摘要:
A graphics system and method for panning from one portion of a stored image to another portion of the image includes a frame buffer, one or more display devices, one or more raster parameter registers, and one or more raster parameter updaters. The image is stored in the frame buffer and each display device is configured to display less than the entire image. A panning operation is initiated by requesting an update of one or more of the raster parameter registers during a next blanking period.
摘要:
A system and method for preserving the order of data items through a divergence-and-reconvergence of two or more paths in a hardware device. A host processor may write a first token to a first path in the hardware device. A convergence unit in the hardware device may receive and store the first token in a synchronization register. The host processor may poll the synchronization register to determine when the first token arrives in the synchronization register. In response to determining that the first token has arrived in the synchronization register, the host processor may safely write a sequence of one or more data items to a second path in the hardware device.
摘要:
In one embodiment, a scale and bias unit for use in a graphics system includes a preclamping unit configured to receive an input and to responsively generate an output value equal to a first value if the input is within a first input range. The scale and bias unit also includes a processing unit coupled to the preclamping unit and configured to perform a calculation on the input to generate the output value. The processing unit does not perform the calculation if the input is within the first input range.
摘要:
A graphics system includes a frame buffer, a write address generator, and a pixel buffer. A burst of pixels received from the frame buffer may not be in display order. In one embodiment, a write address generator calculates a write address for each pixel in the burst of pixels output from the frame buffer. The write address corresponds to a relative display order within the burst for each respective pixel. Each pixel in the burst is stored to its write address in the pixel buffer. This way, the pixels in the burst are stored in display order within the pixel buffer.
摘要:
A graphics system and method for processing geometry compressed, three-dimensional graphics data are disclosed. After transforming and lighting each vertex, a vertex data stream is decompressed using connectivity information, and vertexes are reassembled into geometric primitives. The connectivity information may include mesh buffer references, vertex tags, or other types of information. Independent buffers, queues, and/or caches are used to simultaneously store: (a) vertex data for the next several primitives, (b) vertex data that will be reused, (c) vertex tags, (d) control tags, (e) vertex data being assembled into a primitive, and (f) an assembled primitive ready to be launched. The assembled primitive may be clip tested for visibility in a defined viewport, before investing time to have the primitive processed into pixel data for display. The independent buffers, queues, and/or caches may also enable the vertex processing steps to be performed in parallel and at different rates.
摘要:
An optimizing unit for use with an interleaved memory and suitable for use in a computer graphics system is described. The unit utilizes knowledge of the repetitive and predictable nature of texture buffer accesses to potentially reduce the number of memory fetches. The unit maintains a queue of pending requests for tiles of data from the memory, and predicts the retrieval of redundant data within short sequences of requests. The redundant data is retrieved from the memory once, and repeated as necessary from local temporary storage registers.
摘要:
A graphics system may include a frame buffer, a processing device coupled to access data in the frame buffer, a frame buffer interface coupled to the frame buffer, and an output controller configured to assert a request for display data to provide to a display device. The frame buffer interface may receive the request for display data from the output controller and delay providing the request for display data to the frame buffer if the processing device is currently requesting access to a portion of the frame buffer targeted by the request for display data. For example, if the frame buffer includes several memory banks and the request for display data targets a first bank, the frame buffer interface may delay providing the request for display data to the frame buffer if the processing device is currently requesting access to the first bank.
摘要:
A graphics system that is configured to synchronize a slave display channel to a master display channel may include a master display timing generator configured to provide a frame event indication and a slave display timing generator. The slave display timing generator may be configured to receive the frame event indication and, in response to receiving the frame event indication during its active display period, the slave display timing generator may be configured to wait until its current active display period ends and then jump to its synchronization point. Alternatively, the slave display timing generator may be configured to jump to its synchronization point immediately or after the end of the current horizontal line, and any remaining display information in an interrupted frame may be displayed during the next active display period.
摘要:
An external cache management unit for use with a 3D-RAM frame buffer and suitable for use in a computer graphics system is described. The unit may reduce power consumption within the 3D-RAM by performing partial block write-back according to status information stored in an array of dirty tag bits. Periodic level one cache block cleansing is provided for during empty memory cycles.
摘要:
A memory array management unit suitable for use in a computer graphics system is described. The unit is especially designed to facilitate the storage of tiles of graphics data. Alignment detection between the tiles and memory block boundaries is provided for, with misalignments resulting in the automatic decimation to produce sub-tiles and generation of multiple memory write sequences.