Systems and methods for modifying user sentiment for playing a game

    公开(公告)号:US12186667B2

    公开(公告)日:2025-01-07

    申请号:US17948588

    申请日:2022-09-20

    Abstract: A method for modifying user sentiment is described. The method includes analyzing behavior of a group of players during a play of a game. The behavior of the group of players is indicative of a sentiment of the group of players during the play of the game. The method includes accessing a non-player character (NPC) during the play of the game. The NPC has a characteristic that influences a change in the sentiment of the group of players. The method includes placing the NPC into one or more scenes of the game during the play of the game for a period of time until the change in the sentiment of the group of players is determined. The change in the sentiment of the group of players is determined by analyzing of the behavior of the group of players during said play of the game.

    Animation of hand-finger communicator with real-world voice output

    公开(公告)号:US12153854B1

    公开(公告)日:2024-11-26

    申请号:US18199174

    申请日:2023-05-18

    Abstract: A method for communicating with users in a virtual reality space includes capturing images of a user during a session of interaction in the virtual reality space, with the captured images including hand gestures and facial expressions made by the user during a communication act. The method also includes processing state data generated during the session, to identify a context associated with the virtual reality space during the communication act. The method further includes generating an audio output representing an interpretation of the hand gestures and facial expressions. The audio output includes sound modifications that are dynamically applied based on the context of virtual reality space. Still further, the method includes presenting the audio output in the virtual reality space via an avatar of the user. The face of the avatar is correspondingly modified with a video overlay associated with the sound modifications, which update during the communication act.

    Augmented reality artificial intelligence enhance ways user perceive themselves

    公开(公告)号:US12039673B2

    公开(公告)日:2024-07-16

    申请号:US17382250

    申请日:2021-07-21

    Abstract: Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes can be adjusted to modify at least part of an image of the physical features of a user to produce a virtual mesh of the physical features. The method includes generating an augmented reality (AR) scene for rendering on a display for a user wearing AR glasses, the AR scene includes a real-world space and virtual objects overlaid in the real-world space. The method includes analyzing a field of view into the AR scene from the AR glasses; the analyzing is configured to detect images of physical features of the user when the field of view is directed toward at least part of said physical features of the user. The method includes adjusting the AR scene, in substantial real-time, to modify at least part of the images of the physical features of the user when the physical features of the user are detected to be in the AR scene as viewed from the field of view of the AR glasses, wherein said modifying includes detecting depth data and original texture data from said physical features to produce a virtual mesh of said physical features; the virtual mesh is changed in size and shape and rendered using modified texture data that blends with said original texture data. In one embodiment, the modified physical features of the user appear to the user when viewed via the AR glasses as existing in the real-world space. In this way, when the physical features of a user are detected to be in the AR scene, the physical features are augment in the AR scene which can result in the self-perception of the user improving which in turn can provide the user with confidence to overcome challenging tasks or obstacles during the gameplay of the user.

    Altitude-based difficulty adjustments for multi-player gaming interactivity

    公开(公告)号:US11638878B2

    公开(公告)日:2023-05-02

    申请号:US17364635

    申请日:2021-06-30

    Abstract: A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.

    DYNAMIC AUGMENTATION OF STIMULI BASED ON PROFILE OF USER

    公开(公告)号:US20230063681A1

    公开(公告)日:2023-03-02

    申请号:US17411989

    申请日:2021-08-25

    Abstract: A method for augmenting a real-world scene viewed through augmented reality (AR) glasses includes determining that an overlay should be processed for a real-world person being viewed via the AR glasses, with the determining using artificial intelligence (AI) to identify a trigger scenario. The AI is configured to process a video stream of images captured of the real-world person using a camera of the AR glasses to identify the trigger scenario, which is associated with an intensity level exhibited by the real-world person. The method also includes identifying the overlay to replace a portion of the real-world person in the video stream of images, and generating an augmented video stream that includes the video stream composited with the overlay. The augmented video stream being presented via the AR glasses is configured to adjust the intensity level exhibited by the real-world person when viewed via the AR glasses.

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