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公开(公告)号:US11420131B2
公开(公告)日:2022-08-23
申请号:US16866435
申请日:2020-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Jorge Arroyo Palacios
IPC: A63F13/87 , A63F13/23 , A63F13/285 , A63F13/655 , G06F3/01 , G06K9/62 , H04N21/478 , H04N21/4788 , G06V40/20 , A63F13/843
Abstract: Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
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公开(公告)号:US10104221B2
公开(公告)日:2018-10-16
申请号:US15282257
申请日:2016-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jorge Arroyo Palacios
IPC: H04M1/725 , G06F3/0488 , G06F3/0482 , G06F9/44 , G06F9/451
Abstract: Conversation-based context rules for altering virtual reality (VR) gaming and for switching between input languages based on heuristics related to past conversations between users.
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公开(公告)号:US20180095624A1
公开(公告)日:2018-04-05
申请号:US15282654
申请日:2016-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jorge Arroyo Palacios
IPC: G06F3/0484 , G06F17/27 , G06T19/00
CPC classification number: G06F3/0484 , G06F3/011 , G06F3/167 , G06F17/275 , G06F2203/011 , G06Q10/107 , G06T19/006 , H04L51/043
Abstract: Conversation-based context rules for altering virtual reality (VR) gaming and for switching between input languages based on heuristics related to past conversations between users.
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公开(公告)号:US12186667B2
公开(公告)日:2025-01-07
申请号:US17948588
申请日:2022-09-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios
IPC: A63F13/67
Abstract: A method for modifying user sentiment is described. The method includes analyzing behavior of a group of players during a play of a game. The behavior of the group of players is indicative of a sentiment of the group of players during the play of the game. The method includes accessing a non-player character (NPC) during the play of the game. The NPC has a characteristic that influences a change in the sentiment of the group of players. The method includes placing the NPC into one or more scenes of the game during the play of the game for a period of time until the change in the sentiment of the group of players is determined. The change in the sentiment of the group of players is determined by analyzing of the behavior of the group of players during said play of the game.
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公开(公告)号:US12153854B1
公开(公告)日:2024-11-26
申请号:US18199174
申请日:2023-05-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios
Abstract: A method for communicating with users in a virtual reality space includes capturing images of a user during a session of interaction in the virtual reality space, with the captured images including hand gestures and facial expressions made by the user during a communication act. The method also includes processing state data generated during the session, to identify a context associated with the virtual reality space during the communication act. The method further includes generating an audio output representing an interpretation of the hand gestures and facial expressions. The audio output includes sound modifications that are dynamically applied based on the context of virtual reality space. Still further, the method includes presenting the audio output in the virtual reality space via an avatar of the user. The face of the avatar is correspondingly modified with a video overlay associated with the sound modifications, which update during the communication act.
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公开(公告)号:US20240374998A1
公开(公告)日:2024-11-14
申请号:US18314020
申请日:2023-05-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jorge Arroyo Palacios
IPC: A63F13/52 , A63F13/235 , A63F13/60
Abstract: Methods and system for providing streaming content of a video game at a client device includes receiving frames of streaming content from a game server. The frames represent a current game state. The frames are analyzed to generate predicted frames that are likely to occur following the current frames. The predicted frames are stored in a prediction frame buffer and used to fill any gaps in subsequent frames representing subsequent game state received from the game server.
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公开(公告)号:US12115441B2
公开(公告)日:2024-10-15
申请号:US17817208
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/22 , A63F13/211 , A63F13/215 , G06F3/01 , G06F3/16
CPC classification number: A63F13/22 , A63F13/211 , A63F13/215 , G06F3/012 , G06F3/016 , G06F3/16
Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
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公开(公告)号:US12039673B2
公开(公告)日:2024-07-16
申请号:US17382250
申请日:2021-07-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios
CPC classification number: G06T19/006 , A63F13/52 , G06F3/011 , G06F3/16 , G06T7/40 , G06T7/50 , G06T17/20 , G06T19/20 , A63F2300/8082 , G06T2207/30196 , G06T2219/2016 , G06T2219/2021
Abstract: Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes can be adjusted to modify at least part of an image of the physical features of a user to produce a virtual mesh of the physical features. The method includes generating an augmented reality (AR) scene for rendering on a display for a user wearing AR glasses, the AR scene includes a real-world space and virtual objects overlaid in the real-world space. The method includes analyzing a field of view into the AR scene from the AR glasses; the analyzing is configured to detect images of physical features of the user when the field of view is directed toward at least part of said physical features of the user. The method includes adjusting the AR scene, in substantial real-time, to modify at least part of the images of the physical features of the user when the physical features of the user are detected to be in the AR scene as viewed from the field of view of the AR glasses, wherein said modifying includes detecting depth data and original texture data from said physical features to produce a virtual mesh of said physical features; the virtual mesh is changed in size and shape and rendered using modified texture data that blends with said original texture data. In one embodiment, the modified physical features of the user appear to the user when viewed via the AR glasses as existing in the real-world space. In this way, when the physical features of a user are detected to be in the AR scene, the physical features are augment in the AR scene which can result in the self-perception of the user improving which in turn can provide the user with confidence to overcome challenging tasks or obstacles during the gameplay of the user.
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公开(公告)号:US11638878B2
公开(公告)日:2023-05-02
申请号:US17364635
申请日:2021-06-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yutaka Yokokawa , Jorge Arroyo Palacios
IPC: A63F13/67 , A63F13/798 , A63F13/216 , A63B24/00 , A63F13/847
Abstract: A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.
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公开(公告)号:US20230063681A1
公开(公告)日:2023-03-02
申请号:US17411989
申请日:2021-08-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios
Abstract: A method for augmenting a real-world scene viewed through augmented reality (AR) glasses includes determining that an overlay should be processed for a real-world person being viewed via the AR glasses, with the determining using artificial intelligence (AI) to identify a trigger scenario. The AI is configured to process a video stream of images captured of the real-world person using a camera of the AR glasses to identify the trigger scenario, which is associated with an intensity level exhibited by the real-world person. The method also includes identifying the overlay to replace a portion of the real-world person in the video stream of images, and generating an augmented video stream that includes the video stream composited with the overlay. The augmented video stream being presented via the AR glasses is configured to adjust the intensity level exhibited by the real-world person when viewed via the AR glasses.
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