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31.
公开(公告)号:US20240050857A1
公开(公告)日:2024-02-15
申请号:US17887352
申请日:2022-08-12
Inventor: Benaisha Patel , Morgan Fryer-McColloch , Celeste Bean
IPC: A63F13/67
CPC classification number: A63F13/67
Abstract: Methods and systems for providing assistance to a user for playing a video game includes identifying attributes of inputs of the user from prior gameplays of the video game. The attributes are analyzed to identify input capabilities of the user. Skills required to progress in the video game are identified and hints are provided to the user to guide the user to obtain certain ones of the skills. The obtained skills assist the user to progress in the video game.
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公开(公告)号:US20240033640A1
公开(公告)日:2024-02-01
申请号:US17875340
申请日:2022-07-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Victoria Dorn
IPC: A63F13/67 , A63F13/79 , A63F13/5375 , G06V40/16 , G06V10/70
CPC classification number: A63F13/67 , A63F13/79 , A63F13/5375 , G06V40/168 , G06V10/70 , A63F2300/6027 , A63F2300/5546 , A63F2300/305
Abstract: A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
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33.
公开(公告)号:US20240017177A1
公开(公告)日:2024-01-18
申请号:US17865977
申请日:2022-07-15
Inventor: Angela Bartolome , Celeste Bean , Olga Rudi
IPC: A63F13/75 , A63F13/79 , A63F13/63 , A63F13/424 , A63F13/428 , A63F13/355
CPC classification number: A63F13/75 , A63F13/79 , A63F13/63 , A63F13/424 , A63F13/428 , A63F13/355
Abstract: A disruptive behavior incident flag notification is received from a game player that marks a time during play of a video game corresponding to a potential disruptive behavior incident. A video clip for the disruptive behavior incident flag notification is automatically generated and stored with the disruptive behavior incident flag notification in association with an account of the game player. The game player accesses and reviews the disruptive behavior incident flag notification and corresponding generated video clip. The game player applies a validation indicator to the disruptive behavior incident flag notification. The validation indicator for the disruptive behavior incident flag notification as received from the game player is used to prioritize the disruptive behavior incident flag notification and corresponding generated video clip for platform moderator review. An incident reporting score for the game player is updated based on a platform moderator report for the disruptive behavior incident flag notification.
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公开(公告)号:US20240001239A1
公开(公告)日:2024-01-04
申请号:US17810556
申请日:2022-07-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Celeste Bean , Sergey Bashkirov
Abstract: Machine learning is used to transform screen renders from the viewpoint of the player's character to be from the viewpoint of other non-player characters (NPC) in the room. One or more neural networks are trained using game images captured during a human play session, and then subsequently the neural networks are used to create realistic video from the NPC viewpoints. To avoid rendering multiple viewpoints simultaneously, a single viewpoint is rendered, and neural networks are used to transform it for the viewpoints of other NPCs in the area. A group of NPCs may be treated as a batch and a single viewpoint transformed to multiple viewpoints in a single inference pass. For cloud gaming the game video can be rendered/sent immediately for the player but the actions of the NPCs are delayed for a frame while the neural network generates the behavior.
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公开(公告)号:US20230398438A1
公开(公告)日:2023-12-14
申请号:US17837235
申请日:2022-06-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Celeste Bean , Sergey Bashkirov , Michael Taylor
CPC classification number: A63F13/24 , A63F13/21 , A63F2300/1087 , A63F2300/1006 , A63F2300/105 , A63F2300/1068
Abstract: A controller apparatus includes two or more balls having a size sufficient for a human to manipulate with a single foot. Three or more bearings support at least one of the balls from below and permit rotation with respect to at least two axes. One or more position encoders are disposed proximate a surface of each of the two or more balls. The encoders are configured to determine a rotational displacement of each of the two or more balls with respect to two or more axes.
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36.
公开(公告)号:US20230398435A1
公开(公告)日:2023-12-14
申请号:US17827577
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/217 , G06F3/16 , H04S7/00 , G06F3/01
CPC classification number: A63F13/217 , G06F3/165 , H04S2420/01 , G06F3/011 , H04S7/304
Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.
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公开(公告)号:US20230381662A1
公开(公告)日:2023-11-30
申请号:US17828707
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/67 , A63F13/45 , A63F13/798
CPC classification number: A63F13/67 , A63F13/45 , A63F13/798
Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
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公开(公告)号:US12293752B2
公开(公告)日:2025-05-06
申请号:US18045167
申请日:2022-10-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sarah Karp , Celeste Bean , Tatianna Manzon-Gutzman
IPC: G10K11/178
Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
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公开(公告)号:US20250114699A1
公开(公告)日:2025-04-10
申请号:US18482677
申请日:2023-10-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Yayoi Ukai
IPC: A63F13/53
Abstract: Methods and systems for personalizing an avatar for a user for use in a game includes extracting features of the avatar associated with the user. Receiving inputs from the user for customizing at least a feature of the game that is identified as customizable. Constraints of the game are determined and used during updating of a skin of the avatar, wherein the skin of the avatar is updated by adjusting the feature to include the attribute customized using the inputs of the user. The updated skin used to generate an updated avatar that is stored in a user profile of the user and used to represent the user in the game.
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公开(公告)号:US20250071157A1
公开(公告)日:2025-02-27
申请号:US18238414
申请日:2023-08-25
Inventor: Brielle Powell , Celeste Bean , Victoria Walker , Olga Rudi , Steven Osman
IPC: H04L65/403 , G06F3/0482 , G06F40/169
Abstract: Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio-visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within the current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.
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