摘要:
Real-time image rendering of diffuse and glossy objects in low-frequency lighting environments captures soft shadows, interreflections, and caustics. As a preprocess, a global transport simulator creates functions over the object's surface representing transfer of arbitrary, low-frequency source lighting into exiting radiance, but including global effects like shadowing and interreflection from the object onto itself. At run-time, these transfer functions are applied to the actual source lighting. Dynamic, local lighting is handled by sampling close to the object at every frame; the object can also be rigidly rotated with respect to the lighting and vice versa. Lighting and transfer functions are represented using low-order spherical harmonics. Functions for radiance transfer from a dynamic lighting environment through a preprocessed object to neighboring points in space further allow cast soft shadows and caustics from rigidly moving casters onto arbitrary, dynamic receivers.
摘要:
Computer graphics image rendering techniques render images using a precomputed radiance transfer (PRT) to model local effects such as bumps, wrinkles, or other detailed features on an arbitrarily deformable model's surface. The techniques apply zonal harmonics (ZH) which approximate spherical functions as sums of circularly symmetric functions around different axes. By spatially varying both the axes and coefficients of these basis functions, approximations can fit to spatially varying transfer signals. Compared to the spherical harmonic (SH) basis, the ZH basis yields a more compact approximation, and can be rotated at a low computational expense suitable for dense per-vertex or per-pixel evaluation. This allows PRT to be mapped onto deforming models which re-orient the local coordinate frame.
摘要:
Systems and methods are provided for providing a fine-to-coarse look ahead in connection with parametrization in a graphics system. The use of a variety of parametrization metrics may be supplemented and improved by the fine-to-coarse look ahead techniques of the invention. First, the metric of a parametrization is minimized using a coarse-to-fine hierarchical solver, and then accelerated with a fine-to-coarse propagation. The resulting parametrizations have increased texture resolution in surface regions with greater signal detail at all levels of detail in the progressive mesh sequence.
摘要:
Systems and methods for discontinuity edge overdraw are described. In one aspect, a polygonal mesh is rendered to produce a computer-generated image. The image exhibits aliasing at its discontinuity edges. The discontinuity edges are sorted prior to overdrawing. The discontinuity edges are overdrawn as anti-aliased lines to reduce the aliasing.
摘要:
A hardware-accelerated process of computing radiance transfer coefficients (such as for use in image rendering based on precomputed radiance transfer (PRT) techniques) is re-ordered as compared to previously known PRT precomputations to iterate over a sampling of directions about an object. The hardware-accelerated process uses a set of textures representing positions and normals for a sampling of points over a modeled object. In iterating over the directions, the process computes the depth of the object in a shadow buffer, then computes a texture of the radiance contribution based on the normal and position textures and depth from the shadow buffer. The resulting radiance contribution textures of the iterated directions are accumulated to produce a texture representing the radiance transfer coefficients of the sampled positions. This enables the process to avoid reduction operations, ray tracing and slow read-back path limitations of graphical processing units.
摘要:
Systems and methods are provided for variable source rate sampling in connection with image rendering, which accumulate and resolve over all samples forward mapped to each pixel bin. In accordance with the invention, the textured surface to be rendered is sampled, or oversampled, at a variable rate that reflects variations in frequency among different regions, taking into account any transformation that will be applied to the surface prior to rendering and the view parameters of the display device, thus ensuring that each bin of the rendering process receives at least a predetermined minimum number of samples. In one embodiment, the sampling rate is variably set such that each bin is assured to have at least one sample point. In another embodiment, a tiling approach to division of the surface is utilized. In accordance with the architecture provided, the sample points of the surface are forward mapped to sample squares, other regions, of a rendering device, taking into account any transformations applied to the surface and the view parameters of the rendering device, such that each bin receives at least the predetermined minimum number of samples. A filter determines the value(s) to assign to each pixel based upon accumulation and resolution of all of the sample points that fall within the pixel bin(s), rather than assigning a value by selecting only the point sample that corresponds to the center of the pixel. Gaps or holes left by conventional forward-mapping techniques are eliminated by oversampling the source(s), and interpolated points are generated at a higher rate than the original source signal(s) to adequately cover the destination bins. A pixel, or sub-pixel, binning approach is used that accumulates and resolves over all samples, and performs particularly well compared to prior architectures in areas that have higher frequency content, solving the minification antialiasing problem and producing a high quality result. Anisotropic filtering is handled simply with the forward mapping approach by filtering over all samples that naturally accumulate after the forward map, and via variable control of the number of samples forward mapped to the bins. A variety of image processing applications are contemplated wherein variable rate source sampling, and accumulation and resolution of forward mapped point samples can be applied, ranging from 3-D graphics applications to applications wherein images recorded in a recording/storage environment are mapped to the arbitrary requirements of a display environment.
摘要:
A visibility sorting method coherently computes a visibility ordering of a collection of moving objects seen by a moving camera in an animated graphics scene. The method detects whether an object occludes other objects. Objects that form an occlusion cycle are grouped together in the ordering. Objects are represented using convex polyhedra to facilitate occlusion testing. A fast occlusion test determines whether the spatial and angular extents of the convex polyhedra overlap. An exact occlusion test detects collisions between convex polyhedra and the silhouettes of the convex polyhedra.
摘要:
Disclosed are methods for planarizing a pattern of trenches and pillars on a substrate. The trenches are filled by depositing a filler material to a thickness greater than or equal to their depth. Photoresist is then patterned to open at least some areas overlying at least some of the pillars. Exposed resist and filler are then etched isotropically simultaneously to substantially planarize the pattern. In one embodiment, the ratio of resist etch rate to filler etch rate is greater than 1.0. In another embodiment, planarization may be achieved by etching filler material in nonactive areas without exposing caps of capped pillars, e.g., etching with endpoint detection. Then, caps of the capped pillars may then be exposed. These methods may be used in conjunction with chemical mechanical polishing steps with reduced pattern sensitivity, avoiding dishing and isolated pillar erosion.