ARTIFICIAL INTELLIGENCE DETERMINED EMOTIONAL STATE WITH DYNAMIC MODIFICATION OF OUTPUT OF AN INTERACTION APPLICATION

    公开(公告)号:US20250010180A1

    公开(公告)日:2025-01-09

    申请号:US18591752

    申请日:2024-02-29

    Abstract: A method including receiving an input from a user for an interaction application that is executing. The method including receiving a first plurality of multimodal cues from a plurality of trackers, wherein each of the plurality of trackers is configured to track a corresponding cue using artificial intelligence. The method including providing the first plurality of multimodal cues to an artificial intelligence (AI) model configured to classify one or more emotions of a user, wherein the AI model generates a first predicted emotion based on the first plurality of multimodal cues. The method including determining a modification to content generated by the interaction application in response to the input, wherein the modification to the content is determined based on the predicted emotion. The method including providing the modification to the interaction application, wherein the interaction application is configured to generate modified content based on the modification.

    Dynamic modification of audio playback in games

    公开(公告)号:US11638873B2

    公开(公告)日:2023-05-02

    申请号:US17145216

    申请日:2021-01-08

    Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.

    Projecting content onto water to enhance computer simulation

    公开(公告)号:US11632529B2

    公开(公告)日:2023-04-18

    申请号:US17200718

    申请日:2021-03-12

    Abstract: Content is projected onto the surface of water such that it can be viewed from either above or below the surface. Using distortion mapping, depth sensing, and de-noising, the image can remain unaffected by ripples and allow the user to interact within the body of liquid and/or use it as input. Liquids of different density can be layered on the surface to create different refraction planes. Water currents and jets can be used to actively reduce ripples from user interaction, as well as actively adding or removing liquid from the container to counteract displacement or create effect.

    AI modeling for video game coaching and matchmaking

    公开(公告)号:US11065549B2

    公开(公告)日:2021-07-20

    申请号:US16355543

    申请日:2019-03-15

    Abstract: A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.

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