Input device
    193.
    发明授权

    公开(公告)号:US11878235B2

    公开(公告)日:2024-01-23

    申请号:US18057350

    申请日:2022-11-21

    CPC classification number: A63F13/24 A63F13/21 F21V33/008 G06F3/0338

    Abstract: Disclosed herein is an input device including: a plurality of input members; an upper surface having a right region in which a part of the plurality of input members is disposed, a left region in which another part of the plurality of input members is disposed, and a center region that is a region between the right region and the left region; and a light emitting region formed along an outer edge of the center region. The light emitting region includes a first light emitting portion configured to indicate identification information assigned to a plurality of input devices connected to an information processing apparatus, and a second light emitting portion configured to emit light based on information different from the identification information.

    Systems and methods for predicting states by using a distributed game engine

    公开(公告)号:US11865450B2

    公开(公告)日:2024-01-09

    申请号:US17143454

    申请日:2021-01-07

    Inventor: Steven Osman

    CPC classification number: A63F13/577 A63F13/335 A63F13/58 G06N20/00

    Abstract: A method for reducing latency in execution of a game is described. The method includes receiving via a computer network a user input associated with the game and determining from the user input a current state of the game. While the current state of the game is being determined, the method includes predicting a next state of the game based on the user input and one or more predicted user inputs. The method further includes generating one or more predicted image frames from the next state, determining whether the one or more predicted user inputs are received via the computer network, and sending the one or more predicted image frames in response to receiving the one or more predicted user inputs to reduce the latency in execution of the game.

    VIRTUAL REALITY/AUGMENTED REALITY SYSTEMS CONFIGURABLE WITH MULTIPLE TYPES OF CONTROLLERS

    公开(公告)号:US20240001223A1

    公开(公告)日:2024-01-04

    申请号:US17856715

    申请日:2022-07-01

    CPC classification number: A63F13/23 A63F2300/8082 A63F13/533 A63F13/31

    Abstract: Managing controller connection, including: determining whether at least one controller is connected to a game system, and performing and repeating the following until transitioned into a one-handed operation or two-handed operation of a user: (a) if more than one controller connection is detected, transitioning into the two-handed operation; (b) if no controller connection is detected, requesting the user to connect the at least one controller; (c) if connection of only a first controller is detected, requesting the user to connect a second controller; (d) if connection of the second controller is not detected, transitioning into the one-handed operation, wherein the transition into the one-handed operation is made after determining and deciding to continue with only the first controller.

    AUDIO PERSONALISATION METHOD AND SYSTEM
    199.
    发明公开

    公开(公告)号:US20230413005A1

    公开(公告)日:2023-12-21

    申请号:US18246938

    申请日:2021-09-15

    CPC classification number: H04S7/303 H04S2420/01

    Abstract: An audio personalisation method for a first user includes: testing a first user on a calibration test, the calibration test comprising requiring a user to match a test sound to a test location, either by controlling the position of the presented sound or controlling the position of the presented location, for a sequence of test matches, each test sound being presented at a position using a default head related transfer function ‘HRTF’, receiving an estimate of each matching location from the first user, and calculating a respective error for each estimate, to generate a sequence of location estimate errors for the first user; and comparing at least some of the location estimate errors for the first user with estimate errors of the same locations previously generated for at least a subset of a corpus of reference individuals; identifying a reference individual with the closest match of compared location estimation errors to those of the first user; and using an HRTF, previously obtained for the identified reference individual, for the first user.

    Network storage game allocation based on artificial intelligence

    公开(公告)号:US11848842B2

    公开(公告)日:2023-12-19

    申请号:US17545313

    申请日:2021-12-08

    CPC classification number: H04L43/0817 A63F13/355 H04L43/04 A63F2300/538

    Abstract: A method for game allocation in a game cloud system. The method including tracking state of a plurality of compute nodes of a data center, wherein the plurality of compute nodes is distributed across a plurality of rack assemblies. The method including tracking a plurality of popularity valuations of a plurality of video games. The method including determining a distribution of one or more video games from the plurality of video games across the plurality of rack assemblies based on the plurality of popularity valuations of the plurality of video games. The method including storing the one or more video games from the plurality of video games across the plurality of rack assemblies based on the distribution of the one or more video game that is determined.

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