Binocular pose prediction
    11.
    发明授权

    公开(公告)号:US11263796B1

    公开(公告)日:2022-03-01

    申请号:US17095518

    申请日:2020-11-11

    Abstract: Computer animation involving monocular pose prediction is disclosed. A plurality of candidate pose sequences of a three-dimensional model of an animation character is generated such that each candidate pose of each sequence has a segmentation map that matches a segmentation map of a corresponding character derived from a corresponding frame of a video. A distance between candidate poses at each time step is maximized. An optimum pose sequence is determined and used to generate a corresponding sequence of frames of animation.

    VARIABLE MAGNETIC FIELD-BASED POSITION
    12.
    发明申请

    公开(公告)号:US20200254331A1

    公开(公告)日:2020-08-13

    申请号:US16865303

    申请日:2020-05-02

    Abstract: To derive three dimensional (3D) position and orientation of a 3-axis (or more) magnetometer/accelerometer device (such as may be implemented in VR or AR headset or computer game controller) without line of sight constraints, a spinning magnetic field is used to discriminate and remove the external (Earth's) magnetic field from the spinning magnetic field. This reduces the problem to finding the distance to the source of the magnetic field using a calibration table (or formula), finding two angles describing the deviation of the magnetic sensor from the axis of rotation of the spinning magnetic field and the phase around this axis, and from these values deriving the orientation of the sensor.

    VR BODY TRACKING WITHOUT EXTERNAL SENSORS
    13.
    发明申请

    公开(公告)号:US20190122436A1

    公开(公告)日:2019-04-25

    申请号:US15791029

    申请日:2017-10-23

    Abstract: Plural individual sensor assemblies are engaged with respective parts of a person's body. Each assembly may include accelerometers, magnetometers, and gyroscopes. Sensor data is fused together to get the orientation at each body location. To simplify, the body is assumed to consist of rigid bars of known length connected with ball joints so that once the relative orientations of all bars are given by the respective assemblies, body pose can be computed. Then the body pose is translated as a virtual body into a virtual world either by a ray cast method that anchors a foot of the virtual body to the ground assuming infinite gravity and infinite friction and then translating the other body parts to make the ground contact point fixed, or by implementing an approximate dynamics physics engine on the virtual body. The technique may be used in VR location-based entertainment and for motion capture.

    SYSTEMS AND METHODS FOR DETECTING SOCIALIZATION PREFERENCES AND CONTROLLING MULTIPLAYER SELECTION

    公开(公告)号:US20250001307A1

    公开(公告)日:2025-01-02

    申请号:US18341858

    申请日:2023-06-27

    Abstract: System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection/terminating players from a session, filtering audio output to a user, filtering intensity and/or modifying audio output to a user.

    USE OF MACHINE LEARNING TO TRANSFORM SCREEN RENDERS FROM THE PLAYER VIEWPOINT

    公开(公告)号:US20240001239A1

    公开(公告)日:2024-01-04

    申请号:US17810556

    申请日:2022-07-01

    CPC classification number: A63F13/57 G06N20/00 G06T15/20

    Abstract: Machine learning is used to transform screen renders from the viewpoint of the player's character to be from the viewpoint of other non-player characters (NPC) in the room. One or more neural networks are trained using game images captured during a human play session, and then subsequently the neural networks are used to create realistic video from the NPC viewpoints. To avoid rendering multiple viewpoints simultaneously, a single viewpoint is rendered, and neural networks are used to transform it for the viewpoints of other NPCs in the area. A group of NPCs may be treated as a batch and a single viewpoint transformed to multiple viewpoints in a single inference pass. For cloud gaming the game video can be rendered/sent immediately for the player but the actions of the NPCs are delayed for a frame while the neural network generates the behavior.

    BINOCULAR POSE PREDICTION
    18.
    发明申请

    公开(公告)号:US20220383576A1

    公开(公告)日:2022-12-01

    申请号:US17680912

    申请日:2022-02-25

    Abstract: Computer animation involving monocular pose prediction is disclosed. A plurality of candidate pose sequences of a three-dimensional model of an animation character is generated such that each candidate pose of each sequence has a segmentation map that matches a segmentation map of a corresponding character derived from a corresponding frame of a video. A distance between candidate poses at each time step is maximized. An optimum pose sequence is determined and used to generate a corresponding sequence of frames of animation.

    DISAMBIGUATION OF POSES
    19.
    发明申请

    公开(公告)号:US20220148247A1

    公开(公告)日:2022-05-12

    申请号:US17095481

    申请日:2020-11-11

    Abstract: Computer animation involving pose disambiguation is disclosed. Two or more source segmentation masks are generated from corresponding contemporaneous video images of a character from different points of view. A three-dimensional model of an animation character corresponding to the character in the two or more contemporaneous video images is generated. Two or more different target segmentation masks corresponding to different views of the animation character corresponding to the character in the two or more video images. Each target segmentation mask is compared to a corresponding source segmentation mask from the comparison it is determined whether a pose of the three-dimensional model corresponds to a pose of the character in the video images. The model is used to generate a frame of animation of the animated character when the pose of model corresponds to the pose of the character in the video images.

    EVENT DRIVEN SENSOR (EDS) TRACKING OF LIGHT EMITTING DIODE (LED) ARRAY

    公开(公告)号:US20210216136A1

    公开(公告)日:2021-07-15

    申请号:US16741051

    申请日:2020-01-13

    Inventor: Sergey Bashkirov

    Abstract: An event driven sensor (EDS) is used for simultaneous localization and mapping (SLAM) and in particular is used in conjunction with a constellation of light emitting diodes (LED) to simultaneously localize all LEDs and track EDS pose in space. The EDS may be stationary or moveable and can track moveable LED constellations as rigid bodies. Each individual LED is distinguished at a high rate using minimal computational resources (no image processing). Thus, instead of a camera and image processing, rapidly pulsing LEDs detected by the EDS are used for feature points such that EDS events are related to only one LED at a time.

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