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公开(公告)号:US10445884B2
公开(公告)日:2019-10-15
申请号:US15792690
申请日:2017-10-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
IPC: G06T7/20 , A63F13/213 , G06F3/01 , G06F3/03 , G06F3/0346 , A63F13/211 , A63F13/219 , A63F13/22 , A63F13/28 , A63F13/216 , A63F13/235 , A63F13/24 , A63F13/25 , A63F13/825 , G06F3/038 , G06F3/0484
Abstract: Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.
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公开(公告)号:US20180047172A1
公开(公告)日:2018-02-15
申请号:US15792690
申请日:2017-10-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
IPC: G06T7/20 , A63F13/213 , A63F13/216 , A63F13/219 , A63F13/22 , A63F13/235 , A63F13/24 , A63F13/25 , G06F3/0484 , G06F3/038 , G06F3/0346 , A63F13/211 , G06F3/01 , A63F13/825 , A63F13/28 , G06F3/03
CPC classification number: G06T7/20 , A63F13/211 , A63F13/213 , A63F13/216 , A63F13/219 , A63F13/22 , A63F13/235 , A63F13/24 , A63F13/25 , A63F13/28 , A63F13/825 , G06F3/016 , G06F3/017 , G06F3/0304 , G06F3/0346 , G06F3/0383 , G06F3/04842 , G06F2203/013 , G06F2203/0333 , G06F2203/0381 , G06F2203/0383 , G06T2207/10016 , G06T2207/10024 , G06T2207/30241 , G06T2207/30242
Abstract: Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.
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公开(公告)号:US20170282069A1
公开(公告)日:2017-10-05
申请号:US15628601
申请日:2017-06-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Gary M. Zalewski , Richard Marks , Xiadong Mao
IPC: A63F13/424 , A63F13/211 , G06F3/00 , A63F13/213
CPC classification number: A63F13/424 , A63F13/10 , A63F13/211 , A63F13/213 , A63F2300/1018 , A63F2300/105 , A63F2300/1087 , A63F2300/6045 , G06F3/005 , G06F3/0304 , G06F3/0325 , G06F3/0346 , G06F3/038 , G06F3/04847
Abstract: Computer implemented methods, apparatus and systems for enabling interactive interfacing with a computer game program are provided. One system includes an input device to accept and transmit user input to the computer game program. The system also includes a computing device for executing the computer game having an interactive component that is responsive to the user input. The computing devices is in communication with the input device for receiving and processing the user input. The computer device is also configured to apply a gearing parameter during processing of the user input, wherein the applied gearing parameter defines a scaling ratio between the user input and a rate at which the interactive component responds during execution of the computer game.
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