SYSTEM AND METHOD FOR GENERATING OCCLUSION-CULLED HOLOGRAM AT HIGH SPEED USING OMNIDIRECTIONAL ANGULAR SPECTRUM
    14.
    发明申请
    SYSTEM AND METHOD FOR GENERATING OCCLUSION-CULLED HOLOGRAM AT HIGH SPEED USING OMNIDIRECTIONAL ANGULAR SPECTRUM 审中-公开
    使用OMNIDIRECTIONAL ANGULAR SPECTRUM在高速下产生OCCLUSION-CULLED HOLOGRAM的系统和方法

    公开(公告)号:US20160231706A1

    公开(公告)日:2016-08-11

    申请号:US14997493

    申请日:2016-01-16

    发明人: Seung Taik OH

    IPC分类号: G03H1/08 G03H1/16

    摘要: A system and method for generating an occlusion-culled hologram at a high speed using an omnidirectional angular spectrum in which it is possible to uniformly maintain a hologram generation speed regardless of the sampling number of an object and increase the three-dimensional (3D) effect of a hologram image. The system includes a omnidirectional angular spectrum generation module configured to receive geometric information of an object and generate an occlusion-culled omnidirectional angular spectrum based on the received geometric information, and a hologram generation module configured to generate a hologram based on the omnidirectional angular spectrum provided from the omnidirectional angular spectrum generation module and the positional information and the directional information of a hologram provided from the outside.

    摘要翻译: 一种用于使用全向角谱产生高速捕获的全息图的系统和方法,其中可以均匀地保持全息图生成速度,而不管对象的采样数量如何,并且增加三维(3D)效果 的全息图像。 所述系统包括全向角度谱生成模块,被配置为接收对象的几何信息,并且基于所接收的几何信息产生遮挡剔除的全向角谱,以及全息图生成模块,被配置为基于所提供的全向角谱产生全息图 从全向角频谱生成模块和从外部提供的全息图的位置信息和方向信息。

    Method for generating video holograms in real-time for enhancing a 3D-rendering graphic pipeline
    16.
    发明授权
    Method for generating video holograms in real-time for enhancing a 3D-rendering graphic pipeline 有权
    用于实时生成视频全息图以增强3D渲染图形流水线的方法

    公开(公告)号:US08325401B2

    公开(公告)日:2012-12-04

    申请号:US12600316

    申请日:2008-05-16

    IPC分类号: G03H1/08

    摘要: A method for generating video holograms is disclosed, principally for a holographic reproduction device, having at least one light modulator in which a scene which is deconstructed into object points is encoded as a complete hologram and can be viewed as a reconstruction from a visibility region. A 3D-rendering graphic pipeline determines color and depth information for the object points of the scene, from which a holographic pipeline determines the complex hologram values.

    摘要翻译: 公开了一种用于产生视频全息图的方法,主要用于全息再现装置,其具有至少一个光调制器,其中被解构为对象点的场景被编码为完整的全息图,并且可以被视为从可视区域的重建。 3D渲染图形管线确定场景对象点的颜色和深度信息,全息管线从该图形管道确定复杂的全息图值。

    Fabrication method for a computer-generated hologram in which a three-dimensional object having visualized cross-sectional surfaces is recorded, and computer-generated hologram in which a three-dimensional object having visualized cross-sectional surfaces is recorded
    17.
    发明授权
    Fabrication method for a computer-generated hologram in which a three-dimensional object having visualized cross-sectional surfaces is recorded, and computer-generated hologram in which a three-dimensional object having visualized cross-sectional surfaces is recorded 有权
    记录具有可视化截面的三维物体的计算机生成的全息图的制造方法以及计算机生成的具有可视化截面的三维物体的全息图被记录

    公开(公告)号:US07969632B2

    公开(公告)日:2011-06-28

    申请号:US12503796

    申请日:2009-07-15

    IPC分类号: G03H1/08

    摘要: A method for fabricating a computer generated hologram or holographic stereogram can reconstruct a three-dimensional object having visualized cross-sectional surfaces, wherein three-dimensional object composed only of surface data is processed to have visualized cross-sectional surfaces on a given cross section thereof by adding surface data to cross-sectional surfaces. The method includes obtaining volume data of a three-dimensional object, obtaining a number of two-dimensional cross-sectional image data of the three-dimensional object, producing three-dimensional object image data composed only of surface data of the three-dimensional object from the two-dimensional cross-sectional data obtained above, cutting the three-dimensional object surface data along predetermined cross section, defining the shape by adding surface data representing cross-sectional surfaces on the cut cross section, defining the arrangement of the defined three-dimensional object, a hologram plan and a reference beam to compute interference fringes on the hologram plane, and recording the interference fringes on a recording medium.

