机的投币仪。 在本发明也实现的匹配激励下,每当玩家将硬币插入老虎机时,从玩家的帐户中扣除相等的信用额并将其应用于机器的投币计。 在这两种情况下,信用证只能由玩家用来播放机器,不能由玩家兑现。

    Method for implementing a secondary game in a gaming machine
    5.
    发明授权
    Method for implementing a secondary game in a gaming machine 有权
    在游戏机中实现二次游戏的方法

    公开(公告)号:US06860811B1

    公开(公告)日:2005-03-01

    申请号:US10120196

    申请日:2002-04-09

    Applicant: Kevan Wilkins

    Inventor: Kevan Wilkins

    CPC classification number: G07F17/32 G07F17/3258 G07F17/3267

    Abstract: In operation, when a special symbol appears on one of the base-game reels, the secondary game is initiated. The player is prompted to hit the spin button, which causes the lamps behind each spinner position to light in sequence until the sequence stops to point at the winning cherry. The numerical value associated with the winning cherry is the potential award in bonus credits to the player. The player can opt out and claim the award or can continue to hit the spin button thereby accruing credits in the amount associated with each cherry. But after a cherry wins—i.e., the sequence stops on it—it becomes a “bust” cherry. If the sequence stops on a bust cherry in any subsequent spin, the accrued award is lost. In that event, a consolation prize is awarded. The concept behind the invention involves player decision making and input—that is, whether the player should press his or her luck for potentially increased payout where the chance of continuing with the secondary game becomes increasingly risky as safe payout spaces are converted to bust spaces.

    Abstract translation: 在操作中,当一个基本游戏卷轴上出现特殊符号时,启动辅助游戏。 提示播放器点击旋转按钮,这将导致每个旋转位置后面的灯依次点亮,直到序列停止指向获胜樱桃。 与获奖樱桃相关的数值是玩家奖金积分的潜在奖励。 玩家可以选择退出并申请奖励,或者可以继续按下旋转按钮,从而累积与每个樱桃相关的金额。 但是,在樱桃胜利之后,序列就停止了 - 它变成了一个“胸围”的樱桃。 如果在任何随后的旋转中,顺序停止在胸围樱桃上,累积奖励将会丢失。 在这种情况下,获得安慰奖。 本发明背后的概念涉及玩家的决策和投入,也就是说,无论玩家是否应该按压他或她的运气来潜在地增加支付,因为安全的支出空间被转换为胸围空间,继续进行二次游戏的机会变得越来越危险。

    Dynamic volume adjustment in a slot machine
    6.
    发明申请
    Dynamic volume adjustment in a slot machine 有权
    老虎机中的动态音量调节

    公开(公告)号:US20040179701A1

    公开(公告)日:2004-09-16

    申请号:US10387180

    申请日:2003-03-11

    Inventor: Scott Boyd

    CPC classification number: H03G3/32

    Abstract: A casino gaming machine includes a speaker structured to produce a game audio output having a volume, an ambient noise level (ambient noise level) detector structured to detect an ambient noise level proximate the gaming machine, and an dynamic volume controller configured to regulate the volume of the game audio output in relation to a detected ambient noise level. The gaming machine can produce a plurality of game audio outputs, wherein the game audio output volumes can be differentially adjusted in relation to a detected ambient noise level. Differential volume adjustment can be on the basis of a parameter, such as sound output class.

    Abstract translation: 赌场游戏机包括构造成产生具有音量的游戏音频输出的扬声器,被构造成检测靠近游戏机的环境噪声电平的环境噪声电平(环境噪声电平)检测器,以及配置成调节音量的动态音量控制器 相对于检测到的环境噪声水平的游戏音频输出。 游戏机可以产生多个游戏音频输出,其中可以相对于检测到的环境噪声电平差异地调整游戏音频输出音量。 差分音量调节可以基于一个参数,如声音输出等级。

    Electronic display with curved face
    8.
    发明授权
    Electronic display with curved face 失效
    带曲面的电子显示屏

    公开(公告)号:US6008784A

    公开(公告)日:1999-12-28

    申请号:US744516

    申请日:1996-11-06

    CPC classification number: G09F9/33

    Abstract: An electronic display includes a plurality of electronically controlled display elements arranged to form a face which is curved around a horizontal axis. The display elements are mounted on display sections which are aligned along a common axis and fastened side-by-side to a chassis to create a display having a desired length. Each display section includes a frame having semi-circular sides which define a radius around the axis and a flexible printed circuit board which is curved around the radius and fastened to the frame. The display elements are preferably light emitting diodes which are fabricated in arrays and mounted to the printed circuit board with sockets. The light emitting diodes are electrically coupled through the printed circuit board to a display driver such as a programmable controller which selectively illuminates the display elements to form images on the curved face of the display.

