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1.
公开(公告)号:US20190091572A1
公开(公告)日:2019-03-28
申请号:US15714591
申请日:2017-09-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Javier Fernandez-Rico
IPC: A63F13/52 , A63F13/24 , A63F13/211 , A63F13/213 , A63F13/32 , A63F13/335 , A63F13/25
CPC classification number: A63F13/52 , A63F13/211 , A63F13/213 , A63F13/24 , A63F13/25 , A63F13/32 , A63F13/335 , G06T15/20 , G06T19/006
Abstract: An autonomous personal companion executing a method of projection including tracking within a reference system a current position and orientation of a gaming controller used for controlling game play of a gaming application played by a user, wherein the personal companion is configured to provide services to the user. The method includes receiving information related to the gaming application from a gaming console supporting the game play. The method includes generating content based on the information related to the gaming application. The method includes moving the autonomous personal companion to a location having a direct line of sight to the controller. The method includes projecting the content from the autonomous personal companion to a surface of the gaming controller.
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2.
公开(公告)号:US10456682B2
公开(公告)日:2019-10-29
申请号:US15714591
申请日:2017-09-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Javier Fernandez-Rico
IPC: A63F9/24 , A63F13/52 , A63F13/24 , A63F13/211 , A63F13/32 , A63F13/335 , A63F13/25 , A63F13/213 , G06T15/20 , G06T19/00
Abstract: An autonomous personal companion executing a method of projection including tracking within a reference system a current position and orientation of a gaming controller used for controlling game play of a gaming application played by a user, wherein the personal companion is configured to provide services to the user. The method includes receiving information related to the gaming application from a gaming console supporting the game play. The method includes generating content based on the information related to the gaming application. The method includes moving the autonomous personal companion to a location having a direct line of sight to the controller. The method includes projecting the content from the autonomous personal companion to a surface of the gaming controller.
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公开(公告)号:US11869237B2
公开(公告)日:2024-01-09
申请号:US15721637
申请日:2017-09-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sergey Bashkirov , Michael Taylor , Javier Fernandez-Rico
IPC: G06N5/022 , G06V20/20 , G06F18/243 , G06V10/764 , G06N3/004 , G06N3/08
CPC classification number: G06V20/20 , G06F18/24323 , G06N3/004 , G06N3/08 , G06N5/022 , G06V10/764
Abstract: An autonomous personal companion utilizing a method of object identification that relies on a hierarchy of object classifiers for categorizing one or more objects in a scene. The classifier hierarchy is composed of a set of root classifiers trained to recognize objects based on separate generic classes. Each root acts as the parent of a tree of child nodes, where each child node contains a more specific variant of its parent object classifier. The method covers walking the tree in order to classify an object based on more and more specific object features. The system is further comprised of an algorithm designed to minimize the number of object comparisons while allowing the system to concurrently categorize multiple objects in a scene.
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公开(公告)号:US11568265B2
公开(公告)日:2023-01-31
申请号:US15684830
申请日:2017-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Javier Fernandez-Rico , Sergey Bashkirov , Jaekwon Yoo , Ruxin Chen
Abstract: An autonomous personal companion executing a method including capturing data related to user behavior. Patterns of user behavior are identified in the data and classified using predefined patterns associated with corresponding predefined tags to generate a collected set of one or more tags. The collected set is compared to sets of predefined tags of a plurality of scenarios, each to one or more predefined patterns of user behavior and a corresponding set of predefined tags. A weight is assigned to each of the sets of predefined tags, wherein each weight defines a corresponding match quality between the collected set of tags and a corresponding set of predefined tags. The sets of predefined tags are sorted by weight in descending order. A matched scenario is selected for the collected set of tags that is associated with a matched set of predefined tags having a corresponding weight having the highest match quality.
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公开(公告)号:US20190102667A1
公开(公告)日:2019-04-04
申请号:US15721637
申请日:2017-09-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sergey Bashkirov , Michael Taylor , Javier Fernandez-Rico
Abstract: An autonomous personal companion utilizing a method of object identification that relies on a hierarchy of object classifiers for categorizing one or more objects in a scene. The classifier hierarchy is composed of a set of root classifiers trained to recognize objects based on separate generic classes. Each root acts as the parent of a tree of child nodes, where each child node contains a more specific variant of its parent object classifier. The method covers walking the tree in order to classify an object based on more and more specific object features. The system is further comprised of an algorithm designed to minimize the number of object comparisons while allowing the system to concurrently categorize multiple objects in a scene.
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公开(公告)号:US20190065960A1
公开(公告)日:2019-02-28
申请号:US15684830
申请日:2017-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Javier Fernandez-Rico , Sergey Bashkirov , Jaekwon Yoo , Ruxin Chen
IPC: G06N3/08
Abstract: An autonomous personal companion executing a method including capturing data related to user behavior. Patterns of user behavior are identified in the data and classified using predefined patterns associated with corresponding predefined tags to generate a collected set of one or more tags. The collected set is compared to sets of predefined tags of a plurality of scenarios, each to one or more predefined patterns of user behavior and a corresponding set of predefined tags. A weight is assigned to each of the sets of predefined tags, wherein each weight defines a corresponding match quality between the collected set of tags and a corresponding set of predefined tags. The sets of predefined tags are sorted by weight in descending order. A matched scenario is selected for the collected set of tags that is associated with a matched set of predefined tags having a corresponding weight having the highest match quality.
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