Early scan-out of server display buffer at flip-time for cloud gaming applications

    公开(公告)号:US11446572B2

    公开(公告)日:2022-09-20

    申请号:US17008463

    申请日:2020-08-31

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process by scanning the video frame scanline-by-scanline and one or more user interface features scanline-by-scanline to one or more input frame buffers, and compositing and blending the video frame and the one or more user interface features into a modified video frame. The method including scanning in the scan-out process the modified video frame to an encoder at the server scanline-by-scanline. The method including beginning in the scan-out process scanning the video frame and the one or more user interface features to the one or more input frame buffers at a corresponding flip-time for the video frame.

    DATA CENTER WIDE NETWORK STORAGE LOAD BALANCING

    公开(公告)号:US20230199062A1

    公开(公告)日:2023-06-22

    申请号:US17560084

    申请日:2021-12-22

    Abstract: A method for load balancing. The method including measuring load demands of a plurality of applications between a plurality of compute nodes and a plurality of network storage distributed across a plurality of rack assemblies of one or more data centers. The method including determining a functional load demand for each application in the plurality of applications based on load demands that are measured for the each application between the plurality of compute nodes and the plurality of network storage. The method including assigning a load score to each of the plurality of applications based on a plurality of functional load demands determined for the plurality of applications. The method including load balancing a plurality of gaming sessions of one or more applications executing across the plurality of rack assemblies based on a plurality of load scores associated with the one or more applications facilitating the plurality of gaming sessions.

    ADAPTIVE GRAPHICS FOR CLOUD GAMING
    15.
    发明申请

    公开(公告)号:US20210146240A1

    公开(公告)日:2021-05-20

    申请号:US16688369

    申请日:2019-11-19

    Abstract: A method is provided, including the following operations: executing a video game by a cloud game machine, the execution of the video game includes rendering gameplay video; processing the gameplay video by a streaming server for streaming over a network to a client device; monitoring connection quality over the network between the streaming server and the client device; responsive to detecting a change in the connection quality between the streaming server and the client device, then adjusting the rendering of the gameplay video by the cloud game machine.

    EDGE COMPUTE PROXY FOR CLOUD GAMING AND 5G

    公开(公告)号:US20210129019A1

    公开(公告)日:2021-05-06

    申请号:US16676124

    申请日:2019-11-06

    Abstract: A method is provided, including the following operations: executing a cloud video game in a data center; streaming video generated by the executing cloud video game over a network to a client device; deploying a cloud gaming proxy to an edge compute that is proximate to the client device; wherein the cloud gaming proxy buffers the video and retransmits lost packets of the video to the client device.

    SYSTEM AND METHOD FOR IMPROVING SMOOTHNESS IN CLOUD GAMING APPLICATIONS

    公开(公告)号:US20210093963A1

    公开(公告)日:2021-04-01

    申请号:US17008502

    申请日:2020-08-31

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process to deliver the video frame to an encoder configured to compress the video frame, wherein the scan-out process begins at a flip-time of the video frame. The method including transmitting the video frame that is compressed to a client. The method including determining at the client a target display time for the video frame. The method including scheduling at the client a display time for the video frame based on the target display time.

Patent Agency Ranking