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公开(公告)号:US20250014336A1
公开(公告)日:2025-01-09
申请号:US18346623
申请日:2023-07-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sergey Bashkirov , Celeste Bean , Sudha Krishnamurthy , Masanori Omote , Sagar Sudhakara
IPC: G06V20/40 , G06F40/40 , G06V10/774
Abstract: System, process and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.
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公开(公告)号:US12011663B2
公开(公告)日:2024-06-18
申请号:US17892991
申请日:2022-08-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy
IPC: A63F13/67 , A63F13/422 , A63F13/5375 , A63F13/69 , A63F13/79
CPC classification number: A63F13/5375 , A63F13/67 , A63F13/69 , A63F13/79 , A63F13/422
Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
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公开(公告)号:US20230410824A1
公开(公告)日:2023-12-21
申请号:US17828116
申请日:2022-05-31
Inventor: Jin Zhang , Celeste Bean , Sepideh Karimi , Sudha Krishnamurthy
IPC: G10L21/013 , G10L15/187 , G10L15/22 , G10L25/90 , G10L25/51
CPC classification number: G10L21/013 , G10L15/187 , G10L25/51 , G10L25/90 , G10L15/22
Abstract: Systems and methods for audio processing are described. An audio processing system receives audio content that includes a voice sample. The audio processing system analyzes the voice sample to identify a sound type in the voice sample. The sound type corresponds to pronunciation of at least one specified character in the voice sample. The audio processing system generates a filtered voice sample at least in part by filtering the voice sample to modify the sound type. The audio processing system outputs the filtered voice sample.
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公开(公告)号:US11847743B2
公开(公告)日:2023-12-19
申请号:US17308023
申请日:2021-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy , Michael Taylor
CPC classification number: G06T17/10 , G06N3/044 , G06T15/503 , G10L15/26 , G06T2210/21 , G06T2210/28
Abstract: A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D object and the 3D object or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair. A physics engine can be used to modify the 3D objects.
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公开(公告)号:US11694084B2
公开(公告)日:2023-07-04
申请号:US16848484
申请日:2020-04-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy
Abstract: Sound effect recommendations for visual input are generated by training machine learning models that learn coarse-grained and fine-grained audio-visual correlations from a reference image, a positive audio signals, and a negative audio signal. A positive audio embedding related to the reference image is generated from the positive audio signal and a negative audio embedding is generated from a negative audio signal. A machine learning algorithm uses the reference image, the positive audio embedding and the negative audio embedding as inputs to train a visual-to-audio correlation neural network to output a smaller distance between the positive audio embedding and the reference image than the negative audio embedding and the reference image.
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公开(公告)号:US11684852B2
公开(公告)日:2023-06-27
申请号:US17307803
申请日:2021-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Sudha Krishnamurthy
IPC: A63F13/22 , A63F13/525
CPC classification number: A63F13/525
Abstract: A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. Techniques are described for remastering the skybox based on various parameters.
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公开(公告)号:US11631214B2
公开(公告)日:2023-04-18
申请号:US17308011
申请日:2021-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy , Michael Taylor
Abstract: A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D asset and the 3D asset or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair.
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公开(公告)号:US20230054035A1
公开(公告)日:2023-02-23
申请号:US17892991
申请日:2022-08-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy
IPC: A63F13/5375 , A63F13/67 , A63F13/79 , A63F13/69
Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
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公开(公告)号:US11511190B2
公开(公告)日:2022-11-29
申请号:US17306905
申请日:2021-05-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Sudha Krishnamurthy
Abstract: A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. However, techniques are described for modifying an image or audio or both of the sky box responsive to identifying the character is moving toward the sky box.
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公开(公告)号:US11420124B2
公开(公告)日:2022-08-23
申请号:US17065014
申请日:2020-10-07
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Sudha Krishnamurthy
IPC: A63F13/67 , A63F13/5375 , A63F13/79 , A63F13/69 , A63F13/422
Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
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