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公开(公告)号:US11615504B2
公开(公告)日:2023-03-28
申请号:US17229697
申请日:2021-04-13
Applicant: QUALCOMM Incorporated
Inventor: Vishwanath Shashikant Nikam , Kalyan Kumar Bhiravabhatla , Suvam Chatterjee , Siva Satyanarayana Kola , Abhishek Lal , Andrew Evan Gruber
Abstract: The present disclosure relates to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may receive a plurality of indices for each of a plurality of primitives. The apparatus may also determine a size of each of a plurality of primitive batches, each of the plurality of primitive batches including at least one primitive of the plurality of primitives. Additionally, the apparatus may divide, based on the determined size of each of the plurality of primitive batches, the plurality of primitives into the plurality of primitive batches. The apparatus may also distribute each of the plurality of primitive batches to each of a plurality of geometry slices, each of the plurality of geometry slices including one or more primitives of the plurality of primitives.
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公开(公告)号:US11037358B1
公开(公告)日:2021-06-15
申请号:US16733919
申请日:2020-01-03
Applicant: QUALCOMM Incorporated
IPC: G06T15/00
Abstract: The present disclosure relates to methods and apparatus for graphics processing. Aspects of the present disclosure can determine at least some shading data for each of a plurality of patches. Further, aspects of the present disclosure can store the at least some shading data for each of the plurality of patches in a GMEM. Additionally, aspects of the present disclosure can communicate the at least some shading data for each of the plurality of patches. In some aspects, the present disclosure can configure the GMEM for storing the at least some shading data for each of a plurality of patches. Aspects of the present disclosure can also calculate when the GMEM has stored a maximum amount of shading data. Moreover, aspects of the present disclosure can divide each of the plurality of patches into one or more sub-patches when the GMEM has stored the maximum amount of shading data.
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