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公开(公告)号:US09824502B2
公开(公告)日:2017-11-21
申请号:US14779491
申请日:2014-12-23
Applicant: Intel Corporation
Inventor: Xiaofeng Tong , Qiang Eric Li , Yangzhou Du , Wenlong Li
IPC: G06T19/20 , G06T13/40 , G06F3/044 , G06F3/0481 , G06F3/0484 , G06F3/0488 , G06K9/00 , G06T17/00 , G06F3/01
CPC classification number: G06T19/20 , G06F3/011 , G06F3/044 , G06F3/04815 , G06F3/04842 , G06F3/04845 , G06F3/0488 , G06K9/00228 , G06T13/40 , G06T17/00 , G06T2200/24
Abstract: Examples of systems and methods for three-dimensional model customization for avatar animation using a sketch image selection are generally described herein. A method for rendering a three-dimensional model may include presenting a plurality of sketch images to a user on a user interface, and receiving a selection of sketch images from the plurality of sketch images to compose a face. The method may include rendering the face as a three-dimensional model, the three-dimensional model for use as an avatar.
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公开(公告)号:US20140267544A1
公开(公告)日:2014-09-18
申请号:US13976037
申请日:2013-03-15
Applicant: INTEL CORPORATION
Inventor: Wenlong Li , Xiaofeng Tong , Yangzhou Du , Thomas Sachson , Yimin Zhang
CPC classification number: H04M1/72544 , G06K9/00315 , H04N7/141 , H04N7/157
Abstract: Technologies for distributed generation of an avatar with a facial expression corresponding to a facial expression of a user include capturing real-time video of a user of a local computing device. The computing device extracts facial parameters of the user's facial expression using the captured video and transmits the extracted facial parameters to a server. The server generates an avatar video of an avatar having a facial expression corresponding to the user's facial expression as a function of the extracted facial parameters and transmits the avatar video to a remote computing device.
Abstract translation: 用于分布式生成具有与用户的面部表情相对应的面部表情的化身的技术包括捕获本地计算设备的用户的实时视频。 计算设备使用捕获的视频提取用户的面部表情的面部参数,并将提取的面部参数发送到服务器。 服务器根据所提取的面部参数生成具有与用户面部表情相对应的面部表情的头像的头像视频,并将头像视频发送到远程计算设备。
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公开(公告)号:US12118775B2
公开(公告)日:2024-10-15
申请号:US17438098
申请日:2019-04-12
Applicant: INTEL CORPORATION
Inventor: Qiang Li , Wenlong Li , Yumeng Wang , Xiaofeng Tong
CPC classification number: G06V10/955 , G06T7/73 , G06T17/10 , G06V20/52 , G06V40/103 , G06V40/20 , G06V40/23
Abstract: Methods, systems and apparatuses may provide for technology that detects an individual in a real-time multi-camera video feed and generates three-dimensional (3D) skeletal data based on the real-time multi-camera video feed. The technology may also automatically identify a frontal body orientation of an individual based on the 3D skeletal data and one or more anthropometric constraints.
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公开(公告)号:US20240119625A1
公开(公告)日:2024-04-11
申请号:US18283414
申请日:2021-06-16
Applicant: Intel Corporation
Inventor: Ming Lu , Liwei Liao , Haihua Lin , Xiaofeng Tong , Wenlong Li , Jiansheng Chen , Yiwei He
CPC classification number: G06T7/73 , G06V20/42 , G06T2207/20084 , G06T2207/30196 , G06T2207/30224 , G06T2207/30242
Abstract: A method and system of automatically estimating a ball carrier in team sports.
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公开(公告)号:US20240031534A1
公开(公告)日:2024-01-25
申请号:US18476041
申请日:2023-09-27
Applicant: Intel Corporation
Inventor: Xiaofeng Tong , Wenlong Li , Yangzhou Du , Wei Hu , Yimin Zhang
IPC: H04N7/15 , H04M1/72439 , G06V40/16 , G06T13/40 , H04N7/14 , G06F3/0482 , G06F3/04883 , G10L21/003 , G10L21/013
CPC classification number: H04N7/157 , H04M1/72439 , G06V40/166 , G06V40/168 , G06T13/40 , H04N7/147 , G06F3/0482 , G06F3/04883 , G10L21/003 , G10L21/013
Abstract: Generally this disclosure describes a video communication system that replaces actual live images of the participating users with animated avatars. A method may include selecting an avatar; initiating communication; detecting a user input; identifying the user input; identifying an animation command based on the user input; generating avatar parameters; and transmitting at least one of the animation command and the avatar parameters.