    摘要翻译: 用于制造计算机产生的全息图或全息立体图的方法可以重建具有可视化横截面的三维物体,其中仅由表面数据组成的三维物体被加工成具有在其给定横截面上的可视化横截面 通过将表面数据添加到横截面。 该方法包括:获取三维物体的体积数据,获得三维物体的二维横截面图像数据的数量,产生仅由三维物体的表面数据组成的三维物体图像数据 根据上述获得的二维横截面数据,沿着预定横截面切割三维物体表面数据,通过在切割截面上添加表示横截面的表面数据来限定形状,从而限定了所定义的三个 维度对象,全息图和参考光束,以计算全息图平面上的干涉条纹,并将干涉条纹记录在记录介质上。

    Method for Generating Video Holograms for a Holographic Display Device with Random Addressing
    18.
    发明申请
    Method for Generating Video Holograms for a Holographic Display Device with Random Addressing 有权
    用于产生具有随机寻址的全息显示设备的视频全息图的方法

    公开(公告)号:US20100149610A1

    公开(公告)日:2010-06-17

    申请号:US12600325

    申请日:2008-05-16

    IPC分类号: G03H1/22

    摘要: The invention relates to a method for generating video holograms for a holographic reproduction device with at least one light modulation means, wherein a scene split into object points is encoded as a whole hologram and can be seen as a reconstruction from a visibility region, which is located within a periodicity interval of the reconstruction of the video hologram. The visibility region, together with each object point of the scene to be reconstructed, defines a subhologram and the whole hologram is generated from a superposition of subholograms, wherein in a sequence of image contents the difference subholograms of object points are preferably generated for each picture, differing in regards to the visibility according to the viewer position in sequential images of the sequence. The display device comprises means that provide high-quality video holograms in spite of the data amount being significantly reduced.

    摘要翻译: 本发明涉及一种用于产生具有至少一个光调制装置的全息再现装置的视频全息图的方法,其中分割成对象点的场景被编码为整个全息图,并且可以被视为从可视区域的重建, 位于视频全息图的重建的周期性间隔内。 可见度区域与要重建的场景的每个对象点一起定义了一个亚像素,并且从亚像素叠加产生了整个全息图,其中在图像内容的序列中,优选地为每个图像生成对象点的差异子本征 ,在序列的连续图像中根据观众位置的可视性方面不同。 显示装置包括尽管数据量显着减少而提供高质量视频全息图的装置。

    Method for Generating Video Holograms in Real-Time for Enhancing a 3D-Rendering Graphic Pipeline
    19.
    发明申请
    Method for Generating Video Holograms in Real-Time for Enhancing a 3D-Rendering Graphic Pipeline 有权
    实时生成视频全息图的方法,用于增强3D渲染图形管道

    公开(公告)号:US20100149609A1

    公开(公告)日:2010-06-17

    申请号:US12600316

    申请日:2008-05-16

    IPC分类号: G03H1/08

    摘要: A method for generating video holograms is disclosed, principally for a holographic reproduction device, having at least one light modulator in which a scene which is deconstructed into object points is encoded as a complete hologram and can be viewed as a reconstruction from a visibility region. A 3D-rendering graphic pipeline determines color and depth information for the object points of the scene, from which a holographic pipeline determines the complex hologram values.

    摘要翻译: 公开了一种用于产生视频全息图的方法,主要用于全息再现装置,其具有至少一个光调制器,其中被解构为对象点的场景被编码为完整的全息图,并且可以被视为从可见性区域的重建。 3D渲染图形管线确定场景对象点的颜色和深度信息,全息管线从该图形管道确定复杂的全息图值。

    Computer-generated hologram fabrication process, and hologram-recorded medium
    20.
    发明授权
    Computer-generated hologram fabrication process, and hologram-recorded medium 有权
    计算机生成的全息图制作工艺和全息记录介质

    公开(公告)号:US07123392B2

    公开(公告)日:2006-10-17

    申请号:US11146031

    申请日:2005-06-07

    IPC分类号: G03H1/08

    摘要: The invention relates to a computer-generated hologram fabrication process that can reduce loads on computation of interference fringes for an original image including micro-characters. A visually perceivable original image 11 and a visually unperceivable original image 12 (micro-characters) are defined, and sample point sources of light P are defined at a low density on the original image 11 and at a high density on the original image 12. Interference fringes of object light coming from the point light sources on the original image 11 and reference light R are found on each computation point within an area α1 on a recording surface 20, and interference fringes of object light coming from point light sources on the original image 12 and reference light R are found on each computation point within an area α2 on the recording surface 20. The light sources that become samples are defined at a given pitch on sectional lines obtained by cutting the original images 11 and 12 by a multiplicity of sections (parallel with an XZ plane) located at a given spacing. The section-to-section spacing for the original image 12 is made narrows than that for the original image 11.

    摘要翻译: 本发明涉及一种计算机生成的全息图制作工艺,其可以减少包括微型字符的原始图像的干涉条纹计算的负担。 定义了视觉上可感知的原始图像11和视觉上不可理解的原始图像12(微型字符),并且以原始图像11上的低密度和原始图像12上的高密度定义光P的采样点光源。 在记录表面20上的区域α1内的每个计算点上找到来自原始图像11上的点光源的对象光的干涉条纹和参考光R,以及来自点光源的对象光的干涉条纹 在记录表面20上的区域α2内的每个计算点上找到原始图像12和参考光R. 成为样品的光源以通过以给定间隔切割原始图像11和12多个部分(平行于XZ平面)获得的截面线上以给定的间距来定义。 原始图像12的部分间隔间隔比原始图像11窄。