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公开(公告)号:US10096079B2
公开(公告)日:2018-10-09
申请号:US14297231
申请日:2014-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US11474833B2
公开(公告)日:2022-10-18
申请号:US17170692
申请日:2021-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Simpson , Mark Evan Cerny
Abstract: Performance of a legacy application may be characterized for subsequent adjustment of operating parameters when running the legacy application on a newer system. The legacy application is run on an older system and one or more key performance metrics that must be met when the legacy application is run on the newer system are determined along with other performance information useful for later adjustment of operating parameters of the newer system when running the legacy application on the newer system.
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公开(公告)号:US20220005148A1
公开(公告)日:2022-01-06
申请号:US17482198
申请日:2021-09-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including using the plurality of GPUs in collaboration to render an image frame including a plurality of pieces of geometry. The method including during a pre-pass phase of rendering, generating information at the GPUs regarding the plurality of pieces of geometry and their relation to a plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry in a subsequent phase of rendering.
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公开(公告)号:US20210241515A1
公开(公告)日:2021-08-05
申请号:US16780798
申请日:2020-02-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
IPC: G06T15/00
Abstract: A method for graphics processing. The method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing a plurality of pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the plurality of pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each the plurality of pieces of geometry with each of a plurality of screen regions. The method including generating information at the plurality of GPUs regarding the plurality of pieces of geometry and their relations to the plurality of screen regions based on the overlap of each the plurality of pieces of geometry with each of the plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry during a subsequent phase of rendering.
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公开(公告)号:US20210241415A1
公开(公告)日:2021-08-05
申请号:US16780776
申请日:2020-02-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including using the plurality of GPUs in collaboration to render an image frame including a plurality of pieces of geometry. The method including during a pre-pass phase of rendering, generating information at the GPUs regarding the plurality of pieces of geometry and their relation to a plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry in a subsequent phase of rendering.
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公开(公告)号:US10915333B2
公开(公告)日:2021-02-09
申请号:US16408054
申请日:2019-05-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Simpson , Mark Evan Cerny
Abstract: Performance of a legacy application may be characterized for subsequent adjustment of operating parameters when running the legacy application on a new system. The legacy application is run on the legacy system and one or more key performance metrics that must be met when the legacy application is run on the new system are determined along with other performance information useful for later adjustment of operating parameters of the new system when running the legacy application on the new system.
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公开(公告)号:US20180336658A1
公开(公告)日:2018-11-22
申请号:US16050829
申请日:2018-07-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
IPC: G06T1/20
Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10102603B2
公开(公告)日:2018-10-16
申请号:US14297201
申请日:2014-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
IPC: G06T1/20
Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US20250037230A1
公开(公告)日:2025-01-30
申请号:US18916289
申请日:2024-10-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including using the plurality of GPUs in collaboration to render an image frame including a plurality of pieces of geometry. The method including during a pre-pass phase of rendering, generating information at the GPUs regarding the plurality of pieces of geometry and their relation to a plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry in a subsequent phase of rendering.
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公开(公告)号:US12118641B2
公开(公告)日:2024-10-15
申请号:US17482198
申请日:2021-09-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
CPC classification number: G06T1/20 , G06F9/3877 , G06F9/5027 , G06T15/005 , G06T15/10 , G06T17/10
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including using the plurality of GPUs in collaboration to render an image frame including a plurality of pieces of geometry. The method including during a pre-pass phase of rendering, generating information at the GPUs regarding the plurality of pieces of geometry and their relation to a plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry in a subsequent phase of rendering.
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