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公开(公告)号:US11565175B2
公开(公告)日:2023-01-31
申请号:US17321429
申请日:2021-05-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: A63F13/285 , G06F3/01 , A63F13/245
Abstract: Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
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公开(公告)号:US20220179489A1
公开(公告)日:2022-06-09
申请号:US17678892
申请日:2022-02-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
Abstract: A method for updating information for a graphics pipeline including executing in the first frame period an application on a CPU to generate primitives of a scene for a first video frame. Gaze tracking information is received in a second frame period for an eye of a user. In the second frame period a landing point on an HMD display is predicted at the CPU based at least on the gaze tracking information. A late update of the predicted landing point to a buffer accessible by the GPU is performed in the second frame period. Shader operations are performed in the GPU in the second frame period to generate pixel data based on the primitives and based on the predicted landing point, wherein the pixel data is stored into a frame buffer. The pixel data is scanned out in the third frame period from the frame buffer to the HMD.
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13.
公开(公告)号:US11262839B2
公开(公告)日:2022-03-01
申请号:US15982312
申请日:2018-05-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
Abstract: A method for updating information for a graphics pipeline including executing in the first frame period an application on a CPU to generate primitives of a scene for a first video frame. Gaze tracking information is received in a second frame period for an eye of a user. In the second frame period a landing point on an HMD display is predicted at the CPU based at least on the gaze tracking information. A late update of the predicted landing point to a buffer accessible by the GPU is performed in the second frame period. Shader operations are performed in the GPU in the second frame period to generate pixel data based on the primitives and based on the predicted landing point, wherein the pixel data is stored into a frame buffer. The pixel data is scanned out in the third frame period from the frame buffer to the HMD.
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公开(公告)号:US11065549B2
公开(公告)日:2021-07-20
申请号:US16355543
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Michael Taylor , Glenn Black
IPC: A63F13/00 , A63F13/798 , A63F13/67 , G06K9/62 , G06N3/08
Abstract: A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.
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公开(公告)号:US20210191513A1
公开(公告)日:2021-06-24
申请号:US17196113
申请日:2021-03-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
IPC: G06F3/01 , G02B27/00 , G06F1/3231 , G06N3/04
Abstract: A method for predicting eye movement in a head mounted display (HMD). The method including tracking movement of an eye of a user with a gaze tracking system disposed in the HMD at a plurality of sample points. The method including determining velocity of the movement based on the movement of the eye. The method including determining that the eye of the user is in a saccade upon the velocity reaching a threshold velocity. The method including predicting a landing point on the display of the HMD corresponding to a direction of the eye for the saccade.
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公开(公告)号:US11027194B2
公开(公告)日:2021-06-08
申请号:US16290410
申请日:2019-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: A63F13/285 , G06F3/01 , A63F13/245
Abstract: Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
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公开(公告)号:US20210158589A1
公开(公告)日:2021-05-27
申请号:US16691478
申请日:2019-11-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico
Abstract: Methods and systems are provided for generating animation for non-player characters (NPCs) in a game. The method includes operations for examining a scene for an NPC that is providing voice output. The method further includes operations for examining the voice output to identify am intensity modulation of the voice output. In addition, the method further includes processing the intensity modulation to predict body language signals (BLS) for the NPC. Moreover, the BLS is used to cause features of the NPC to react consistent with an emotion content of the intensity modulation identified in the voice output.
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公开(公告)号:US10430018B2
公开(公告)日:2019-10-01
申请号:US15603292
申请日:2017-05-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Jeffrey Roger Stafford , Javier Fernandez Rico
IPC: G06F3/0484 , G06F3/0481 , G02B27/01 , G06F3/01 , G06T19/00 , G06F3/14 , G06Q30/06 , G06F16/58 , G06F3/03 , G02B27/00 , A63F13/26 , A63F13/211 , A63F13/245 , A63F13/5255 , A63F13/69 , A63F13/212 , G06Q50/12
Abstract: Systems and methods for providing user tagging of content within a virtual scene are described. One of the methods includes sending data for display of a virtual environment on a head-mounted display. The virtual environment includes a virtual item. The method further includes receiving an indication of a selection associated with the virtual item. The method includes sending option data for allowing entry of content regarding the virtual item upon receiving the indication of the selection, receiving the content, associating the content with the virtual item, and sending tagged data for displaying a tag associated with the virtual item.
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公开(公告)号:US11474620B2
公开(公告)日:2022-10-18
申请号:US16290013
申请日:2019-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: G06F3/0346 , G06F3/038
Abstract: A computer controller when in a normal orientation causes a first context of simulation play to be implemented. When inverted, the controller causes a second, different context of simulation play to be implemented.
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公开(公告)号:US20220203248A1
公开(公告)日:2022-06-30
申请号:US17573587
申请日:2022-01-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Erik Beran , Michael Taylor , Ruxin Chen
IPC: A63F13/90 , B25J5/00 , H04N9/31 , B25J11/00 , B25J15/10 , B25J9/04 , B25J15/04 , A63F13/213 , B25J13/08 , G06F3/01 , G06F3/042 , G06F3/04817 , G06F3/16
Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.
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