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公开(公告)号:US11841935B2
公开(公告)日:2023-12-12
申请号:US17947991
申请日:2022-09-19
Applicant: Intel Corporation
Inventor: Wenlong Li , Xiaolu Shen , Lidan Zhang , Jose E. Lorenzo , Qiang Li , Steven Holmes , Xiaofeng Tong , Yangzhou Du , Mary Smiley , Alok Mishra
IPC: G06F3/048 , G06F21/32 , H04L9/40 , H04L9/32 , G06F21/30 , H04W12/06 , H04W12/065 , H04W12/68 , G06V40/20 , G06F3/01 , G06F21/36 , G06T19/00
CPC classification number: G06F21/32 , G06F3/017 , G06F21/30 , G06F21/36 , G06T19/00 , G06V40/28 , H04L9/32 , H04L63/08 , H04W12/06 , H04W12/065 , H04W12/68
Abstract: Example gesture matching mechanisms are disclosed herein. An example machine readable storage device or disc includes instructions that, when executed, cause programmable circuitry to at least: prompt a user to perform gestures to register the user, randomly select at least one of the gestures for authentication of the user, prompt the user to perform the at least one selected gesture, translate the gesture into an animated avatar for display at a display device, the animated avatar including a face, analyze performance of the gesture by the user, and authenticate the user based on the performance of the gesture.
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公开(公告)号:US20230162378A1
公开(公告)日:2023-05-25
申请号:US17915048
申请日:2020-05-21
Applicant: Intel Corporation
Inventor: Chen Ling , Wenlong Li , Qiang Li , Haihua Lin , Xiaofeng Tong
IPC: G06T7/292 , H04N13/111
CPC classification number: G06T7/292 , H04N13/111 , G06T2207/30196 , G06T2207/30224 , G06T2207/30241
Abstract: A method for player and ball tracking post processing is described herein. The method includes optically tracking a trajectory of a player and ball and determining at least one affinity player for the currently tracked player. Additionally, the method includes completing the optical trajectory for the currently tracked player based on an estimated trajectory from the affinity player and stabilizing ball tracking during game break. The method further includes calculating virtual camera movement.
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公开(公告)号:US11514704B2
公开(公告)日:2022-11-29
申请号:US17057020
申请日:2018-10-02
Applicant: Intel Corporation
Inventor: Chen Ling , Ming Lu , Qiang Li , Wenlong Li , Xiaofeng Tong , Yikai Fang , Yumeng Wang
Abstract: A video capture and processing system includes a memory configured to store a pose database. The pose database includes poses that indicate a start or stoppage in an event. The system also includes a processor operatively coupled to the memory. The processor is configured to generate a pose of an individual in a video frame of captured video of the event. The pose can be three-dimensional pose or a two-dimensional pose. The processor is also configured to determine, based on the pose database, whether the pose of the individual indicates a start or a stoppage in the event. The processor is further configured to control an upload of video of the event based on the determination of whether the pose indicates the start or the stoppage in the event.
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公开(公告)号:US20220232190A1
公开(公告)日:2022-07-21
申请号:US17550480
申请日:2021-12-14
Applicant: Intel Corporation
Inventor: Xiaofeng Tong , Wenlong Li , Yangzhou Du , Wei Hu , Yimin Zhang
IPC: H04N7/15 , H04M1/72439 , G06V40/16 , G06T13/40 , H04N7/14 , G06F3/0482 , G06F3/04883 , G10L21/003 , G10L21/013
Abstract: Generally this disclosure describes a video communication system that replaces actual live images of the participating users with animated avatars. A method may include selecting an avatar; initiating communication; detecting a user input; identifying the user input; identifying an animation command based on the user input; generating avatar parameters; and transmitting at least one of the animation command and the avatar parameters.
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公开(公告)号:US20220180103A1
公开(公告)日:2022-06-09
申请号:US17485411
申请日:2021-09-25
Applicant: Intel Corporation
Inventor: Haihua Lin , Xiaofeng Tong , Wenlong Li , Ming Lu , Jiansheng Chen , Liwei Liao
Abstract: Embodiments are generally directed to methods and apparatuses for determining a game status. An embodiment of a method for determining a game status comprises: detecting players and a ball in a plurality of continuous frames captured by a plurality of cameras; obtaining tracking data of the players and the ball of the plurality of continuous frames; and determining a game status for each of the plurality of continuous frames based on the tracking data of the players and the ball of the plurality of continuous frames.
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