    Abstract translation: 电子显示器包括多个电子控制显示元件,其布置成形成围绕水平轴线弯曲的面部。 显示元件安装在沿着公共轴线对准并且并排固定到底盘的显示部分上,以形成具有期望长度的显示器。 每个显示部分包括具有围绕轴线限定半径的半圆形侧面的框架和围绕该半径弯曲并紧固到框架的柔性印刷电路板。 显示元件优选是以阵列制造并且安装到具有插座的印刷电路板的发光二极管。 发光二极管通过印刷电路板电耦合到诸如可编程控制器的显示驱动器,其可选择性地照亮显示元件以在显示器的曲面上形成图像。

    Flashing and diming fluorescent lamps for a gaming device
    9.
    发明授权
    Flashing and diming fluorescent lamps for a gaming device 失效
    用于游戏设备的闪烁和昏暗的荧光灯

    公开(公告)号:US5854542A

    公开(公告)日:1998-12-29

    申请号:US706038

    申请日:1996-08-30

    Applicant: Mark G. Forbes

    Inventor: Mark G. Forbes

    Abstract: A method and apparatus for signaling promotional operation of a gaming device using existing fluorescent illumination lamps. An illumination lamp on a gaming device is operated continuously during normal operation, then flashed to signal promotional operation. Alternatively, an illumination lamp can be dimmed during normal operation, then operated at full brightness during promotional operation. To achieve flashing and dimming operation, a conventional starter is removed from a socket in a fluorescent lamp fixture and replaced with a controllable starter that fits into the same socket. The starter has a pair of wire leads for receiving a control signal for flashing or dimming the lamp. The controllable starter includes a starter circuit having a switch connected between two power terminals of the starter. When the switch closes responsive to the control signal, it shorts circuits the lamp, thereby extinguishing the arc and allowing preheat current to flow in the heating filaments of the lamp. When the switch opens responsive to the control signal, an arc is struck. By repetitively opening and closing the starter switch, the lamp is made to flash. The lamp is dimmed by flashing the lamp a high enough frequency that the lamp appears to operate continuously. The brightness of the dimmed lamp is controlled by adjusting the duty cycle of the switch. Flashing and dimming operation is combined with multiple colored fluorescent lamps to signal promotional operation.

    Abstract translation: 一种使用现有的荧光照明灯来信令游戏装置的促销操作的方法和装置。 游戏装置上的照明灯在正常操作期间连续地操作,然后闪烁以表示促销操作。 或者,照明灯在正常操作期间可以变暗,然后在促销操作期间以全亮度操作。 为了实现闪烁和调光操作,常规的启动器从荧光灯固定装置中的插座中移除,并被可配合入同一插座的可控启动器代替。 启动器具有一对导线,用于接收用于闪烁或调光灯的控制信号。 可控启动器包括具有连接在起动器的两个电源端子之间的开关的起动器电路。 当开关响应于控制信号而闭合时,它使灯熄灯,从而熄灭电弧并使预热电流在灯的加热丝中流动。 当开关响应于控制信号打开时,会触发一个电弧。 通过反复打开和关闭起动开关,灯泡闪烁。 通过将灯闪烁足够高的频率使灯显示为连续工作,灯泡变暗。 通过调节开关的占空比来控制变暗灯的亮度。 闪烁和调光操作与多种彩色荧光灯相结合,以表示促销操作。

    Networked gaming devices using bonus token to effectuate bonus awards

    公开(公告)号:US07048628B2

    公开(公告)日:2006-05-23

    申请号:US10087896

    申请日:2001-10-18

    CPC classification number: G07F17/32 G07F17/3234 G07F17/3281

    Abstract: A plurality of gaming machines, such as slot machines or the like, are networked together in communication with a bonus server. The bonus server identifies each machine on the network and transmits a bonus token across the network to a machine control interface within a selected one of the machines. The bonus token is preferably a message packet containing the unique address of the gaming machine selected as well as various parameters which govern aspects of a bonus session initiated at the machine. Receipt of the bonus token signal at the machine causes additional lighting and sound effects beyond that enabled by the normal operation of the game. The bonus token also enables additional bonuses within the game that are awarded to a player of the selected machine. At the end of a bonus period, the bonus token is returned to the bonus server, processed to introduce new parameters, and then transmitted to a second one of the plurality of gaming machines at the proper time. The bonus token is passed in this way, periodically, from machine to machine to enhance the gaming experience of the lucky player of the selected gaming machine.

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