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公开(公告)号:US20230271093A1
公开(公告)日:2023-08-31
申请号:US18141756
申请日:2023-05-01
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Celeste Bean
IPC: A63F13/87 , G06F3/16 , H04L65/403 , G10L15/08 , A63F13/53
CPC classification number: A63F13/87 , A63F13/53 , G06F3/165 , G10L15/08 , H04L65/4046 , G10L2015/088
Abstract: A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.
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公开(公告)号:US11673064B2
公开(公告)日:2023-06-13
申请号:US17487221
申请日:2021-09-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean
CPC classification number: A63F13/87 , A63F13/53 , G06F3/165 , G10L15/08 , H04L65/4046 , G10L2015/088
Abstract: A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.
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公开(公告)号:US11567609B1
公开(公告)日:2023-01-31
申请号:US17837253
申请日:2022-06-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Celeste Bean , Sergey Bashkirov , Michael Taylor
Abstract: A controller apparatus includes a capacitive or resistive touch pad having a touch sensitive surface sized sufficient for operation by two human feet. One or more markers are coupled to the touch pad. The markers are configured for use by a computer system for room mapping.
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公开(公告)号:US12299774B2
公开(公告)日:2025-05-13
申请号:US18083456
申请日:2022-12-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arran Green , Celeste Bean , Michael Taylor
IPC: G06T11/00 , G06F3/01 , G06F40/166 , G06F40/284 , G10L15/18
Abstract: A method generating an image according to a style is described. The method includes receiving a textual description describing a first image. The method further includes applying an artificial intelligence (AI) model to determine the style of a second image based on the textual description, the first image, a plurality of descriptions, and a plurality of images to generate a suggestion. The style provides a context to the second image. The style is lacking in the first image. The method includes generating the second image with the suggestion according to the style and providing the second image to a client device for display.
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公开(公告)号:US20250114708A1
公开(公告)日:2025-04-10
申请号:US18482004
申请日:2023-10-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Tooba Ahsen , Kristie Ramirez , Victoria Dorn
Abstract: Systems and methods for testing a non-player character (NPC) for use in a video game are described. One of the methods includes generating parameters that define characteristics of the NPC. The characteristics include data that define visual features for the NPC, physical features for the NPC, and context features for a test video game for the NPC. The method further includes providing the parameters to an artificial intelligence (AI) model. The method includes activating an interactive version of the NPC in the test video game and introducing a quality assurance NPC into the test video game. The quality assurance NPC is programmed to interact with the interactive version of the NPC in the test video game and generate test metrics regarding the interaction. The method includes modifying the interactive version of the NPC responsive to the test metrics.
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公开(公告)号:US20250032911A1
公开(公告)日:2025-01-30
申请号:US18361589
申请日:2023-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Celeste Bean
IPC: A63F13/424 , A63F13/215 , A63F13/285 , A63F13/533 , A63F13/54 , G06N3/0475
Abstract: An electronic system is configured to use a tailored large language model to process natural language spoken by a computer gamer during gameplay. Non-verbal output can then be provided in response, where the non-verbal output may be visual, tactile, and/or audible. As examples, the non-verbal output may respond to a request from the user, may acknowledge that the natural language is being processed, and/or may indicate that a requested action has been registered for execution in the future.
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公开(公告)号:US20240424417A1
公开(公告)日:2024-12-26
申请号:US18830909
申请日:2024-09-11
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Celeste Bean
IPC: A63F13/87 , A63F13/53 , G06F3/16 , G10L15/08 , H04L65/403
Abstract: A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.
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公开(公告)号:US12151167B2
公开(公告)日:2024-11-26
申请号:US17828707
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/67 , A63F13/45 , A63F13/798
Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
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公开(公告)号:US12148445B2
公开(公告)日:2024-11-19
申请号:US17491269
申请日:2021-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Celeste Bean , Olga Rudi , Courtney Yingling , Hsin-Yi Chien
Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.
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公开(公告)号:US20240299855A1
公开(公告)日:2024-09-12
申请号:US18120347
申请日:2023-03-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean
IPC: A63F13/87 , A63F13/825 , G06F3/01
CPC classification number: A63F13/87 , A63F13/825 , G06F3/017
Abstract: Systems and methods for facilitating private communication between users are described. One of the methods includes determining that a gesture directed towards one or more users from a plurality of users is made by a user, generating one or more private communication channels between the user and the one or more users in response to determining that the gesture is directed towards the one or more users, and determining that one or more additional gestures indicated in the one or more private communication channels are made. The one or more additional gestures are associated with one or more meanings, and the one or more meanings are received via the one or more private communication channels. The method includes hiding the one or more additional gestures from remaining ones of the plurality of users.
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