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公开(公告)号:US20240201494A1
公开(公告)日:2024-06-20
申请号:US18589388
申请日:2024-02-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , G06F3/011 , G06F3/16 , H04S7/304
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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62.
公开(公告)号:US20240115937A1
公开(公告)日:2024-04-11
申请号:US18045796
申请日:2022-10-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Christopher M. Pontiga , Arthur Kwun
IPC: A63F13/285 , A63F13/24 , A63F13/424 , A63F13/533
CPC classification number: A63F13/285 , A63F13/24 , A63F13/424 , A63F13/533
Abstract: Computer game developers can implicitly create haptic assets from audio assets. A low pass filter passes only audio assets with frequencies less than a threshold to a mapping module. The audio assets are then mapped to haptic assets that can be output by an ERM of a computer game controller. The haptic output can be in synchronization with play of the audio assets on speakers.
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公开(公告)号:US11914146B2
公开(公告)日:2024-02-27
申请号:US17827462
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , G06F3/011 , G06F3/16 , H04S7/304
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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公开(公告)号:US20230405461A1
公开(公告)日:2023-12-21
申请号:US17827603
申请日:2022-05-27
Inventor: Victoria Dorn , Sarah Karp , Sepideh Karimi , Celeste Bean , Liz Juenger
IPC: A63F13/533 , A63F13/798 , A63F13/92 , A63F13/837 , G06N3/08
CPC classification number: A63F13/533 , A63F13/798 , G06N3/08 , A63F13/837 , A63F13/92
Abstract: A method for providing assistance during gameplay is described. The method includes accessing a profile model associated with a user account of a user. The profile model is used to generate one or more predictive indicators based on a plurality of game contexts of one or more games. The method further includes receiving a request for accessing a game for a game session via the user account and generating assistance input for the user responsive to the one or more predictive indicators that the user will be unable to complete a task in the game. The task is associated to a game context. The assistance input is provided before the user performs the task.
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公开(公告)号:US20230400934A1
公开(公告)日:2023-12-14
申请号:US17837226
申请日:2022-06-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Celeste Bean , Sergey Bashkirov , Michael Taylor
CPC classification number: G06F3/0334 , A63F13/24
Abstract: A foot operated controller apparatus is disclosed. The apparatus includes a ball large enough for a human to manipulate with two feet, and a support apparatus configured to support the ball from below, restrict translation of the ball and permit rotation of the ball about its center with respect to at least two axes. One or more position encoders are disposed proximate a surface of the ball. The encoder(s) are configured to determine a rotational displacement of the ball with respect to two or more axes.
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公开(公告)号:US20230388584A1
公开(公告)日:2023-11-30
申请号:US17828775
申请日:2022-05-31
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steve Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
CPC classification number: H04N21/44204 , H04N21/44004 , H04N21/4532 , H04N21/4755
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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公开(公告)号:US20230384592A1
公开(公告)日:2023-11-30
申请号:US17827462
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , H04S7/304 , G06F3/011 , G06F3/16
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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公开(公告)号:US20230381674A1
公开(公告)日:2023-11-30
申请号:US17828974
申请日:2022-05-31
Inventor: Lachmin Singh , Celeste Bean , Olga Rudi , Katie Egeland , Steven Osman
IPC: A63F13/86
CPC classification number: A63F13/86
Abstract: The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.
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公开(公告)号:US11724187B2
公开(公告)日:2023-08-15
申请号:US17483524
申请日:2021-09-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Kristine Young , Olga Rudi
IPC: A63F13/497 , A63F13/537
CPC classification number: A63F13/497 , A63F13/537
Abstract: A method and system for providing visual comparisons to previous gameplay is disclosed. A plurality of datasets, with each dataset associated with displaying at least a part of gameplay from a past gameplay session of an interactive content title and a set of synch points within the past gameplay session is stored. An input over a communication network from a client device of a player associated with a current gameplay session is received. The received input indicates one of the stored datasets associated with the interactive content title. An overlay for a display of the current gameplay session is generated. The overlay includes a ghost projection based on the indicated dataset. The ghost projection is superimposed over the display of a virtual environment of the current gameplay session based on the set of synch points.
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公开(公告)号:US20230102269A1
公开(公告)日:2023-03-30
申请号:US17487221
申请日:2021-09-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean
Abstract: A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.
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