-
公开(公告)号:US11567609B1
公开(公告)日:2023-01-31
申请号:US17837253
申请日:2022-06-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Celeste Bean , Sergey Bashkirov , Michael Taylor
Abstract: A controller apparatus includes a capacitive or resistive touch pad having a touch sensitive surface sized sufficient for operation by two human feet. One or more markers are coupled to the touch pad. The markers are configured for use by a computer system for room mapping.
-
12.
公开(公告)号:US20210350246A1
公开(公告)日:2021-11-11
申请号:US16871861
申请日:2020-05-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: The reaction to randomized forces that are imposed on a ragdoll computer simulation character are learned by a neural network such as a generative adversarial network (GAN) as the forces are applied to the character and the character attempts to return to an initial character configuration.
-
公开(公告)号:US20210308562A1
公开(公告)日:2021-10-07
申请号:US16837863
申请日:2020-04-01
Inventor: Glenn Black , Alvin Daniel
Abstract: A controller device includes a controller body with an interface port and least one control information output port. A modular input control is removably attachable to the controller body. The modular input control includes an interface connector region that is configured to communicatively couple the modular input control to the interface port. The modular input control is configured to be freely rotatable when attached to the controller body and operable in any orientation about the axis of rotation.
-
公开(公告)号:US10929662B2
公开(公告)日:2021-02-23
申请号:US16281102
申请日:2019-02-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black
Abstract: A method includes identifying a real-world object in a scene viewed by a camera of a user device, matching the real-world object with a tagged object based at least in part on image recognition and a sharing setting of the tagged object, the tagged object having been tagged with a content item, providing a notification to a user of the user device that the content item is associated with the real-world object, receiving a request from the user for the content item, and providing the content item to the user. A computer readable storage medium stores one or more computer programs, and an apparatus includes a processor-based device.
-
公开(公告)号:US20200278759A1
公开(公告)日:2020-09-03
申请号:US16290013
申请日:2019-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: G06F3/0346 , G06F3/038
Abstract: A computer controller when in a normal orientation causes a first context of simulation play to be implemented. When inverted, the controller causes a second, different context of simulation play to be implemented.
-
公开(公告)号:US10664825B2
公开(公告)日:2020-05-26
申请号:US16044804
申请日:2018-07-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Image data from two different devices is used to identify a physical interaction between two users to authenticate a digital interaction between the users.
-
公开(公告)号:US20200159018A1
公开(公告)日:2020-05-21
申请号:US16773935
申请日:2020-01-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Xiadong Mao , Glenn Black
IPC: G02B27/01 , G02B27/00 , G06F3/01 , A63F13/212
Abstract: Methods, systems, and computer programs are presented for rendering images on a head mounted display (HMD). One method includes operations for tracking, with one or more first cameras inside the HMD, the gaze of a user and for tracking motion of the HMD. The motion of the HMD is tracked by analyzing images of the HMD taken with a second camera that is not in the HMD. Further, the method includes an operation for predicting the motion of the gaze of the user based on the gaze and the motion of the HMD. Rendering policies for a plurality of regions, defined on a view rendered by the HMD, are determined based on the predicted motion of the gaze. The images are rendered on the view based on the rendering policies.
-
公开(公告)号:US10416669B2
公开(公告)日:2019-09-17
申请号:US15394329
申请日:2016-12-29
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Javier Fernandez Rico , Glenn Black , Michael Taylor , Andrew Stephen Young
Abstract: A system can determine that a simulated (e.g., virtual) weapon has hit a UAV. This can include determining a simulated position of the simulated weapon and the relative position of the UAV. The system can then determine an area of effect for the weapon and determine if the UAV was hit. The system can determine what components of the UAV were hit and to what degree. The system can then determine a simulated condition such as a damaged engine or wing. The system can then receive input for controlling the UAV and combine the input with the simulated condition to generate a control signal for the UAV. The control signal can include decreasing the power to a motor.
-
19.
公开(公告)号:US10397658B1
公开(公告)日:2019-08-27
申请号:US15892213
申请日:2018-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
IPC: H04N21/231 , H04N21/478 , H04N21/482 , A63F13/86 , A63F13/47 , H04N21/81 , A63F13/53 , G06K9/00
Abstract: A media system employs techniques to identify relevant gameplay content in a game environment using a vector-space framework. These techniques include generating a user query based on feature-values for features associated with a user frame of a user stream, mapping the user query to a user vector in a vector-space, selecting relevant content streams from a plurality of content streams based on a proximity between the user vector and position vectors mapped to the plurality of content streams, and presenting at least a portion of the relevant content streams.
-
公开(公告)号:US20190240586A1
公开(公告)日:2019-08-08
申请号:US15892208
申请日:2018-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.
-
-
-
-
-
-
-
-
-