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51.
公开(公告)号:US11420125B2
公开(公告)日:2022-08-23
申请号:US17220709
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: A63F13/42 , A63F13/57 , A63F13/213
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators in an audience engaged in watching gameplay of the video game. The captured interaction data is aggregated by clustering the spectators into different groups in accordance to emotions detected from the spectators in the audience. An avatar is generated to represent emotion of each group and expressions of the avatar are dynamically adjusted to match changes in the expressions of the spectators of the respective group. The avatars representing distinct emotions of different group of spectators is presented alongside content of the video game. A size of the avatar for each distinct emotion is influenced by the confidence score associated with the respective group of spectators.
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公开(公告)号:US20220168639A1
公开(公告)日:2022-06-02
申请号:US17220743
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: A63F13/53 , A63F13/213
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators of an audience engaged in watching gameplay of the video game. The captured interaction data is used to cluster the spectators into different groups in accordance to emotions detected from the interactions of spectators in the audience. A graphic interchange format file (GIF) is identified for each group based on the emotion associated with the group. The GIFs representing the distinct emotions of different groups of spectators are forwarded to client devices of spectators for rendering alongside content of the video game.
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公开(公告)号:US20210129031A1
公开(公告)日:2021-05-06
申请号:US16674827
申请日:2019-11-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Joshua M. Eads , Matthew D. Bennett , Brendan Matera Rehon , Mahdi Azmandian , Zhenhao Ge , Todd Tokubo
Abstract: The performance of a player of a computer game is noted and the player accorded a latency handicap based thereon. The latency handicap is used to slow down play of the computer game, preferably only during times of high player activity. The latency handicap can be reduced over time or owing to improvement in the player's performance.
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公开(公告)号:US10918945B2
公开(公告)日:2021-02-16
申请号:US16355668
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/00 , A63F13/5258 , A63F13/5252 , A63F13/86 , G06F3/0481 , H04L29/06
Abstract: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a target player. The method includes an operation for providing a portal within the interface for presenting a second view of the target object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the target object within the portal. Additionally, the method provides an operation for wiping away the portal.
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公开(公告)号:US20200289934A1
公开(公告)日:2020-09-17
申请号:US16355635
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/5252 , G06F3/0484 , G06F3/01 , G06F3/0346 , A63F13/86 , A63F13/5258
Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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