USE OF EYE TRACKING TO ADJUST REGION-OF-INTEREST (ROI) FORCOMPRESSING IMAGES FOR TRANSMISSION

    公开(公告)号:US20250053236A1

    公开(公告)日:2025-02-13

    申请号:US18928758

    申请日:2024-10-28

    Abstract: Gaze tracking data representing a user's gaze is analyzed to determine one or more regions of interest. One or more gaze tracking parameters are determined from the gaze tracking data. Adjusted foveation data is determined representing an adjusted size and/or shape of one or more regions of interest in one or more images to be subsequently presented to the user based on the one or more gaze tracking parameters. The compression of the one or more transmitted images is adjusted so that fewer bits are needed to transmit data for portions of an image outside the one or more regions of interest than for portions of the image within the one or more regions of interest. Adjusting compression of the transmitted image(s) includes decreasing a size of the foveal region for a subset of the one or more images that are presented to the user during the saccade or blink.

    CONTROLLER USE BY HAND-TRACKED COMMUNICATOR AND GESTURE PREDICTOR

    公开(公告)号:US20250021166A1

    公开(公告)日:2025-01-16

    申请号:US18352611

    申请日:2023-07-14

    Abstract: A method including capturing a deformed gesture performed by a communicator, wherein the deformed gesture corresponds to a defined gesture that is intended by the communicator. The method including providing the deformed gesture that is captured to an artificial intelligence (AI) model configured to classify a predicted gesture corresponding to deformed gesture. The method including performing an action based on the predicted gesture. The method including capturing at least one multimodal cue to verify the predicted gesture. The method including determining that the predicted gesture is incorrect based on the at least one multimodal cue. The method including providing feedback to the AI model indicating that the predicted gesture is incorrect for training and updating the AI model. The method including classifying an updated predicted gesture corresponding to the deformed gesture using the AI model that is updated.

    Temporal supersampling for foveated rendering systems

    公开(公告)号:US11704768B2

    公开(公告)日:2023-07-18

    申请号:US17398818

    申请日:2021-08-10

    CPC classification number: G06T3/40 G06F3/012 G06F3/013 G06T3/4053 G06T11/40

    Abstract: Methods and systems are provided for using temporal supersampling to increase a displayed resolution associated with peripheral region of a foveated rendering view. A method for enabling reconstitution of higher resolution pixels from a low resolution sampling region for fragment data is provided. The method includes an operation for receiving a fragment from a rasterizer of a GPU and for applying temporal supersampling to the fragment with the low resolution sampling region over a plurality of prior frames to obtain a plurality of color values. The method further includes an operation for reconstituting a plurality of high resolution pixels in a buffer that is based on the plurality of color values obtained via the temporal supersampling. Moreover, the method includes an operation for sending the plurality of high resolution pixels for display.

    USE OF EYE TRACKING TO ADJUST REGION-OF-INTEREST (ROI) FOR COMPRESSING IMAGES FOR TRANSMISSION

    公开(公告)号:US20220197381A1

    公开(公告)日:2022-06-23

    申请号:US17691656

    申请日:2022-03-10

    Abstract: Gaze tracking data representing a user's gaze is analyzed to determine one or more regions of interest. One or more gaze tracking error parameters are determined from the gaze tracking data including a rate of rotation of a user's eye with respect to one or more axes. An error in a fixation of the user's eye on a particular region of interest is determined. Adjusted foveation data is determined representing an adjusted size and/or shape of one or more regions of interest in one or more images to be subsequently presented to the user based on the one or more gaze tracking parameters. The compression of the one or more transmitted images is adjusted so that fewer bits are needed to transmit data for portions of an image outside the one or more regions of interest than for portions of the image within the one or more regions of interest

    Optimized deferred lighting in a foveated rendering system

    公开(公告)号:US11222444B2

    公开(公告)日:2022-01-11

    申请号:US16723106

    申请日:2019-12-20

    Abstract: A method for implementing a graphics pipeline. The method includes determining a plurality of light sources affecting a virtual scene. Geometries of objects of an image of the scene is projected onto a plurality of pixels of a display from a first point-of-view. The pixels are partitioned into a plurality of tiles. A foveal region of highest resolution is defined for the image as displayed, wherein a first subset of pixels is assigned to the foveal region, and wherein a second subset of pixels is assigned to a peripheral region that is outside of the foveal region. A first set of light sources is determined from the plurality of light sources that affect one or more objects displayed in a first tile that is in the peripheral region. At least two light sources from the first set is clustered into a first aggregated light source affecting the first tile when rendering the image in pixels of the first tile.

    DYNAMIC GRAPHICS RENDERING BASED ON PREDICTED SACCADE LANDING POINT

    公开(公告)号:US20190354173A1

    公开(公告)日:2019-11-21

    申请号:US15982275

    申请日:2018-05-17

    Abstract: A method for predicting eye movement in a head mounted display (HMD). The method including tracking movement of an eye of a user with a gaze tracking system disposed in the HMD at a plurality of sample points. The method including determining velocity of the movement based on the movement of the eye. The method including determining that the eye of the user is in a saccade upon the velocity reaching a threshold velocity. The method including predicting a landing point on the display of the HMD corresponding to a direction of the eye for the saccade.

    OPTIMIZED DEFERRED LIGHTING IN A FOVEATED RENDERING SYSTEM

    公开(公告)号:US20180357794A1

    公开(公告)日:2018-12-13

    申请号:US15727515

    申请日:2017-10-06

    Abstract: A method for implementing a graphics pipeline. The method includes determining a plurality of light sources affecting a virtual scene. Geometries of objects of an image of the scene is projected onto a plurality of pixels of a display from a first point-of-view. The pixels are partitioned into a plurality of tiles. A foveal region of highest resolution is defined for the image as displayed, wherein a first subset of pixels is assigned to the foveal region, and wherein a second subset of pixels is assigned to a peripheral region that is outside of the foveal region. A first set of light sources is determined from the plurality of light sources that affect one or more objects displayed in a first tile that is in the peripheral region. At least two light sources from the first set is clustered into a first aggregated light source affecting the first tile when rendering the image in pixels of the first tile.

    Temporal Supersampling for Foveated Rendering Systems

    公开(公告)号:US20180357749A1

    公开(公告)日:2018-12-13

    申请号:US15905801

    申请日:2018-02-26

    Abstract: Methods and systems are provided for using temporal supersampling to increase a displayed resolution associated with peripheral region of a foveated rendering view. A method for enabling reconstitution of higher resolution pixels from a low resolution sampling region for fragment data is provided. The method includes an operation for receiving a fragment from a rasterizer of a GPU and for applying temporal supersampling to the fragment with the low resolution sampling region over a plurality of prior frames to obtain a plurality of color values. The method further includes an operation for reconstituting a plurality of high resolution pixels in a buffer that is based on the plurality of color values obtained via the temporal supersampling. Moreover, the method includes an operation for sending the plurality of high resolution pixels for display.

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